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Is it possible to make the VIP stand out more? I often view things in greyscale because I find it easier to focus (less distractions), so without the benefit of the text being yellow it just really blends in to everything else in the level.
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Hello JamesG466, quite a good game you have created!
I am happy with start and mid content, the game is solid there and main features work together.
End game is for me issue, I really lack the end goal - I believe that good games should have some good milestones to go for and end goal which glitters in distance as we are getting closer.
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@MichaelChandra i didnt know that. But Im still more meanign being able to throw down a couple at a time. I dont want to blow all my energy at once, but i like to place a few zombies in each house and let them turn the residents. Makes it faster clearing imo. So an option/upgrade for like 5 zombies per click would benefit me.
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Hey! MichaelChandra! The right control is shift+right click! Don't tell others the wrong controls, those controls are also visible in the updates! Unless you've a big level and don't know the controls?!
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Upgrades to our "necromancer?" Maybe like click bonuses where more than one zombie spawns, or more spells like a wandering plague cloud?
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How about a plagued police academy to produce zombie dogs and zombie police with guns and "armor" to make them beefier for high level prestige push
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Dev, please add more upgrades into the game to increase speed. At this point it's the only thing slowing me down. It would be much appreciated.
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Update, made a calculation error. For those that want to optimise part income: if X represents your amount of part duplicators, you should ideally have
X * 0.904 - 13.75 = Stamp presses.
X * 0.826 - 25.01 = Conveyors.
X * 0.760 - 35.37 = Splitter Combiners.
X * 0.705 - 38.88 = Batch Converters.
Warning! If part calculation changes after Oct. 30, 2019 these formula's will be wrong.
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For those that want to optimise part income:
if X represents your amount of part duplicators, you should ideally have
X * 0.904 - 15.0 = Stamp presses
X * 0.826 - 27.0 = Conveyors
X * 0.760 - 37.4 = Splitter Combiners
X * 0.705 - 41.3 = Batch Converters
Warning! If part calculation changes after Oct. 30, 2019 these formula's will be wrong.
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Please make the storage in end game more scaleable, make it requirement and volume more log scale so it does something.
Also brain should do something in end game, how about make a reserch tap to weaken the human?
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between golems rushing off to do their own thing on base defense levels, and tanks 1 shotting your graveyard on level 600, and army with almost 1B health you have lost me, i'll check back in about a month and hope there is some kind of update that counters this garbage
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I don't know if this was intentional but I would like to be able to use the level select to go back and fight VIPs I might have missed when I run the game overnight. I am getting into larger number levels and have to sit and monitor the game to check up on the different levels is a bit of a task.
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Like the idea, but I can not stress what I'm about to say enough.
The Import of save didn't work and after an entire day playing around I lost all of that grinding. Please ensure these functions are 100% working before posting a game. It's incredibly frustrating and a turn off. Other than that nice game.
If you send me your save file I can test it myself and try to fix whatever the problem is. Personally I have tested the import and export functions quite a lot and haven't found any issues yet.
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Prestige upgrades on powers would be a nice addition that lets us upgrade how long they last and decrease the cooldown / Ability to equip weapons onto the zombies to make them stronger or faster / Boss levels paying more prestige points than normal levels / A powerup that increases parts/bones/blood/brains by x2 / Maybe prestige upgrades that let's us upgrade how much prestige points we get per level / Ability to destroy Golems
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Need an upgrade that scales with levels and is divided by level, so low and early levels go a lot faster +walking speed/damage/level size, and or have better scaling in general. Still loving the game just sucks being stuck for days.
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Harpies feel pretty useless once i'm past the stage where they instakill. building to unlock upgrades for them, perhaps?
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If you have all your auto-zombies set at Giga might there be a way to make the Gigazombie spell still useful? Maybe double or triple power on those created during the spell?
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I don't think the graphics of the part factory's progress bars are synced up properly. Every time I open the part factory tab, the bars refresh, but it doesn't reset the actual gathering of parts.
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How fun. i started playing this while i was over at my dad for a week and now i am on my own pc and no save how fun -.-
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Maybe you can add an upgrade to the fire golem so that it can also burn zombies around it (with an option to turn that on or off if you don't want it to burn 24/7) alongside an upgrade to the air golem to perhaps increase its attack speed.
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This is the incremental I always wanted. Infectonator is one of my favorite flash games, and you managed to turn that feeling of infecting a town into the incremental/idle genre. Great work!
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NormaTheNorman: Golems take time to build, and theres a maximum limit of them. If they start dying as soon as they are built, you are just throwing away parts, if you upgrade them, they become more space-efficient and they stay out in the field longer.
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after like 20 prestiges, the game feels a bit repettitive, i support this game and it's future updates, but can the developer please add new blood upgrades for starting people, like buying new blood upgrades from the prestige shop
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Just noticed per Golem cost goes up after upgrades. Seems excessive to me. Like 10x's or more too excessive. Plus I don't quite get the logic. What's the point of upgrading power if the power costs more to install? Why not just keep with less power, and create more Golems?
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the game isn't hard, it's just so fun and exciting, other games are minimalistic and boring, this one is minimalistic and super fun