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Would love a way to auto-grind levels. having to click level select and then start whatever level im currently on again is getting meh.
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make VIP harder to get,( faster, stronger, more HP) maybe even have a bunker you have to destroy, would make more sense to have to kill it
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Thank you for the great game and the updates so far.
I think the game could still use a lot of fleshing out in the late-game. Bones & brains become irrelevant too quickly, making the income upgrades disappointing. There's not much to buy later on. Players can also progress by 100+ new levels in a single run, so maybe change the scaling so that we have to prestige regularly to advance further.
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I would love some ascension type stuff that would reset everything and use the prestige you have along with the recent ones you have in order to gain ascenion points. Those ascension points could be used towards making civilians weaker, make zombies stronger, make runes be stronger or more effective(similar to how parts upgrades affect zombies. Make creatures stronger and/or faster (might need a cap limit on the faster part so as to not have the creatures go flying across the screen. Probably won't happen, but it couldn't hurt to try the suggestions. It could go similar to the parts upgrades for zombie troops make zombies health and strength 2% stronger I doubt there would be a cap for it since civilians increase in strength quite a bit in later levels.
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So, we had discussion on chatbox, if you always get all bones at the end of the level or you can miss some if you don't have 'enought' collectors. I ended up asking dev: you allways get all (as long as you have at least one active collector at the end of level).
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make VIP harder to get,( faster, stronger, more HP) maybe even have a bunker you have to destroy, and as a reward you get a superzombie if you get him ( like, even better than gigazombie)
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I love this game, but I've run out of anything to do. I just keep idle grinding through all the levels to get a couple more prestige upgrade each time which don't make any difference anymore. I think boss levels would be better if the enemies had a stronghold, rather than being attacked. That way you would have to chip away at their defenses until you could destroy them. Also, maybe at higher levels, the humans have found a cure for the zombies, so doctor units can convert them back to humans, that would be quite challenging.
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(To clarify, I mean a limit set by the *player*, so that the infinite upgrades aren't just guzzling our resources forever. There doesn't seem to be an edit comment button on Kongregate, so apologies for the second message.)
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The ''auto-shop'' prestige is wonderful. However, I personally request a way to maybe set a limit on how many levels of those ''unlimited purchase'' upgrades it can buy. I'm not a coder, of course, so I've got no idea if it's possible. Just a suggestion.
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I keep accidentally leaving the +16 setting in place on my golems. That's never a good idea. It should reset or count down or something so that it can't run forever wasting parts.
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Would love to see some sort of speed up button or ability to warp to an already finished level, beat it, and get prestige points. It currently takes forever to do a deep run, making it less ideal to prestige frequently
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Love the game, one thing i've noticed though is that, When zombies spit plague at a target and miss their mark, Any civillians behind them that are in the path of the plague shot just let it pass right through them, It'd be nice to see the plague shot have a chance of not being completely wasted if it misses its first target, and be able to smack into anyone standing behind them. Keep up the good work!
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Add brutes. They are army people who deal lots of damage with the FIST, have lots of life, but slow attack rate. When they are infected they turn into a gigazombie.
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Is it possible at the end of each stage to collect the brain of the leftover zombies, instead to keep every time an eye and cast detonate?
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One thing, with the latest harpy updates, the game crashes when I try to remove a harpy with multiple bombs. Tried both with and without extra harpies using the energy charge.
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Great Game! Loving both the concept and the implementations. The VIPs are a great touch to give something to work towards each level.
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Love this game! A few ideas for future updates:
1. Add Gigazombie Cages to build after unlocking gigazombies.
2. Add chance of person becoming a gigazombie after being killed by one as an upgrade.
(if you choose to add these things, I would recommend calling them something that doesn't contain the word "zombie" in it, and maybe creating an entirely separate upgrade line for the new species.
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It's really a nice game, and the update are good.
What about having update for the plague ? Like doing more damage, during longer, proliferating, etc....
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It would be interesting to be able to spam golems with the right click, so you can somehow control a certain area (specially important in boss levels)
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Idea. Keep VIPs in every 5th state even after killing them, but if you kill them again you get +50% resources.. or something
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love the game, and the additional updates.
Perhaps a thought. When you click a spell, could somehow the focus of the cursor be placed back on the mail playing field, this way a spell could be triggered, like detonate, and then the cursors could be used to check on the biggest concentration on the field..
Waiting eagerly on any further updates.. 5 out of 5 stars
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The healing is done by doctors, they wear white masks and white aprons to represent being doctors. Kill them, and you take out the healing ability.
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Not gonna lie, I'd love an "Auto Time-Warp" option, since it doesn't cost energy to use it? Make it another prestige unlockable, I'd be happy with it.
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I turned off autobuild for golems about 5 levels ago but 7 of them are still built each level. Do I have to wait until those 7 are finally killed off in a level, before they'll stop spawning?
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Be nice if we could hold back the golems from spawning. They've frightened off a couple VIPs before I was ready, which is pretty annoying on high levels where it's a long trip to get back to.
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the doctors are the humans in white, the soldiers are in brown, and the policemen are in blue. I've seen some humans in darker brown, but Idon't know what they do.
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would be cool to have the option to have the camera follow a specific zombie so that I can sit back and watch the action
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i have an idea but i dont think it will be easy. it is pvp where you make a long map with to graveyards on ether side and they both need to upgrade and get to the other side first and kill the other player, you could and another currency for it where you can spend for purment upgrades like prisege points but only work in pvp and maybe normal game play