Under rating threshold (hideshow)
For boss levels if you build creatures all at once they tend to get distracted and move away from the graveyard. Build some one at a time so they seek out closer threats as they come near.
Under rating threshold (hideshow)
In the prestige menu, PLEASE PLEASE PLEASE make a health, speed, and attack increase option. Like maybe 1% for health and attack every time you purchase, and 5% increase for speed every time you purchase. Btw, I believe that adding auto for the menu was a great choice, and you should not remove it. Thanks!
It's more for people who have prestiged a bunch of times and find it tedious to buy the same stuff over and over. Somone playing from the start will not have access to it immediately.
Under rating threshold (hideshow)
" auto advance would be nice, likeif all humans are dead, that i dont have to confirm the level advance. maybe give it an option that does this not if the next level is 5,10, etc. since they have vip in it"
Thanks for downvoting that comment, you dumb c*cks*ckers!
I looked in the options but except the sh*tty "skip to next level every 3 seconds" there aint anything.
so yeah, f*ck you people!
Also f*ck you for downvoting the other comment.
Under rating threshold (hideshow)
I like the auto shop update, but I don't see the button anywhere in the shop menu after I purchased it with my prestige points
Under rating threshold (hideshow)
Just tried Level Select for the first time, hoping to be able to use it to catch a VIP I missed while idling. How disappointing that it does not support that.
Under rating threshold (hideshow)
dear dev
feature wish, 10 point upgrade (1% chance per) for zombies (and dogs) to simply spawn as gigazombies (or just megazombies, 5x stats or so) during normal play, this upgrade could be either a prestige upgrade or just a normal blood/brains/bones/parts upgrade
Under rating threshold (hideshow)
For the boss fight levels we need a way to make our units stay near the graveyard and guard it. On map 500 my elementals are one shotting everything, but because they just sprint off across the level the rest of the map is free to destroy my graveyard.
Under rating threshold (hideshow)
So a bunch of us from room 4 made a discord for Incremancer because we love it so much and we've started work on a wiki too. We're going 20 strong right now! If you (JamesG) want to come and take ownership we'd be happy to transfer it over to you! We already have all the room and groundwork set up (shoutout to tornadozack) https://discord.gg/3gjNRNV
Under rating threshold (hideshow)
When you finish a level and have 50/50 zombies stored, it stinks that if you leave the game and when you come back, you have 0/50... What's up with that?
Under rating threshold (hideshow)
I started a new game on my home comp and my cloud save imported fine, but coming back to the other computer doesn't seem to update my save to the latest version? Cloud saving might need a bit of a tweak, like a "Load cloud" button. Otherwise, awesome game!
Under rating threshold (hideshow)
This isn't some gamebreaking bug or anything, infact its kind of funny. If you get to a boss level without building anything, all you see is a floating healthbar, the humans still damage it and you can still die, it just looks weird and is kind of funny tbh
Under rating threshold (hideshow)
Great game. A little bummed that the zombies just go off on their own instead of staying in a horde and getting themselves killed but I like the game
Under rating threshold (hideshow)
For upgrading golems it appears that each upgrade doubles the cost rather then increasing the price by 100%, ie rather than the cost going from 1x, 2x, 3x... it is 1x, 2x, 4x, 8x... The wording is ambiguous on if this is the intended cost growth.
Under rating threshold (hideshow)
It either deleted my save file or didn't automatically save. Lost all my progress, hours and hours of gameplay. Bummer.
Under rating threshold (hideshow)
As you include various options, the game gets 'deeper' but I'm finding it difficult to feel like my decisions are deliberate. So hear me out: Bonuses/Style Challenges per level. Things like "Spawn only 1 zombie" "only use aviary" "only use golems" "complete stage within __ minutes" "no spells" "fewer than __ bones remaining at stage end"
Under rating threshold (hideshow)
I would like to remove structures. Would like to get rid of the Plague Spikes from time to time, so I can concentrate on strategical placing of zombies for spreading plaque.
Under rating threshold (hideshow)
keep getting the same bug every single time. My zombies keep disappearing out of thin air on almost every stage, any fixes for that?
Under rating threshold (hideshow)
HP and DMG infos for all Nonzombies? I really care abut the break even oint and it seems very unclear and hard, to not know any other values?
Just an idea.
Under rating threshold (hideshow)
Really good game with a unique and creative style of idle/incremental gaming.
Just one note... harpies seem pretty useless since doctors always outheal the plague they spread instantly
Under rating threshold (hideshow)
Up vote this to keep it visible.
The 101 challenge, you start a playthrough( hard reset,without prestige upgrades or soft reset, with prestige upgrades) then make your way to level 101, then level select back to level 1 and see how long it takes you to get back to level 101.
Under rating threshold (hideshow)
is it possible to have an option for difficulty, but only appears after you clear the game or after 5 prestige. Or also allow the houses to have actual doors that villagers can enter and exit at will, but zombies have to destroy to go through. the houses are also minimalistic as it is a square, i prefer them with geomatric shapes too. the houses provide no shelter for the villagers as there is no outward defenses protecting the villagers inside. maybe put turrets or something that protects them.
Under rating threshold (hideshow)
Not sure if you're aware of this but you can go over your creature limit if you have multiple golems set to auto-build because it will start building all of them at the same time, I.E you're at 15 golems, if you have all 4 set to auto-build you'll have 19 golems
Under rating threshold (hideshow)
Is there a way you could add the caps for the runes in their description? I already know 80% is max crit chance but what about other runes etc
Under rating threshold (hideshow)
I would like to see golems spread out like harpies(If theyre the same golem type such as 16 fire golems) if possible, it's frustrating whenever I have like 16 fire golems and they all go to the same city when I only need at most 3 golems, as thats the max efficiency for taking down cities in later levels (Ex. 500+)
Under rating threshold (hideshow)
To get a real jump-start on a level, All at once: Gigazombies + Energy Charge + Release caged zombies + Earth Freeze + Time Warp! Let your Gigazombie Army wreak havoc at 4X speed while the humans stand still!! Clears the center of the board quite effectively.
Under rating threshold (hideshow)
Caps to everything but the best thing. it sucks figuring out how much you should get of the worst thing. Like the zombie damage and health, add a cap to battle hardened and razor claws. Pls
Under rating threshold (hideshow)
Add a max button for bone collectors. And add an option for when too many zombies group them up while zoom out to reduce particles also with humans... For potato pc like mine..
Under rating threshold (hideshow)
Are tanks supposed to be able to continue moving during earth freeze? Its making it impossible for me to beat level 500 because my golems are stupid and keep fighting the small fry
Under rating threshold (hideshow)
Is it possible to have trophies that give a slight blood per second? the ones that increase bone collectors seem a bit useless by comparison.
Under rating threshold (hideshow)
My progress reset(sorry dont have any screenshot but it is true) I prestiged once with I little over 20 points and about level 5 when my progress reset(please I don’t want to restart