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love love love this! An incremental upgrade game that's actually fun to play! its a shame that there's not more content yet, got a bit disappointed when I built the last building but saw you could go 1 mil+ for the Rune upgrades.
Personally I'm with SilverxDarksoul on this one, perhaps seeing the AI gradually improve and get harder past certain points, I didn't have to think or plan anything out past a certain point and just have everything running on auto.
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Suggestion: You run out of new buildings to construct pretty fast because they all require a slow tick down of resources rather than a bulk purchase. If you plan to add more buildable upgrades in the future, my only suggestion would be to make them require increasingly large amounts of prestiege points or introduce a new resource that is very had to get ahold of quickly.
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Need a text on all 3 to tell how much i am collecting at a given time. as other wise it boggles me on if i make or produce enough to construct or upgrade.
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Idea: Suicider Zombie - Upgrade would spawn "x" / second, have double the speed, but detonate on impact with a human. Or just a way to buy something similar for an increased energy cost. Love the game.
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Tip or Bug? Lets go with tip. You can cast your spells before you click start level. Your first spawn will be giga with energy charge and time warp. You're welcome.
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I would love to see a kind of Prestige Rank system. As in, once you've maxed out a skill ( like 20/20 of Primal Reflexes ), you can start pumping ludicrous amounts of points into that skill to increase the base rank of it in future runs. e.g. raise the base rank to 10/20, so that every time you prestige and start over, that skill will start off automatically at 10, so you dont have to level it up again to that point.
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There seriously needs to be a counter to the military guy's artillery strike. Seeing way too many swarms wiped out before they can get going because of them.
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I love this game but I've run into a really bad bug. After 2 Prestiges and 3 lvls into that one my energy will stop regenerating once I upgrade something. I can fix it by resetting the page but of course that means resetting the lvl leaving me stuck on lvl 3! If anyone knows a way to fix it that would be great.
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I love it but you can't idle when u play this. This is due to the simple fact that you have a gap on blood and brains. This screws up every logic behind idle games as you have to come back very often to spend the maxed blood or brains you got. Because of it it's fun for a day but I can't see myself playing the long run. Too bad it has great potential.
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I saw the update notes and just started laughing at the idea of the necromancer bringing dogs back just because he/she feels bad for the dogs and don't even want to use them to destroy the town
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I love the zombie dogs and have a suggestion based on that: create zombie counterparts for each special unit. Zombie medic could be a mini necromancer raising skeletons from bones, torch guy could be a burning zombie spreading fire, cops could be some kind of plague shooter...
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The VIPs are a nice touch, but they're too easy to kill if you're paying attention. Maybe have a cop or two escort them off the screen, or allow them to shoot while they're running.
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It would be cool to have an option to auto start new stage until the next stage has an alive VIP so you can AFK without risking missing the VIP.
Also, gear/relic or similar drops would be cool that can boost zombie stats, either having better quality the deeper you go or possibly having special effects like +movement speed, you could also consider bosses at certain levels or even a separate menu where you go and have a set time limit to kill the boss or it could require the gear you find to be strong enough to defeat the boss, maybe gear only comes from the bosses?
Definitely has potential and enjoyable so far, hoping to see more content soon though for sure.
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VIPs are a nice move, and gives it a little more tactics. I'd recommend making the trophies something you can stack with each run adding another one, as that'd give extra reasons to reset. I was wondering if you'd tried some corridors between buildings for bottlenecks/variety? Great work so far!
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Never mind, I figured it out. I was spending my energy *rate* on bone collection, so not enough was left to fund harpy production.
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Am I missing something with the harpy tower? I completed all construction, I have more blood/brains/bones/energy than I can spend, but the + button on the harpy tower will not increase the rate up from zero.
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I'd really like to see a way to improve the plague and explosion powers. Maybe if you added new construction options after you reach a certain level that would unlock new upgrades. Like every 25 levels open up a new set of upgrades (like Plague v2, v3, v4...) that you've managed to learn to improve these through the vile experimentations you've made thus far.
It'd also be nice to see a prestige option to improve these a bit as well.
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"Hey, should we go after any of the hundreds of stationary people here?"
"Nah, let's just keep chasing this one guy who's faster than us."
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Suggestion; An upgrade that causes empty buildings to become infested/cursed/haunted after 20-30 seconds, that kills any villagers that come inside afterward.
Also Harpies need a buff or Healers need a nerf.
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even after 17 levels of prestige Brain and Bone Rate increase, Brains and Bones still grow excruciatingly slowly compared to Blood
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More prestige upgrades would be nice, maybe
% Max Energy
% Energy regen rate
% zombie Attack
% Zombie HP
Damage reduction
Movement speed
attack speed
crit chance
-Basically, most of the stuff in the runeshop can be upgrades in the prestige shop
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I think it would be cool if there was a really expensive prestige upgrade that could give you brains or bones from all the zombies left on the field that don't go into the cages.
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There is problem with "screen mouse drag" and zombi manual spawn. Pls make screen drag with little timeout to detect to prevent dragging screen while doing multiple clicks for zombi spawn flood.
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This game is brilliant. Some suggestions: Prestige buys need a completed section as well. Definitely would benefit from achievements, like maybe win an entire level with one zombie for example? Different creatures would be cool to fight, like werewolves and vampires perhaps, like vampires can take the blood and you have competition for humans.
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Small suggestion, a bestiary. Listing all kind of villagers, their HP, abilities... I've seen some of them healing and I have no clue who does that. otherwise, its hella fun for such a minimalist kind of game, gratz!