Under rating threshold (hideshow)
Are zombie dogs stronger than regular zombies you get? I tried searching on it and got... real world articles about zombie dogs? I'm disturbed and curious now
Under rating threshold (hideshow)
pls add prestige upgrade to change zombies behavior. something about to make not all zombies target at nearest enemy, or smarter zombi what use enemy speed vector to catch, this must make levels faster to finish because usually there huge count of zombies follow single enemy
Under rating threshold (hideshow)
We need a way to get better prestige points, as it is now ya get previous level amount of points + 1 each time, makes pushing for higher levels not worth it at all
The game saves to local storage like most browser games. You might need to enable something called "third party cookies" in your browser though. Most browsers have it enabled already, but some turn it off. I am hoping to add cloud saves soon too.
Under rating threshold (hideshow)
When I first got TIME WARP, I thought it was unlocking a FF button. Instead, I was disappointed. Still, I continued to play an enjoy... but I can't stop wishing there was a ff button unlock...
Under rating threshold (hideshow)
After I prestiged and got my blood, brain, and bone incomes to rank 16, 16, and 14 respectively from low ranks of around 4 to 6 I noticed that I've started getting a passive income on all of those resources and I don't know where its coming from. Before I even placed any zombies at level 1 all resources were going up at a steady rate of about 50/s. Bug or just some mechanic I've overlooked?
Under rating threshold (hideshow)
just a suggestion as the list gets pretty long how about tweeking the trophies display and have the boosts displayed with a total boost amount instead of a list of this is each trophy and this is how much it boosted kinda like Bones P/s: +1.5 and when you achieve the trophy for more bones it just moves it up instead of a separate line so it would display Bones P/s: +4.5. if that makes sense
Under rating threshold (hideshow)
I'm having a lot of fun, took a while to set up without getting any upgrades to raise corpses to zombies but now I can just have a single Fire Golem taking on the entire town and even some of a second, and of course when it's FINALLY taken down the next one comes almost instantly
Under rating threshold (hideshow)
suggestion: level warp to a previously completed trophy level.
being able to back up a few levels for a missed vip would be really nice, maybe a not insignificant blood cost like 1-10mil xlvl blood so it's not too trivial.
Under rating threshold (hideshow)
In the stats, i think we need the stats for the creatures to compare to atleast humans and see if its time to upgrade themz
Under rating threshold (hideshow)
Spawn multiple on click please? Not going to lie been using an auto clicker just so I can mass spawn manually where I want them. Being able to just drop 10 a click for 25 energy would be dope as heck.
Under rating threshold (hideshow)
I'm pretty sure the offline parts bit is bugged because I'm receiving a way lower amount than I should be. I made ~57M parts for ~12K per second. For reference this was over ~24 hours. I should have received ~1B parts. Unless offline income is by %? If so then this should be explained somewhere.
Under rating threshold (hideshow)
Would be amazing to have auto-upgrading for blood and brains once you reach max capacity. Would make this actually an idle game instead of a semi-idle game. Auto-construct is great though!
Under rating threshold (hideshow)
ways to skip levels for higher prestige is a must, right now it takes around 20 hours to just catch up to the level of the previous prestige, also more prestige upgrades with high costs would be great for higher prestige runners too. Currently the game greatly slows down at around level 325 and it is hard to get much higher without waiting for days. More speed upgrades so that the zombies would not waste a ton of time chasing after the last 10 people at the end of levels would be dandy as well.
Under rating threshold (hideshow)
suggestion: creatures persist through levels, but simple page refresh wipe it. pls add creature alive amount data in save
Under rating threshold (hideshow)
Idea:Gigazombies eventually being an upgrade called 'Mutation' which allows u to get a chance of a gigazombies however the upgrade being really expensive.Also minizombies.
Under rating threshold (hideshow)
is there some way to get brain and especially bon es faster?
I mean I easily get 200k blood without even trying but 1k or more brains or bones?
takes AGES.
and giving that most building use like 200 bones per second....
well, except for blood it aint advancing too well :-(
Also having some way to automatically go to the next level once all humans are dea would be nice.
then it would be a tuelly automatic game. :-)
Under rating threshold (hideshow)
The game is awesome but it needs a long term goal, like a second prestige at level 1000 or something.Also it takes way too long to get to high levels even when zombies can 1 shot humans.A prestige speed upgrade or a prestige upgrade that allows to skip levels or at least double/triple the game speed for levels that we already finished would be nice.
Under rating threshold (hideshow)
You're awesome, I'd have stopped playing this game last week but you just keep adding new stuff and keeping me interested. Keep up the freaking amazing work you'll go far if you dev games the way you dev this one!
Under rating threshold (hideshow)
Either zombies don't regain lost speed from injuries when regenerating, or the regeneration is no longer occurring. (The healing symbol overhead no longer seems to appear)
The healing symbol doesn't appear for the passive regeneration because it would be too spammy. It only appears when zombies are healed by plague explosions or water golems.
Under rating threshold (hideshow)
The balancing at levels 400 and up would probably be aided by the addition of a prestige purchase for zombie damage and armor, harpy damage, and perhaps a smaller booster to golem stats. Or, perhaps some sort of bonus could be added from overall prestige points attained, perhaps a 0.1% or a 0.01%bonus to each for each total prestige point gained. The in-game methods for increasing zombie stats quickly have their cost outstrip their effectiveness at higher levels.
Under rating threshold (hideshow)
having trouble getting bones? if you detonate your zombies before you kill all the humans (20-30 left) you can get a real boost in bones.
Under rating threshold (hideshow)
can we PLEASE keep our golems on reload, i mean i stop the game on level 25, and after a simple reload I lost all my golems and have to build them again ?
Under rating threshold (hideshow)
Also this is a necromancy game, theres much more things you can spawn other than golems zombies and harpies. Theres the grim reaper, ghosts, wraiths and much more. You could look into adding these into the creature factory? It'd be cool if there were better creatures where some would take up multiple creature slots due to how powerful they were.
Under rating threshold (hideshow)
More numbers would be very helpful... Such as being able to know how much damage plague does exactly, what exactly is plague, is it an AoE type attack that does damage over time or does it do damage all at once, does it change between the units who use it, such as exploding zombies, spit it out and harpies. These values would be very nice to have for a majority of us. I recommend adding harpy upgrades, examples being harpy flight speed, if it can hold multiple bombs etc. It'd also be cool to see different types of zombies, speedy zombies, buff/tank zombies, blazing zombies(Zombies automatically on fire, have a small chance to light other zombies on fire and can light humans on fire etc) and itd be cool if you could add more diversity to the golems, as it stands now theres not really any reason to use any other golem, the fire one is the best one.