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Energy Charge allows me to increase the number of Bone Collectors past my normal limit. Once the time is up I keep that many collectors and energy per second goes into the negatives. Eventually you can lose all energy and the energy could go into the negatives.
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With the buildings you don't need 1.6k blood all at once, I kept upgrading blood harvest trying to get 1.6k brains, lol.
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And the population gets really tough the higher levels, they can kill ya before you can get the ol' zombie army to overbearing strength. Takes some actual playing here to get going. Level 114 is when this started happening for me. GL
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Got 100 zombies swarming a village of 30 humans............ so satisfying........... I love the death but wish there was more gore or at leats the option to turn it on and new monsters other than zombies.................. and more building.
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the +10% is additive to the total percent; if you have 1k at 100%, you will have 1.1k at 110%, then 1.2k, 1.3... with more base storage, the percentage increases do more. (unless i'm mistaken)
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brain gathering is extreeeeeemely sloooooow ... quite fast i got limited by blood cost+storage capacity , but gathering brains to upgrade storage + brain % chance takes ages
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if you add the bone collectors as the level is completed then it takes you to the next level like you completed it, the get the prestige points as well as any small investments you might have upgraded
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Zombies should learn to stop slowing down when chasing humans. They can move faster but when they get into attack range, if they aren't a lot faster then when they slow down/stop to attack the human moves out of melee range and they end up in an endless loop from one end of the map to the other.
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This isn't a bad game - quite enjoyable actually; I'm gonna give it a 4. However, it seems...short. The construction list is limited, and although it may be challenging to get higher up - there's nothing to say that there is "an end" and thus, as I don't know if it's going to be the same for 500-1000 levels, with very little way of new content, I'm ending my play time after 3-5 hours
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not much to do in this game after a few hours, otherwise it has been really fun to play. not much need to play this game for multiple days
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I feel like you need to keep your graveyard, even if it resets to level one, just to have auto-production of zombies. Otherwise this is an un-fun, un-idle, grind of dropping zombies, with an incentive to never prestige.
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would be nice have options auto-upg blood, brains during "auto start next lvl" mode and would be nice see bone collector speed upg, due to zombie speed upg
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Heh...bone rate.
Awesome game, it calls to mind Infectonator. I'd love if there were different unit types that we could spawn manually. I'd also love hot keys, since Giga Zombies is best used when paired with the energy ability. It's a bit sad that your ability to grow the damage/health plateaus far sooner than the humans' stats do. You never end up with zombies that are very powerful compared to their prey. Would love to see you continue to develop this concept, it's very fun and addictive to watch the zombies spread.
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found a bug for you. If you use energy charge, you can have more bone collectors than your base energy regen would allow. when energy charge ends, those bone collectors are not taken away, leaving you with negative energy regen, and allowing you to go into negative energy values.
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Everything was great, till I prestige and got the time warp thinking it would be a double speed thing....nope, it doesn't even double the speed and only speeds up a little for 30 secs. Meaning I just wasted all my time at the beginning for a misleading item. 1 star for you.
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Do things get harder/is there an end? Prestiged at 20, then maxed construction around 20-25 on the next run. Blood storage remains an issue, although my zombies are functionally invincible. Runesmith is just a blood dump as there are still lots of brain/bone energy/QoL upgrades, but not seeing much point to keep playing. Certainly not to save up 1k prestige points.
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Prestiged once early on without it making much of a difference. Since then I keep wondering when I will ever have to prestige again, as the game does not ever seem to slow down. So far it seems as if prestiges are completely optional here.
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Even with all these brains on hand, there's always one big dummy. There were hundreds of zombies diligently chasing down the last few victims. Then there was one zombie that couldn't figure out how to get out from behind one of the cattle fences. Poor thing wasn't even on the inside.
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An option to auto release zombies in the cages would be nice, since you have the one of automatically increasing the level.
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There is a bug where you cast TimeWarp and then increase the number of harpies. When the spell is over, the energy is getting in the negative and continues to decrease.
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prestige points don't seem to scale well, so it's a lot slower than other "idle" games. fun but becomes a good bit of a grind
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Awesome game! Love the interactive elements. Love the movement on screen. Love the cops radioing each other. Such a fresh take on an incremental!
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so i was constructing a random upgrade and tweaking things before i prestiged and it is now not changing maps and just going up infinite levels