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zombies shattering bug ( rune smith auto upgrade not working) I have to turn on the function to stop automatically upgrade zombies. Cannot afford 20 mana for 1 Zombie but the Rune smith with auto function off will upgrade Zombies without permission, though.Would also like a Game speed up... it requires nearly 10 hours to rach zone 1 to 300.
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is there a faster way to delete green quality armor? i come back from overnight and i have hundreds of greens i need to delete and dragging to trash is a pain
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I love this game because it's not a hard numbers idle game. The only solid rate in the whole thing is your energy income. Everything else is based on zombie effectiveness on the board, which is excellent at keeping the focus on how well your zombies are upgraded (at least through the first 50lvs) instead of just the usual number crunch and button clicking you see in other idles. However late game (started for me in post 50s) where I could actually just let them run in the background with auto upgrade it became a screen saver of sorts as i didn't even have to worry about VIPs at that point and I only had to check on the champions gear, less than 10k prestige which might be a lot.
So all in all my favorite built idle game for having more game than idle, but burns out pretty quickly IMO due to the need for more game to keep me engaged in the idle.
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@monoposon clicking the button to "prestige" your skeleton (it gives extra XP, so 100% XP to 200% XP) will reset your trophies, i think thats intended.
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I found a couple bugs, Trophies do not stay after prestiging like the tooltip says, and also the prestige perk of making cheaper zombies is no longer taking effect.
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A wonderful way to proceed in my opinion is to level up health via outfit and upgrading zomies health in the shop in combination with 50 or so harpies. In the boss levels earth freese with time warp helps too.
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I also like the concept of getting gear, maybe at a shop as well? You could make a new currency or something that drops when skeleton champion is a certain level.
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The skeleton champion is a really cool idea! would it be possible to make a "home base," where you can upgrade more things about zombies? or make new classes, like zombie mages? I think it would be a great adition :) Keep up the good work <3
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Grinding prestige into the 800 levels, would love to be able to have automatic level start go back 50 or 100 levels upon loss on a boss level.
Also if you implement a way to lock equipment from being sold. Would help with juggling activated abilities tied to red equipment and being able to use the mass sell
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could we get the bone collecter ai to go to the oldest bones cause when the police die next to the graveyard they go for them first instead of those about to despawn
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hey i found a glitch if you go back to last page then go the forward button it restarts you at the level you were on byt keeps your upgrades BUT gives you back the resources you had to leading to inf upgrads pls like to dev can fix this
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an option to auto-purchase the cheapest or lowest level upgrade in a specific tab, therefore the game REALLY becomes an idle game
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Yeah game freezes up a lot and becomes very buggy once you start equipping the epic red armours that auto-cast spells... It seems like the spells activate, then bug out the game?? Can't play with these bugs...
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I have the same problem as FadilaM… The game was working fine, now the houses are gone and I see no humans or zombies. The game seems to be running in the background, but all the animations are gone... Game was fun (been playing for one day). Now I cannot play (probably a good thing)...
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Im having a minor problem regarding the map (and basically the entire game)...The houses are replaced with green squares and there aren't any zombies or humans!
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it's fun, the zombie hordes look very good, but the humans are a bit too dumb, they keep running straight into danger.
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Also, I think maybe the VIP trophies should remain unavailable until prestige when you give them to the skeleton. Being able to flit through the earlier VIP levels again and just zomb-bomb the VIP and move on to get all my trophies back feels too fast/easy. Maybe that's just me.
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The new skeleton champion could use a few quality of life improvements for the inventory when you have time. A 'sell all' button for one; swapping in a new item is fast and easy (one click) but the sell is a click and drag and you have to go through all of them one by one after you've optimized your loadout. Also could use a change in sort order, either flat out or as an option so you can see and compare like type. (Helmets together, swords together, etc.) And at a stretch, a bit of iconography on the tiles could indicate what bonus type they give so you can see at a glance which onces give damage vs health vs speed, etc.
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Adding on to ishtaranmajin's point, I'm currently at 70 shatters. At this point my zombies cost 15x more than a base zombie, and in return are ~790x stronger. Rune Shatter scales very well, to the point Blood is a useful resource to get again (before the update everything but Parts was useless, as bones/brains reach a cap quickly and Blood didn't help zombies enough to compete with creatures).
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This space doesn't have good threading but.. to counter BrokenAndroid's point.. by the time you can get a rune shatter, the vast majority of your zombies cost no energy at all, as they come from raising your enemies. That may not be true on very hard boss levels (relative to your prestige buys) but eventually as you said the shatters come out ahead because exponential always eventually beats linear. Even at 15 you're looking at instead of four zombies 1 that does the damage of four, but keeps going full strength after hits that would eleminate one of the smaller zombies and cut your DPS.
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Very nice to see an update to this game. The skeletal champion definitely adds a bit of variation. I got a rare armor that gives random Detonate, which definitely changes things, wonder if there's other dramatic shifts like that in the cards to let you customize a bit more.
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The value of [Rune Shatter] is too low.
Prestige adaptation costs 10-5=5, so the cost of one Shatter is 11-5=6, an increase of 20%. Ability value is increased by 10%.
It's not worth it.
At 15 Shatter, the total summoning cost is 20, which is four times the cost of the [Rune Shatter]
This time the ability value finally catches up with the cost performance at 1.1^15=4.18, but
It usually does not get that far.
Translated with www.DeepL.com/Translator (free version)
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ok i'm at level 100 and i'm bored. does anything interesting happen beyond this point, or is it just a single player dick measuring contest?
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I love it when I spawn a zombie in the back of the house and the other humans don't realize its there until their homie is dead
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This is really good, just wish there were more late game updates so it doesn't become just leaving your computer on for a night.