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I think recent updates may have introduced some memory leaks. For me, a fresh reload of this game page runs at 144 FPS (I invested in a decent gaming laptop with a 144Hz screen). After several hours, this falls to about 25 FPS. Leaving it run for much longer causes the game to freeze. It might have something to do with the harpy AI as I tend to use 50 of them.
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@TheSable the cost to spawn zombies increases by 1 each time you shatter your runes. It's still worth doing as the zombie stat bonuses stack exponentially while the energy cost rises linearly.
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When you gives the trophies to the skeleton the second time where he says he'll work twice as hard, I noticed nothing seems to go up. All stats stay the same, so what does "twice as hard" mean?
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im a little bummed out by the runeshatter mechanic :( feels like the rune powers are fun to mess around with and its a bummer you eventually gotta just stop doing them so you can get those more stable buffs from shattering. Couldnt there just be another tier of upgrades to make zombies stronger when you get that far in?
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Hey dev if you're still around, is it at all possible to make this a mobile game or available on steam as well perhaps? It'd be an awesome way to expand the amount of players and get yourself out there!
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also since when did the harpies start dropping invisible plague bombs? I can't see the bombs they are dropping or holding their invisible on my screen it might be a glitch but I'm not sure if that happens often to others as well
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Is it possible to remember my settings after a prestige so I don't have to go through and turn all the autobuyers on? I'd like to just prestige and go to bed, but as things get unlocked autobuy is disabled for them.
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since when did one of the zombies learn how to wall clip? no really when I got onto this and after a while one of the zombies clipped through a wall after one of the humans had gone through a wall I'm confused on why this happened is this intended or is this a glitch? I'm bamboozled here
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Love this game and I think you should add something like an autocaster and an auto seller for the skelly champ. Also for those with small screens a resizable UI would be lovely. :^)
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Auto upgrade for golems in factory and Auto sell skeleton equip (Everything above Yellow for example) would be great.
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Minor complaint, can creature level upgrades be applied to currently made creatures? It feels pretty bad that I need to get all 16 of my creatures to die so I can build new ones with the bought health and damage values.
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Could use some ways to quickly clear out Skeleton Champion inventory items. Like all of a specific rarity or even a "shift + click" to sell mechanic.
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also can you guys make auto sacrifice a an optional thing like for if some people wanted to farm on levels they had completed before? I'm not saying you guys have to but its jus tan idea I'm putting out there for if anyone agreed I don't mind if no one agrees its just a random idea I had
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I have a couple of ideas for zombies. 1. grave zombies. these zombies can erupt from the ground. 2. crawler zombies. they are a lot slower than the normal zombies but are a lot harder to kill. 3. lizard zombies. These zombies use their long tongue to drag humans in. 4. slug zombies. These zombies leave a toxic trail behind them. If the creator of this game wants to use any of these zombies, just make sure to give me credit.
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Heres a few tips. 1. When you have the plauge upgrade, place a zombie in with the humans. THey will kill it causing it to realease the plauge.
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Everything I wanted was touched apon! Higher levels are now much more able to be beaten. Another update. auto buy factory parts nice!
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Thank you so much for the updates dev!! I've been playing for almost a year now I think and it just makes me so happy to see it being worked on again! the Skeleton Champion was an amazing addition!! <3