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Growth speed seems to be bugged. For the energy wells or whatever they are called, sometimes the plant is 12, sometimes it's 6. I can't see any pattern for it.
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The only thing that irritated me was the fact that I only finished my skills and spell once the game was over. Seems kind of useless. Gained almost 5 levels from the final level alone, which were all without purpose.
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The skill system is very well done. Every achievement, and every level gets you just enough xp for lvl 55, which gives you just enough stars for every upgrade. Very "tight" :)
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Having massive stores of gold and mana seems almost useless. I used it once to swarm the enemy, but swarming the enemy earlier on in the battle was much easier and quicker. The ending strategy was neat. Instead of wiping out smaller units first (which is what Im used to) I found it better to attack the horde straight on.
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If you're trying to be some environment protection agency dude who genetically modified plants to shoot green globs of acidic goo at alien crystals, why would you summon meteors? Wouldn't that many meteors crack the surface of the planet? I don't know how much money this guy invested in the science of meteor summoning, but I doubt he had enough to make them incinerate right on the enemies' head.
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Good Game, Could use some balancing. I went once through on easy to beat all levels, Then a 2nd time with all 2 stars turned on and beat all of the S.pecial C.hallenges, lastly a third time on 3 stars was a cake walk. I had maxed out all of the skills and Meteor. I never did use the other two spells. Your S.C. that unlock with 2 stars was a lot of fun. Can you make different S.C.s that unlocks with 3 stars? Add S.C.s that requires you to use the spells would have forced me to experiment with those spells. A S.C that limits you to a # of plants so that you would have to move your plants around the map. A S.C.s to limit only seeding 1 or 2. The Infected terrain was fun to avoid, but I got the tip to avoid it early. By the medium S.C.s I knew what to do. Can you hide the infected terrain on the easy level, then reveal them on the medium, a hard challenge require that you only use the infected terrain that then has a negative buff? A S.C.s that limited what upgrades were used
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Great game, but it needs 2 things:
1. A "select all" feature for setting the star difficulty levels. When you are going through doing all the two and 3 star levels, its annoying to select each star.
2. Along the same lines, in the skills area, if i can afford it, let me click any skill level and the ones below it should automatically turn on (i alter my skills often depending on the special task)
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The giraffe is really annoying when you scroll over it, ESPECIALLY when game sounds should be muted. The game also does't remember when you turn off music and you have disable music and sounds every time you play.
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From what I can tell, there is no way to get all the skills, you need level 55 for that, but I can only get to level 54, is there a way or is it done like that on purpose?
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I just have one suggestion for the plant state keyboard shortcuts - make A the attack state and S can be growth state. I know they're lined up the way they're shown on the screen, but it seems more intuitive to me that the letters correspond to the initials of the states (well, except for growth).
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Didn't take me very long to get all the achievements and max level--but regardless it was a fun play :) I wish I'd known about the attack targeting before but I suppose it's my own fault for skipping the tips haha. 5/5
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There is no "show all" option on the context menu of this game, which makes it completely unplayable on higher resolution monitors.
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This game was pretty easy, save for the 'special' challenge on the first couple of levels. I was sorely disappointed that there wasn't a special challenge per difficulty level, and by the time I finally got all the XP in the game and maxed out the skills, there was no more sense in playing the game as I'd already beaten it three times. Nice game, but perhaps a bit more XP and levels (in that I can max my skills without beating them all three times) might be nice.
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Is your interface going to be drag+drop or just click? Because you need to keep it constant.
And get rid of the stupidly long intro, make the link to the sponsor smaller and quiet.
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rather huge minus: I finished all challenges+silver leafs, and now want gold at all. But "GAINED" just overlay challenge task for stage.
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The game is very one dimensional, grow as fast as you can and hit as hard as you can as a 2nd priority. didn't use spells at all. Never worried about defense, regen. Every level played the same.
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I love this game, because the difficulty is just right. Some of the levels you may have to try once before you get it right, but you never feel like "dear god this ai is way over powered" great game 5/5
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256.8 in attack is the more i have been able to go. On level 13, six plants on the left and the last one far on the right
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The mechanic where the gems/trees start spawning above level 1 can be kind of frustrating. It's really counter-intuitive that if you sell a tree that's been leveling up and place a new tree with no experience in the same spot, your position will be stronger. On top of that, there's no indicator for what level the tree will come in, so when you're playing for gold trophies, you usually find out when the enemy suddenly wipes out your front line.