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I feel like everyone should really have some amount of regeneration...as it stands Mr. Biscuits simply feels way overpowered, leaving little room to choose another pet. Anyone who doesn't have him or isn't getting regen from, uh...wilburforce gets whittled down incredibly easily, even from just random old pistol shots from across the screen, and poison is pretty much a guaranteed kill. Vs. when a pet is providing healing and you just shrug that shit off. Oh, and it would be nice if we could see our ammo.
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jayarmstrong this is a good game but you should add something like headshots criticals or something like that but good game
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nice game, but the KI of my team sucks a lot. Since the enemy team always groupes up on CTF it's hard to win especially on the "Future" level, when all your Team mates jumping around like silly rabbits.
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feels kinda rushed: not too many options and buggy as hell
1 time I fell out of the map with the enemy flag but I didnt die making it impossible for my team to win (the flag was with me under the map.....)
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The concept is nice, I like the art and the different weapons and pets. What I don't like is that, when you die, nothing tells you that you died except the fact that you're pressing keys and nothing happens. Adding some kind of thing to show that you died (For example, a different color for your kills and deaths in the killer-killed record on the top right). And also a P1 marker to show where you are when you respawn. It can get confusing with too many players. On another note, the plot was too simple and predictable for my own tastes, but that doesn't matters too much.
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Should make death timers longer. Currently it's almost instant so the kill/deaths don't matter for games like control/capture the flag and only the numbers of players matter
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@jayarmstrong: Maybe some option to deactivate specific wepons would be great.
For example when I want to fight 3 groups and the only weapon is a shotgun.
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@jyarmstrong: One thing I haven't figured out yet:
Do these weapon just have a specific amount of ammunition or is it a fixtime span until they disappear?
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At one point I fell down, outside the map, but was not respawned.
So the only way to get back on the screen was to restart the level.
But nevertheless it's a great game! :3
I love these kinds of games. :3
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Fun premise, excellent presentation, smooth gameplay and animation, and generally very well made...but at its core this is an entirely generic, simplistic shooter with a lot of bells and whistles attached. All the delivery in the world can't change the fact that the game itself is basically boring after 2 minutes. You did a good job, but...I feel like an awful lot of effort was wasted. If somebody made 3d animated tac-tac-toe with quests, would that make it fun to play? No. It would still be tic-tac-toe.
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Only started playing the game so i'll give my first impressions.
The sound effects managed to wake me up. The click is so wierd and I dont know if I like it or not. The customization competes with the best of games being very colourful and varied, The artstyle feels similar but fresh at the same time, The combat isnt super fast paced which is a nice change since it makes you focus on accuracy rather than shooting in a general direction. All in all, 5/5 Would buy game and would be giddier than a giddy horse on giddies if they had some form of multiplayer wether it be co-op though I fear it might not work aswell as I first hope
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customized crew doesn't appear in the fights and when I customized myself I spawned above the fight area, other then those bugs, its a fun game