Under rating threshold (hideshow)
Broke though Nokium. Took about 45 min. Got two extra slots, but it appears that is last level. On the Good: that's good because guns couldn't manage another level anyways. They are maxed. On the Bad: There is no acknowledgement game is actually ended. It just kinda hangs there. Question: What's next? Thanks for the game.
Under rating threshold (hideshow)
There is no oflline modus? I have to be online the whole time?
such a nice Idle concept, but no offline modus, then 3 stars.
Under rating threshold (hideshow)
If you want to mute it, go to settings (that gear in the top right) and pull the sound slider all the way to the left.
Under rating threshold (hideshow)
A few suggestions that might help expand the game. As it stands, the game seems to be purely about buying the best you can
.
1) Weapon range/placement - there does not appear to be anything other than personal choice affecting weapon placement. If weapons had damage modifiers dependant on distance / obliqueness from the vault, it may help to add a layer of strategy to the game.
2) Weapon longevity - old tier weapons are redundant as soon as you open the next tier. This makes the player care little about their units. If old weapons could be upgraded to match new weapons at an equivalent cost (bearing in mind 1) above and 3) below) this would really add something to the game.
3) Vault Abilities -something like: you have to destroy all four walls to go to the next layer - the deeper you go, the more the vault protects itself, destroying nearby units so that the further they are away, the less damage they take.
Love the game aesthetics, just hoping for a bit more meat on it's bones.
Under rating threshold (hideshow)
The concept is very cool, however, the actual gameplay is very tedious (gotta click on a couple dozen 'turrets' and do the exact same thing on each), simple (no choices whatsoever, just one line of turrets and one line of upgrades) and booooooriiiiiing.
Under rating threshold (hideshow)
The $/s figure is slightly misleading, in that it is a theoretical maximum, rather than that which is being achieved. Bear this in mind if you are tempted to go to lower levels for "quicker" cash.
Under rating threshold (hideshow)
Small math issue: If my unit is at 100T/s and an upgrade offers to make it +200%, then I expect it to be raised to 300T/s, not 200T/s. You may want to consider altering the text to read either 200% or +100%.
Under rating threshold (hideshow)
it would be really nice with a key to cycle between towers. like left and right.
would also be nice with a "set" 10 upgrade so u dont have to use shift to upgrade 10 at the time.
it seems like 10 of a tower is really much used at the startup at least.
u could even make a button that would use all your money in 1 click.
Under rating threshold (hideshow)
I'm maxed out on upgrades, full up on weapons, and topped off on levels. Noikium level is just barely doable, but very tedious. I think we need more upgrades. If there is a vault after Nokium we DEFINITELY need more upgrades, because I'm getting essentially the max damage possible with present builds. Thanks.
Under rating threshold (hideshow)
There's a reason that games went away from having many multiple units with the same single upgrade to damage, it's very boring.
Under rating threshold (hideshow)
you should add a 1.5x multiplier at 500 times so that you dont have to break a block 1000 times for it to FINALLY be worth more than the previous block, or find a way to make it worth more by the time you get to 250... dis is all tnx
Under rating threshold (hideshow)
We should be able to use keyboard to switch from an unit to the next, or select group units. See the lvl, or at least the highest/lowest units..
Under rating threshold (hideshow)
would be nice to see a tooltip when u mouse over a unit to see its level and stuff as apposed to having to click it to see the level
Under rating threshold (hideshow)
Having gone up in millions, billions, trillions, etc; earlier on in the game, I feel it would make more sense if later prices were listed only in every third power of ten as well. For example: Decillions, 10E+36, 10E+39, 10E+42..., rather than every power of ten. Just a little idea. :)
Under rating threshold (hideshow)
AAARRRGGHHHHH!!!!!! i just made it to the center square and it glitched me back to the start of the game after i hit the graphics button.
Under rating threshold (hideshow)
$ per second isn't an actual representation of $ per second. Its off for me by about a factor of four. So if it says 1 million per second its really only 250k a second.
Under rating threshold (hideshow)
Entertaining graphics for an idle game, great way to pass the time, althought the math or upgrade descriptions are wrong, some upgrades only give +100% dps when they say +200% and so on
Under rating threshold (hideshow)
+200% Damage only adds +100% damage. (For those who think +100% = 100%, what's +50%? A reduction? lol... that's not how addition works.)
Under rating threshold (hideshow)
The unit you have just added should have current focus, taking focus away from any previously focused unit.
Units should not just become pointless as the later units are unlocked.
It's a waste of time, deleting units just to add the next unit up.
Under rating threshold (hideshow)
Suggestion: what makes people keep playing games like these is to see what's next. The glass one is clever - unexpected. But all the upgrades repeat, so that's predictable and therefore a bit dull. What if one of the layers took a lot of damage compared to the level before it but you got multipliers at 2, 4, 6, 8 and 10 kills? What if a level was easy, but you got a huge 50x multiplier at 10,000 kills? What if you stumbled upon the fact that a certain level, if you want back to it after advancing 3 levels up had unlocked a special 10k multiplier at 1 million kills? What if one of the upgrades for the tank was really great (5000% increase) but you had to pay for 3 crappy upgrades to unlock it and couldn't see the great upgrade until you did? That kind of stuff keeps people playing to see what comes next. When it's all the same, it just becomes a math problem (get to 1,000 kills, skip up to 2 levels, upgrade to the 3 bonus, repeat, repeat, repeat). Just a thought - fun game!
Under rating threshold (hideshow)
its still pretty difficult when setting um up, if there were like set spots or it automatically set them somewhere and we could cycle through would be nice.
Under rating threshold (hideshow)
Oh man does this game need mass upgrades. Clicking every single time is... tedious. Also free camera control would be nice.