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lolomator Levelbug27 Sep. 16, 2009
reached lvl 12, from now on its impossible, you are surrounded by bases which all produce ships that are stronger than you. come on one of these torpedo thingies can take out my whole 7-cannon base, they are faster then you, they shoot faster the a fully upgraded reload speed, enemy bases spawn ships fastet then your bases (feels so at least). and the enemies can shoot at you/your base cannons from 3 screens away, thats greater then the cannons reach, which means as soon as you take over a base you have 2 secons to run away, because every ship within half the map will shoot at the base which will be dead within 3 seconds, and with your giant hitbox (compared to the enemies tiny one) and low acceleration its impossible to dodge the 200 bullets on screen, which are also the reason why it runs wit 1-2 fps
Why u r rong: if u just leave before they take the base and just grab the outmost base u can keep fighting inward DUH
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reached lvl 12, from now on its impossible, you are surrounded by bases which all produce ships that are stronger than you.
come on one of these torpedo thingies can take out my whole 7-cannon base, they are faster then you, they shoot faster the a fully upgraded reload speed, enemy bases spawn ships fastet then your bases (feels so at least). and the enemies can shoot at you/your base cannons from 3 screens away, thats greater then the cannons reach, which means as soon as you take over a base you have 2 secons to run away, because every ship within half the map will shoot at the base which will be dead within 3 seconds, and with your giant hitbox (compared to the enemies tiny one) and low acceleration its impossible to dodge the 200 bullets on screen, which are also the reason why it runs wit 1-2 fps
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dang it i cant beat the first boss... any tips, or how do i restart the game from the beginning so i can remake my guy
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beat the whole game just now on the first try on every level except the 2nd to last boss which i tried 2 times overall its a very easy game but loved the graphics and concept shouty be continued 5/5
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i found the 2nd to last boss (the super x base) alot harder than the last. however nice game, similar to the bubble tank concept but very much its own game so 4/5
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if you need help with the enemy capturing bases on level four, capture two of their bases, one will get taken back, then you kill their actual guys. once most of the guys are dead go back to taking bases
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I agree with isapfr - this game is 4 levels long. Mostly because the stupid AI companions don't realize IM LEAVING ONE CANNON ON EACH ENEMY BASE ON PURPOSE.
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It's... um... a VERY different game from flow. Why the hell would anyone think it was similar? Anyway, good game - not too difficult, but quite fun.
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meh decent game lags alot maybe change it up alitlle like and random map generater and some diffent enemys and base maybe diff wepons and wepon platforms on your base
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Seems really similar to Ether/phage wars.
3/5, but for some reason the grahics are alot higher than ether war, making me lag alot.
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To assist with mango's problem, you can just make it so you can destroy your own base at any time, thus making it impossible for the enemy to retake it, but also making you get less units...
Should be a create custom map after you win =D
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meh, upgrading is easy, you almost get max everything = no replay value to use different builds...fun, but short and easy
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they HAVE to make a reset button, i mean if you bought something wrong, you cant play anymore, also its like dumb to actually waste 2 hours on one lvl cuz the mobs instead of targeting other mobs and going against the base then they just rush to the closest base, making it 1 huge blue wave going to a red base vs 1 huge red wave going to the blue base, in which case non of them even pays attention to each other...
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Bubble tanks+phage wars. I liked it. actually, i thought the bosses were one of the easier parts, but meh. It was fun. Nothing hugely new or knock my socks off, but fun. 4/5.
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I got stuck in a very stale stalemate and bailed after about 20 minutes. There needs to be something more than just take a base, lose a base, take a base... Either, balance the upgrades better (I went for 2 cannon upgrades), or add some kind of strategic weaponry? Bombs are a staple of the genre, and would work well in this capacity.