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the idea is nice but the game is only annoying. always the same and when u dont do in the right moment the right thing, the enemies bases get ndestroyed with full hp and u can start again :(
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it only takes like 2 of there ships to take a base tho.... they have perfect acuracy, always are better then ur ship, always have more ships and bases, and always have better tactics then ur retarded ships.... 3/5 >_>
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i am having a love hate relationship with this difficulty....
good idea REALLY reminds me of Bubble tank...
4.999999999/5 so basicaly a five
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I did not like the controls for this game. it is hard to distinguish whether I was hit or not. Gets pretty repetitive after a few levels. 2/5 (sorry 3/5 for games that were alright but had nothing extraordinary)
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Good concept I guess...Too bad it's impossible to play due to the ridiculous lagg. Goes down to about 6 frames a second >.> 6 fps = 2/5
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There really needs to be some sort of indication of when you're getting hit. Unless you consistently look down at your health bar, it's easy to not notice taking damage while in battle.
A small sound or graphical effect on the main screen, maybe?
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Agree with Punx - it's very hard to tell where you are in relation to enemies (esp. with bosses) and how fast/which direction you are going - a scrolling background would help a lot.
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the ai becomes to over complicated,and it took me 2 hours to complete level 4 all because the red gamed up too many times
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Ehh.... It needs a LOT of graphical changes such as clearly different enemy designs. It is too hard to distinguish a 1/2 millimeter dot that is either purple or red. This game could also use a new bullet design that makes it to look different then the health crystals. The strategy in this game isn't very... strategic. It could also use some game-play changes such as chosen friendly unit spawning from the bases and multiple types of enemies and friendlies which can be upgraded along with yourself. I find this game slightly similar in concept to Ether War.