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Bullets and health looks to much alike. Also, the teams are differentiated by the tiniest of dots, and the colors are very similar? Was that intentional?
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Man, I love the game. But the controls keep getting screwed up! It's like when the old joysticks used to get mis-calibrated... my unit keeps running up and to the left. When I push S and D, he stays still.
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The only thing i h8 is when there at there last base boom theres like 100 POWERFULL units - u need base spawn limits rather then a ENEMY spawn limit
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Hydroseeds onl;y an idiot woodent be able to tell the difference BULLETS = RED STARS = WHITe u must be color blind.....
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Yes yes it looks like Flow and Bubble Tanks and Ether War. Could use some refinements as mentioned... restart button, tweak the weapon upgrade, and definitely more levels!
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My biggest gripe is that the player can't tell the difference between enemy bullets and health.
This game has a lot of potential if, like most of the other comments here say, you do some more improvements. I'd definitely like to see a Version 2 that takes into account these comments.
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@JDCace try deleting your cookies.
anyway... 3/5 for the game. it's good. the graphics remind me of "flow" and the gameplay is like a mix of bubbletanks and phage wars, or some space-style shooter game which ones name i can't remember right now...
the game's good, but the upgrade- possibilities are not enough, too few levels and a system which makes it actually impossible to avoid hits properly (yeah i know... the life regeneration makes up for it, but that's simply not the same)
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good game and looks nice but - with no background refernce at all the movement and aiming gets anoying - plus the 10 sec wait to respawn is irritating... weapons need to be much more upgradeable 3/5
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Really love the game. Instead on pulling a new skin over an existing concept it makes you think outside the box. Once you realize which elements are important you can encounter the end game boss within 30 minutes.
Games does require an addon reset button because you do need to level-up in a certain order.
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I agree. It's a good game, but there is lots of room for improvement. To start, you could add a button that wipes your progress, to let us start over.
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Upgrading cannons is practically useless and takes up more points than any other upgrade, I thought it'd shoot an extra bullet each shot but instead it spread shots an extra 4 about every 5 secs, 2nd upgrade does about 8 shots, problem is most of the bullets miss >.> Upgrade shooting speed or bullet strength instead.
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I'm trying really hard to like this game. But I just don't. I really like almost all the features of the game, but I find the game itself horrible. I just don't like how everything fits together. I upgraded cannons thinking it would mean i shoot 2 bullets at a time. That's not how it works. Everything seems to work together to turn what should be an awesome game into a horrible one. It's really a shame.
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good game but way too easy :(
and to every1 complaining about screwing up their stats, they max out by the end anyways lol
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it does suck that the enemy AI specifically targets the bases and your teammates just run around in circles. oh well, my netbook is too slow to run this game so I can't really rate it.
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I really really liked it, the music was good, the levels were hard but beatable, so it had me hooked, and i liked the concept. Last level is way awesome!
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This game is awful for one reason: No quality control. It seems to me that after about 30 seconds the game starts slowing down. But it's not the game that slows down, it's YOU and ONLY you. You fire slower, possibly move slower, but the enemies spawn at the same speed, and maybe fire at the same speed. Oh, and your rage bar doesn't slow down either. It makes the game unplayable. (1/5 till it's fixed)
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The levels drag on forever, the aim is pretty dreadful, your allies seem to be retards compared to the enemy AI, if you choose some bad upgrades, you're pretty much screwed, it can get hard to tell whether or not you're moving and moving constantly becomes a tedious necessity, not to mention that you have to hold the left click to shoot, even though there's really no reason why you shouldn't be shooting in the first place. My suggestions: Autofire, fix aim, improve ally AI or provide more command options, allow either an option to rearrange your stat points or build a different system for awarding and placing stat points.
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Along the same lines as keesto, I think there should be a way to redistribute points. That may have made level 13 a bit easier, but regardless, everything is maxed out by the end.
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Teammates suck compared enemies. I take something over on level 10 but as soon as I go to take something else, the idiot teammates lose it. Otherwise, nice game.