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Is the only point of making layers achievements? Because it seems you lose everything and gain nothing from new layers.
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Once u've earned up to 500k u can actually choose not to upgrade every cell but to buy 1000 bees at once which would give u $1020 per cell. Full upgrade gives u $1160 yet too time consuming.
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Man,every Layer added,you technically restart the game.
If you would add an option to scroll from Layer to Layer,in conclusion,by making money from each new Layer added.
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Good start! I second HRK123, but I also do not understand what capacity does for the cells besides heavily delaying money/exp gain for little value improvement. i like the look and the colors, giving you a solid 4/5 to begin with ;)
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this just turned into a massive clickathon. very repetitive. new layer, spam new cells, spam upgrades, new player, etc etc. im never spending enough money to actualy make it worth while, only reason is to get bee`s and i dont see any reason for them either
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Cash per second decreases MASSIVELY upon entering a new layer as well- getting less then 1/10th of what I was getting before. Also, with everything costing the same rather then being an incremental, the game is 'beaten' the moment you decide to AFK in a layer for 10 minutes and rack up some cash.
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Too much micromanagement for not enough reward- and bees being per layer is a great way to kill their potential. Bees need to be one large group and not per layer, or you need a cap per layer and the ability to switch between layers so you can get more bees for the early layers that have none. Should be a button to upgrade every cell in the layer, or to upgrade cells as a whole- heck, remaking the upgrade system to affect everything would be better then killing the arms of the players. Make a fast way to exit the screens (Escape, X, something rather then clicking the X in the corner) Tutorial doesn't highlight the lower buttons correctly, highlighting an area a quarter of the screen above them. Game needs optimized- using quite a large chunk of memory.
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If prestige only gives a few startingbucks you'll never need to prestige. With the first layer I make more money then I could ever spend. The costs should NOT reset per layer.
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@blkrngrwzrd: The Diamond Honey upgrade costs 1000, and it will purchase it when you click All if you have the money.
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First time I click All button (for EACH cell) it charges me 1000 instead of 30... it works fine after first click but this happens with every cell, even if I buy a few upgrades manually, the first All click charges 1000... Cost of convenience??
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Game :
A form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck.
Where is the game here ?
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Hopefully you're going to make this game a little more complex. Much too simple and easy to get up to the top levels and achievements.
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Are we getting anything from achievements (increased rates, etc..)? If not, what's the point of Prestige?
I feel the game has a ton of potential, the design is great and the concept interesting, but right now it's extremely repetitive both in its animations (nothing new happening) and the players' options.
Honestly, I think the game as it is right now is barely scratching the surface; with some work (I know this is hard work) it could go from a decent well-deisgned time waster quickly forgotten, to a great game that could become a classic of its generation.
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1. Would be nice to know which cells are upgraded and which aren't, without having to click on each individually all the time. 2. Would be great if cash can still accumulate in the background while you're buying upgrades, so if you can't afford something that second you can just wait instead of having to close / reopen the upgrade menu. 3. Option to re-view the tutorial again in case we forgot something while playing the game. 4. Clicking on a cell should highlight it, it took me a while to figure out that you have to click on a cell in order to see it's own upgrade menu - for a while I thought upgrading one cell upgraded everything, because there's no way to know which cells are upgraded and which aren't by looking at them. 5. Any way to go back to previous layers, or see what they're doing? 6. A total money earned per second, or some sort of tally would be nice to know where we are in the game - especially if we can't see what our lower rows are doing.
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Alright so, what's the point of bees and what's the point of layers? Layers just seem to make you have to start over.
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When you make a new layer, you should still get money and experience from your lower layers that you previously built. And if you could see those layers working away underneath your current layer (just fade them out a bit maybe) it would add a great 'I'm boiling something massive' feel to the game.
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Upgrading each cell every time gets tiring really quick. I hope in the future upgrades we can just fully upgrade a cell or multiple cells.
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i have a lots of doubts:
-what does layers does (how much exp and cash do you win by the ex-layers)
-does the level influence on the cash winning?
-i reached level 100 and insta reset to prestige and i just noticed 5000$ and anything more. What does prestige does?
sorry if a have some errors i'm spanish so maybe mi english is not the best grettings and thanks for the game :)
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after purchasing the queen bee could also click on her and get set of upgrades "royalty" - inc lvl % inc to harvest 11%-12%-13%-14%-15% "pheromones"-passive attract bees to the colony per 5 or 10 or 15 seconds 0-1-2-3-5 "commanding presence" - inc effectiveness of working bees by 0%-2%-4%-7%-10%
were 1st number is upgrade L0 or passive b4 upgrades followed by the progressive 4 upgrades and they upgrades could cost bees not cash to get upgrades.
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also could have an option to buy a queen bee at cost of either $100,000 or 1,000 bees which inc harvest by % = 10% of ur lvl
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could add in the 1 click button for all 12 upgrade for those lvl 50+ and for L200+ a "all in 1" button to upgrade all 4 lvls for all 3 upgrades for all active cells for those powering thru?
Bees increase harvest value and fill rate for ALL cells (current layer). Once you add a new layer, you'll receive cash/xp from your previous layers every few seconds. (You'll notice the money counter refresh if you have more than 1 layer). At this point, level only acts as a high score and prestige requirement. That will probably change in the future (assuming I get decent feedback/suggestions)