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Having a manual save state export is not a good solution to clearing the cache also clearing local saves. I suggest changing the local save so that the cache does not delete the save. Check out the solutions other idle games have found. RealmGrinder uses a cloud save and a more resilient local save. FactoryIdle gives the player an ID to manually backup rather than merely a save state.
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This was probably intentional to troll most Idle "players", but so far most of the facts during a brain rearrangement are completely false.
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I reach 4000 neurons before I rich 30 billion DNA. So recalculate does achievements.
Then add more stuff to buy for does ascension perks. Not necessary Adding more power or anything like that. But unlocking parts of UI like: This is amount of pulses in your brain, so you know if you should buy more of them, or more speed. Etcetera. Beside that. Give fear bonus to brain stimulation instead of Pulse speed.
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Intresting idle game and i like the concept of fear points more then offline gain, it has potential but it needs more gameplay additions to it
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7th time this year I see an idle games who doesn't keep my savegames --- fails EVERY time. Is there something wrong with unity or somesuch that I should know about? All the OLDER unity games work
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I like the idea of this game. There was something about growing a brain that appealed to me, I was curious about everything. I personally would like it if there were more statistics, like explaining more about what goes on with the neurons or adding some fun facts when your reach certain stages of brain development.
Regardless of all that, this is an enjoyable game that has the potential to teach. Good job.
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everybody seems confused as to why their strength multiplier goes down.. from what I figured, when you spend your ascension points, you lose multiplier.. as in, the more points you have the higher your multiplier
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It's .20 off of what I should've earned by ascending. My last 3 ascensions should've each gotten me up to a 1.7 multiplier, but I'm still down at 1.5
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bio-hazard points as passive multiplier are useless , since they are kind of logarithmic. once you have like 100k Hazard points, any more is useless. and from this point on, it is a stupid grind. Needs enormous rebalancing.
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In case it helps anyone, there is a way to upgrade 5/10x without holding Shift or Ctrl. Step 1: hold Shift or Ctrl. Step 2: click out of the game. Step 3: let go of Shift or Ctrl. Step 4: enjoy. Can be undone by pressing Shift or Ctrl again.
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how is the "brain fact" good at the rearange brain screen when it closes it if you are trying to get a better brain buff. its horrible, annoying an just a thing that is stopping the flow of progression
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finally another game from this dude. his idle games are always unique. sad that most of his smaller experimental ones disappeared along with his website
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The game totally lacks infos and feedback. For example I get "+10 max pulses" and have no clue what the current max pulses is
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the game has a lot of potential. Even without knowing much of what to do, it's pretty fun, and the art style is really nice. That said, though, it somewhat suffers from a lack of a tutorial or some info on what most stuff do. Though, with guess and test, I guess one could find it all out, but it makes it sort of unfriendly to new players.
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Make Fear run on Max Pulses, I'm not gonna ruin my wrist by clicking that fast just to make use of the fear points, I'm just gonne let them rot the way they are.