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bluedrago912: My solution for Lumbermill is to first climb the first wall, so that you stand next no the lower saw. Next, simply create an anomaly exactly where you stand, that is directed towards the right upper corner. If used right, this will throw you right through, without any fuzz.
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bluedrago, first you have to climb the first wall. Now, aim a shot in the middle of the top saws, making the gravity point to the bottom right (more right than bottom). Throw your second shot in the rightmost wall, in the direction of your first gravitacional field. This one is used to slow you down so you don't crash in the wall. Jump in the first field and that's game!
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I have the impossible badge for this game.
If your ABSOLUTELY CANNOT DO IT, gimme a shout in my profile. I've already done it for 2 other people, so I cant do it for anyone who REALLY NEEDS IT.
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When shooting the velocity of the shot is not relative to the velocity of the ant, and gravity doesn't work on the shot. This means that when you fall fast you can't break the fall by shooting an anomaly in front you, which game-play-wise makes very little sense (it sucks).
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The fact that the developer forgot to add a quality adjustment button is bad enough, but removing the quality settings from the context (right click) menu makes this game nearly unplayable on older computers. As other commenters have noted, the timer is real-time even when the graphics have slowed to a crawl. This is the first card that is physically impossible for me to achieve on my older computer. Very frustrating. Excellent game otherwise. 4/5
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I've tried this four times now, and this will be a card I can't get because it runs too slowly.
I have a 2 gigahertz computer, and there's nothing in this game - aside from flash - that couldn't have been done on a 386.
Hundreds of times more processing power, and it can't even process the MOUSE without lagging.
ON THE TITLE SCREEN.
I'm just insulted, both by you and by kongregate for having sponsored this.
Work on your code. Seriously.
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This game is much better than the original Manifold. I love the creativity of the game play. I like the different levels of difficulty and that the most difficult level is fairly difficult. I still would have liked a level counter at the top of each level (i.e. 1 of 10). Level high scores would have been cool. Making the game longer and possibly even slightly more challenging would have been good too. 4/5
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Put 2 anomalies on the opposite wall just above the gears, both facing straight up. Put the other one facing to the right and a bit down on the edge of the platform you start out on. Then just run into that one, and it should throw you into the other two on the opposite wall, and throw you up towards the exit.
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S-bend and putting the fun back in the funnel is same thing. blazinice is right. And the hardest in the D-plus uneasy is Pole Vault and easiest is pentagon of Doom... :D
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Quality control ***still missing*** but I managed to find a way to counter the lag in the early levels enough so that I could still get the card even though it was **impossible** to get points in the last few.
Glad that I'll never have to play this one again!
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A great upgrade from the classic Manifold. The difference in difficulty was big. I have a few suggestions if you plan to throw out a sequal. You could do something like "multiplayer races". This would definatly bring in a bigger percentage of users. Another thing you could do is make this a premium game, and implement a microtransactions API so that users have to purchase additional levels. Yet another thing you could do is make a website like NUMA (N User Map Archive), where users can create and share their own levels. With enough work, this game could be epic. If you need any help... I'm always here. ;D
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For cliffhangers revenge just dont aim directly towards it. i boosted for like half of left wall up then right with second one. and i make it.
5/5 still.
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I liked the game after easy, and was quite prepared to give it a 5/5. Then I tried uneasy, and was suddenly facing moving saws, making the game about fast reflexes rather than carefull planning. Straight down to 1/5. Don't promise one thing and then deliver another!
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just use the 2 anomalies alternatively to climb on the right wall and then the ceiling, to the goal, get me the streamline badge :))
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Im Stuck On Cliff Hangers Revenge It Seems Impossible.
Anybody Know How To Complete That Level?!?!
Ill Help You On Any Other Game In Exchange.
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Alright, but I have the same problem as Paladin. Basically, ON THE LAST LEVEL, THAT ****ING CEILING ISN'T DEEP ENOUGH FOR THE ARROW TO POINT IN THE RIGHT DIRECTION! Other than that, very good game, well thought through.
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This game is great. Great concept, great execution. And the fact it now has more levels is good ^_^ 5/5 It's damned hard though, hehe.
And it doesn't lag...
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It really sucks to get bugged every 5 seconds to play a game that is HORRIBLY laggy. I used to think it was my computer, but I just got a new one, and still this piece of crap lags. And what the heck was that stupid fish game??? Quit putting these challenges on horrible games.
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Paladin: You don't need to put any anomalies on the ceiling in that level. I think it's actually easier if you don't.
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I am wondering, is it a glitch in level design that in the level: 'cliffhanger's revenge' it is so hard to shoot a ball against the wall because your mouse pointer moves outside of the game box when you try to shoot a ball of gravity to the ceiling in order to manouevre towards the exit? Apart from that good game, quite nice actually and refreshing gameplay.
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I find myself repeatedly being warped through walls in uneasy mode.
Hard to NOT die when you can't trust a wall to hold you ;p
- Rico -
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I find myself repeatedly being warped through walls in uneasy mode.
Hard to NOT die when you can't trust a wall to hold you ;p
- Rico -
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Great game. At first it was to hard for me, but then I starting thinking hard about it and I was able to get all the badges. The idea is great and the way joelesler was able to put it together makes it a great game. I highly recommend it. But it can be hard. 5/5.
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this game is perfect in ALMOST everyway, the game play is great the options and instructions r perfect you cant fail to understand them, the graphics colours menus etc are all rEALLY NICE, but theres a glitch where you can fall throughewalls, i dunno what does it but it happens with gravity feilds there, and on hexagon of doom it happens so often, fix that and 5/5 til then its a 4
but still great game well done sir, well done indeed :p