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For those complaining about the aiming mechanic, just realize that the direction of the throw is relative to the position of your character, so just because you aim right above a surface, it doesn't mean that it's going to hit that surface if your character is perpendicular to that surface. Rate of error can be decreased a bit by aiming on the inside of walls instead of at the surface.
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Great original game mechanic and really cool graphics. However, I find it frustrating that you have to place all the fields again when you die. How about an option to leave the fields in place, so you can just tweak the ones you are not happy with?
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This is a cool game... but I wish they had more levels... some of the first ones are too easy and once you get the hang of the last levels they become pretty easy as well. Needs more difficult levels...very cool though!
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This is a cool game... but I wish they had more levels... some of the first ones are too easy and once you get the hang of the last levels they become pretty easy as well. Needs more difficult levels...very cool though!
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This game DESPERATELY needs a quality option. I can't beat the challenge because the game is so laggy. The mouse cursor can't keep up with the actual mouse.
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There's actually alot to this game. Alot of strategy and planning involved, and it's very interesting for such a simple concept.
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s-bend can be simple if you know what you're doing.
Tip: If an anomaly presses you against a wall or ceiling you'll be able to walk along it.
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xxdrummer370xx
You can in fact walk across the ceiling on cliffhangers revenge.... Jump then fire next to the bubble sticking you to the ceiling - that is the easiest way to beat that level.....
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10k points and complete ++ uneasy are seperate challenges to get the badge, thats why it says doesnt have to be in same game
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10k points and complete ++ uneasy are seperate challenges to get the badge, thats why it says doesnt have to be in same game
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All you need to do is get 15,000 points n lose. you dont need to complete all the levels.
alright game takes a bit to figure it out.
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I think the challenge is bugged...I got the card after having +15000 points, but losing all my lives at cliffhanger revenge...
the challenge says "finish the level set with lives remaining.", but I didn't complete and got the card....
later I finished easy mode with all lives etc etc etc... good game
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The level An Incovenient Exit in easy mode has a few problems (I passed over and over the exit and all I could do was get killed when hit the floor), but otherwise, very nice game^^
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" Manifold has a very clean look thanks to its simple but tasteful design. It's an excellent example of pairing artistic vision with great gameplay to craft an experience that's truly worth your time. " - Jayisgames review on September 25, 2007 that in my opinion says everything about this masterpiece and state of the art creation. Because it's not just a game. That should be an example for all game developers. Do not create games, because we do not PLAY WITH THEM. Create inovations, so that we can PLAY THEM.
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Greatest. Internet Game. Out there today.
I somehow managed to beat doubleplus uneasy without losing any lives. The only thing that could make this game better would be a level editor so people could make their own levels. Then the game would have more appeal as it would never become boring.
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Greatest. Internet Game. Out there today.
I somehow managed to beat doubleplus uneasy without losing any lives. The only thing that could make this game better would be a level editor so people could make their own levels. Then the game would have more appeal as it would never become boring.
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Its great, incredibly better than the last one, but the Difficult change is extreme... the Uneasy mode shoudl be called "freaking hard"... now i know why the last badge is "impossible"
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Fold, the completed version of Manifold, is simply a state of art. While it imports heavy action elements, the game is being utterly outstanding and successful in demonstrating a wisely-designed puzzler. The creative concept is strikingly plain and simple yet attractive and addictive by the first look, it knows it's going to become a highlight from the very start. With stylish graphics and fluent levels, perhaps what is still lacking only for this rare masterpiece in the puzzler genre would be some nicely-stitched background music. 5/5 and favorite.
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Great game! Creative, addictive, challenging, and not too short or long. Well made! Apart from the little clipping bug, it's great. 5/5
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I thought that this was a really fun game. My only beef with it is that sometimes when you have 2 anomalies on a corner you fall through the world. It worked once or twice as a nice surprise carrying me to the exit, but mostly just got me dead.
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Thunder: Put your two anomalies on top of of eachother just below maximum jump height on the right wall aiming just above the saw. As soon as you clear those, you need to retrieve them and throw them at the opposite wall to use as a buffer so you don't crater.
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Easy mode was a nice, gentle challenge. Tried uneasy but I'm not such a fan of timing-based puzzles with instant death.
five out of five though.
Not sure why people are having such an issue with Cliffhanger's Revenge.
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Easy mode was a nice, gentle challenge. Tried uneasy but I'm not such a fan of timing-based puzzles with instant death.
five out of five though.
Not sure why people are having such an issue with Cliffhanger's Revenge.