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By which I mean, make it more obvious where it's going to shoot. I know there's a reticle now, but it shoots... oddly.
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The concept is quite good, but the aiming is terrible! It's nearly impossible to aim where you throw the portal things directly. Add a simple targetting reticle, and things will improve drastically!
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there is a f***ing bug in hexagon of doom: on the left down corner , you can go trough the hexagon :@ the problem is you'll go through it into the right wall
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Ugh, let me rephrase, the reticle should just simply cause the anomaly to appear right where it is when the mouse is released, I realize it exists to "attract" free-floating anomalies, sorry for the double-post.
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Right off, I have to say, that wherever the reticle is, is where the anomaly should appear upon release of the mouse button, not across the map.
Why even have a reticle if this is not the case?
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sorry for doubleposting, just wanted to add, that the gameidea is great! and it makes lot of fun to play this one.
waiting for part two!
so long.
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there are lots of problems with the hittest...
sometimes the toothwheels (dont know the correct english term, this is the rough translation from the german zahnrad :-') hit you although they are displayed elsewhere (happenend in the 4th lvl of uneasy in the upper right corner)
and the handling acts as if you used an actionscript 3 timer class and not an as2 onEnterFrame... (maybe cause i play on a old mac, 1,2 ghz, firefox browser. delay is about 10 milliseconds (roughly :-), but as i said i think thats cause my computer is that slow...
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I like the look, but the controls were annoying as all crap. It would have been cooler if the puzzles were conceptually difficult. Instead, it was just a matter of fooling around with anomalies and dodging a bunch of stuff. I got the easy badge, but it's not worth going for the others.
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Actually, the "falling through walls" thing can happen on several levels - set up two conflicting gravity fields around most any reasonably sharp corner, walk toward the corner slowly, and *boom!* Instant noclip.
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Love this game. Simplistic yet tricky, going for speed adds replay value. My first "impossible" badge. There are a few bugs but nothing that can't be worked around or even used to one's advantage. Thanks :)
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Fix all the bugs. The main one is, when you jump from a wall, the moving is inverted, so right is left and left is right. God, this is annoying. 1/5
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finally... i hate this f game! it's just not fun anymore, and you always have to rush like an idiot. easy mode was ok, but the rest is rubbish.
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haha got the impossible badge
cliffhangers revenge is easy climb the wall without the saw and then climb the ceiling... its quite possible
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In easy mode I CAN NOT GET PAST CLIFFHANGERS REVENGE!!!! :( There isn't enough room at the top of the screen for me to scale the ceiling. 3/5, it could have a more forgiving system or hints or something... ...well, ok, 4/5
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lol...these are my last badges...
after completing these amazingly impossible badges i need to get papa's pizzaria ones :S
sooo boring
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lol...these are my last badges...
after completing these amazingly impossible badges i need to get papa's pizzaria ones :S
sooo boring
Under rating threshold (hideshow)
lol...these are my last badges...
after completing these amazingly impossible badges i need to get papa's pizzaria ones :S
sooo boring