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Great game, with innovation (although I'm reminded somewhat of Portal and N-game). A real challenge and addictive.
I get no lag though, don't see why it should require such a lot of computer power.
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The controls are unresponsive, the anomalies do not go where they are aimed, and overall the game is frustrating rather than fun. Eliminating the finite number of lives would be the simplest and best improvement - there is no point to it given that many of the most difficult puzzles do not begin in a safe place. At the moment, this game strikes a poor balance: 2/5, beautiful but no fun.
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Only 3/5.
It looked at first like a great game, using physics, and also bending them, but the game is too laggy / bugged to have any pleasure from playing :(
For example - when you shoot anomaly close to the corner, and then walk into it, the script doesn't know itself if you're in anomaly, or out of it.
Also, Uneasy and Double-plus Uneasy levels are a real pain in the arse, and I don't have that much patience to walk through the same levels over and over again for several mistakes (damn these only 5 lives!)
Sorry, but the game still needs more work, but you're on a good way ;]
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Great game! I wish there were some tips or something to guide me though. Anyone know how to win the Fred Austare (i know i spelled that wrong) level in Unseasy mode? Incredibly hard game, yet fun. :D
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...and for god's sake, have the anomalies goes where you click, not wherever the hell they feel like going. Repetitive play is bad enough when you're solving a puzzle, but repetition due to poor input resolution is bad game design.
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Please explain how, on the first Uneasy level, I continuously lose by NOT getting hit with a saw blade. 1/5 and that's generous...
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Woot!
Dude! you just completed the Black Hole Escape Artist achievment in Fold and won the Black Hole Escape Artist badge and 60 points!
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Nice concept and level design, but the confusing controls make it unneccessarily difficult and frustrating. Most of the time, 'A' makes the character walk to his left and 'D' to his right, but there have been some instances in which the controls were inexplicably reversed - in which case the game becomes less focused on gravity field placement and getting the character to the goal, and more focused on memorizing control key orientations and juggling movements.
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WTF!
on chimney escape, uneasy mode, i am getting up the wall and i fly right through the corner! grrr! i died and lost!!! 4/5 though good game
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I just published a new version of Fold which should be working. If you are still having problems, try clearing your cache. If that fails please submit feedback describing the issues you are seeing.
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Written by Ahniwa:
Kon support said they’d fix it this week. They know what the problem is and they’re working on it. It would be handy if people would leave this comment on top (i.e. not make new comments), until the game is working again. Maybe?
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Written by Ahniwa:
Kon support said they’d fix it this week. They know what the problem is and they’re working on it. It would be handy if people would leave this comment on top (i.e. not make new comments), until the game is working again. Maybe?
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Kon support said they'd fix it this week. They know what the problem is and they're working on it. It would be handy if people would leave this comment on top (i.e. not make new comments), until the game is working again. Maybe?
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*sobs unconsolably*
I'm fine at the game on his own site, but I WANT THOSE BADGES! I guess we're starting to spam this comment box. The person who complains it's not loading when it's been fixed will look like an idiot.