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Glitch in the going up level in the double - plus uneasy mode - sometimes when you respawn, you automatically get killed before the screen shows up...
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Great concept but horrible execution. The game is full of bugs, the aiming system is inaccurate, the limited number of lives is unnecessary, and why do I die when I hit the wall too hard? 1/5
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Lol. Pole Vault in double uneasy. I try awhile and finally get over the jump and I'm all "YAY, I made it!" and SPLAT! I fall and break my legs =(.
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Question on the impossible badge - once you hit ghost mode, don't you lose all score? How can you beat double-uneasy in a different game with 10k points if you can't have points if you die?
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I agree with HookedOnOnyx -- puzzle games are about trial and error; it often takes dozens of tries on some puzzles just to figure out what to do, much less to successfully do it.
Samster, how'd you finally get past Cliffhanger's Revenge?
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In levels like "Cliffhanger's Revenge" in Easy mode, it's frustrating when the wall/ceiling is so close to the edge of the gameplay stage. You can't drag your mouse where it needs to go. >.> It shut down my Internet Explorer when I messed it up too many times.
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Black Hole Escape Artist Badge (impossible – 60 points)
Complete "Double-plus Uneasy" mode with lives remaining AND score 10,000 points in Double-plus Uneasy mode in Fold
You acquired this badge on Jan. 04, 2009. :D
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The idea of a life limit on what's essentially a "trial by error" puzzle game is ludicrous. It forces people to solve all the puzzles in ghost mode, then go back and redo them in regular modes. The puzzles are hard enough that just figuring them out should be a badge reward - forcing people to play the game 'longer' after they've already figured everything else out is just insulting and not-fun. 3/5 for a good idea, mechanic, and the good puzzles... you lose the other 2 points for the lives system and variable physics puzzles that once figured out take 20 freakin tries to get 'just right'.
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Take a decent yet short puzzle game and turn it into the tutorial for one o fthe most satisfying platformers on Kongregate? 5/5!
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remove the no ghost from badges and it'd be awesome. but i guess the point is that it's supposed to be difficult isn't it?
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isn't it just wrong when ppl don't take the time to think about how to solve a level and then give a game a low rating and say it sucks??
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This game is a whole lot better with infinite lives. It's not really the type of game that should penalize for dying, and the introduction of ghost mode is made moot by the fact that it can not be used to get the badges.
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Black Hole Escape Artist
Dude! You just completed the Black Hole Escape Artist achievement in Fold and won the Black Hole Escape Artist badge and 60 points!
View all badges.