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It would be nice to be able to switch Righteous Fire off and on, so we can still level the skill without dying constantly
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the only way i seen so far to fix attack speed issue since it messes up if you load your game with attack speed gears on is to not have them on and instead lock these and your swap in gears that has no attack speed so that when it saves then you come back to the game later, you can swap your attack speed gears back on and not experience lower than normal attack speed. Hopefully I made sense of what i said.
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I can't see the stats of an item in the shop before I buy it. Am i missing something or is it intentional? And I would love the option to autosell all weapon types that I have no use for. Great game, so far I really like it.
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Suggestion: Maybe 1 gold / monster kill? Sometimes i only need 1 or 2 gold to by a starter weapon... in early levels it will be a boost, but in late levels it will not be very significant impact on gold count.
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Skills don't seem like they are scaling correctly. I know that the Ballista skill specifically isn't. I have rank 43 which should be doing 240% of my 1.1k Dex in damage. It's only doing 542 damage. Is there some secret math or is this just not scaling?
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Balance between the different "classes" still needs a fair bit of balancing, but a good start to a loot/wave progression idle. Keep those updates coming! :)
Indeed a big balancing needs to be done and will of course be done! The priority was to add the cloud save, once this is done we can start adding balancing elements day after day! Thanks for the feedback!
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PSA: Purple Gems are Increased Damage and not More Damage, that is why even though you have 400%, you are not dealing 4x the damage.
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Would be useful to be able to spend all available character point at once, or just auto assign them. It would also be useful to be able to auto-sell weapon types you dont want to use.
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I equip chest armor with higher armor, health goes up. Equip a helmet with higher armor, health goes down. None of the pieces have vitality. Would be nice to have some better explanations as to what stats do.
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Passive buffs after rebirth would be nice. things like more gold faster enemy spawns, less kills required.
Though i do see you have a "coming soon" for rebirth stuff im assuming youre working on it.
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Whirlwind still has unlimited duration and makes the use of other skills impossible. Need to cap it at like 10 sec or something or allow other skills to proc when its active.
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@Gheata Pretty sure Lordyoyo and Lordkrsyto both cheated. But I´m not sure about the other 4 above me. They climbed regulary. If I wouldn´t have refreshed the gamer after the last update I could have climbed to 10k easily as well.
One more thing: You are complaining a lot and you have a lot of suggestions. But could you pls thank the Def for the game from time to time? Be a little bit nicer and not that demanding? I am a player, but eve I feel awkward.
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If you have the shop window open, and move to a higher level area, the prices don't update- you have to close the window and then reopen it. (Minor, I know, just a QoL thing)
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As long as whirlwind is activated (for swordsman) the other skills do not seem to work. Please fix. I think it's linked to animations.
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how can i get my char in the center of the screen? he is hanging out mostly under the stage progression ui since the last update... and nothing is fixing it -.-
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Life% needs to go by your total "after" all other modifiers or something, there no way i have around 2.5k HP and equipping a 61% Life only put me at around 2.68k HP. Either way, i like the progress made to the game so far
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Could you enable the player to edit the skills?
E.g When the character uses blink (attacked by 1 enemy/2 enemies/n enemies) <= user chooses.
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The range of the mages Blink ability is too long. I Blink as soon as i enter my own attack range, meaning I only get 1 attack before I'm teleported away.