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It would be really great if they had a priority to killing what is weakest in remaining HP, instead of closest, sometimes something be nearly killed, only for a mob to come near and suddenly focus on that instead, leading to more damage taken than i liked.
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I'd love to have an option to "save" an item from being sold. ATM I have 3 items (two yellow one blue) that are for bosses, and 3 (two blue one yellow) that are for the trash waves. My impulse is to sell-all of a colour, but that'd mean losing a key item for my current build. Great so far, looking forward to updates! :D
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@jokeHide, i was saying 2 things. First, Archer seems too weak now and two, there seems to have a bug about weapon speed. My weapon say 0.68 per sec and if i look at stat, im way lower than that. even with 2 item with speed + i dont have the speed the weapon speed is saying.
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i would love for a way to use more than 1 skillpoint at a time. takes forever when you been afk a while. also autosell on atleast gray items and some movespeed buffs
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Imo map is to spread out for character speed things spawn to far away from each other it should just be on 1 screen without scrolling.
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I went to sell something and... I sold my entire inventory? As in: I no longer see a grid for loot or what I have equipped.
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I continuously keep losing HP even with no skill that could have caused that equipped and no enemies around. I just keep losing HP at a constant rate and dying.
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there is a bug with auto progress and pressing "previous lvl" arrow multiple times allowing you to progress without having to kill mob.
So sad the game could have be way, way better with a bit more testing / features :x
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oh well, with that nerf on archer and the bug that cant equip offhand on archer make him way too weak. BTW, attack speed seems bugged, everything is slower than what the weapon say.
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imo, instead of having to click "sell your items manually" , we should be able to left-click to equip and right click to sell, or vice versa.
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ideas for improving ballistae: 1. make chance of one appearing smaller, but targeting better. 2. have them start targeting the mobs attacking you when a certain number of mobs is already attacking you
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Needs a bit of direction in the beginning. Took a while to figure out where my money was displayed. Not showing it on your shop window makes it very difficult to shop. Also I'm seeing NaN/125 in my life? I think that's what is displayed there.
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"I think your fix for preventing shields and bows being equipped together broke something else. If you first equip a shield you can longer equip a bow, ever. Since you can't "unequip" your shield your stuck with sword or a mace until rebirth.
+-(0)
DEVELOPER RESPONSE FROM JOKEHIDE
Are you sure about this? A dozen people have tested to reproduce it but it seems that everything works as expected! Maybe your inventory was full? This may indeed prevent the shield from being removed due to lack of space."
You're right. Inventory must have been full. Sorry about that!
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the skill "multishot" doesnt have a "requires a bow" in its description, I am not sure if this is meant to be this way.
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I think your fix for preventing shields and bows being equipped together broke something else. If you first equip a shield you can longer equip a bow, ever. Since you can't "unequip" your shield your stuck with sword or a mace until rebirth.
Are you sure about this? A dozen people have tested to reproduce it but it seems that everything works as expected!
Maybe your inventory was full? This may indeed prevent the shield from being removed due to lack of space.
This is currently a problem that deserves an overhaul, this system will not last as is and will be retroactive with the improvement of the rebirth system!
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Can we get some sort of auto-progression for the difficulty? Having to do it manually every minute sort of defies the idle aspect of the game.
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Aargh! I switched my mace with +8 to critical chance to another weapon, and my critical chance dropped to -3 % >.< So much for consecration.
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1) You can use shields and catalysts with bows.
2) there seem to be too many sword skills early on. 5 vs 3,2,2 for the other weapons, maybe add some more or move sword skills back in progression?
It's not a bug, it's intentional. Each sword strikes takes 5% of the player's maximum life, until death! It must be used with sufficient regeneration to be viable.
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Shop inventory should be the best you can possibly buy. You shouldn't be able to buy items from lowers levels... I went back to level 1 and bought an item, spent the same as I would have at my max level, but got a level 1 item... Wasted all my gold :/.
Indeed, it was originally intended not to climb as high as possible and go back lower to make purchases, but it is true that this was a mistake!
It will be fixed in the next update, thank you for pointing it out!
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If an item has +25% Holy Damage, does that add 25% damage to the weapon inflicted as holy damage, or does it improve Holy Damage abilities by 25%?
The difference is important, because one applies to everything, the other requires skills and items to benefit from the attribute.
Indeed "+25% holy damage" will increase all holy damage by 25%, for example "consecration" can also be applied in a beneficial context (the skill "heal").
BUT, If you have a weapon that has the modifier "Deal 23 Holy damage" it will work on it!
Skills are lootted on monsters, the higher you go, the more skills you have available. However, initially, only one staff skill is available, "Meteor".
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Maybe add a lvl number to the gear? Right now the color system seems to be completely irrelevent. I consistently get "grey" items that put "gold" items to shame.