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@jokehide my first build was mace/str/vit/wis but i tried sword and saw i was doing much more damage without losing survivability so i changed for that. Now i've 200str/300vit which is much that i had before and a regen who's also superior at what i had when i first did those first 10 lvl..
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Before 0.1.6 i made it to Lv.51 in the actual Rebirth.
After 0.1.6 i couldn't kill mobs in the 40s. I had to go back manually to the 20s to kill mobs again. I could then autolevel back up to 48 only to die at 47, 46, 45, 44 and so on.
Seems like the Monster Level gets stuck up there. After manually going back again it was again playable. So i have to stop auto progress around 46/47.
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As you can see, the camera is NOT centered on the hero. http://www.filedropper.com/notcentered
1. center camera on hero
2. add cloud save
3. add game reset
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F. the shop, ive spent million in that shop and i never get something useful. very very not fun. I want Wisdom and vitaly and all i get is damn int and dex with cold and lightning dmg when im using mace and needing chaos magic and fire (for RF) at this point, its really becoming boring
I don't know if that's a negative criticism or what.
But if it is, it's a little rude.
I'm a huge fan of Path of exile and 90% of the inspiration for the skills doesn't come from POE at all.
There are 19 skills, and only 3 are inspired by poe. :D
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I don't quite understand, the first time i played i could attain the 50th stage without too much difficulties but now after the first rebirth, i'm dying at the first ten level without too much difficulties... and i've more stats than before rebirth..
Indeed, this is strange, especially for the first 10 floors! Have you changed the type of build since your first attempt? Or maybe you're trying to go up too fast?
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Quite enjoying the camera view that is bouncing around the very corner tip of the room. Hopefully, this can be resolved so that I can enjoy the game. Otherwise, what's the point if I can't see anything.
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I like the new update. A few things I have noticed so far that I want to mention: Skills level up way too fast (2minutes on floor 700+ and my skills just broke the lvl 40 mark). Blood Strike healing feels too strong (maybe it is just my stat modifiers)
Aha, this is normal, you were in an already very advanced floor which explains the sudden evolution of the skills all this will balance out as they take levels!
As for Blood Strike healing, I prefer not to say for the moment that the tests are more advanced and that it is indeed your stats that help it.
Anyway, thanks for the feedback!
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Seems like mace is the way to go, it's got area damage and healing. I recommend upping your attack speed and crit rate to maximize healing, then getting holy damage bonuses to improve your healing and your area damage.
Skills were a bit unintuitive to equip, you want to left click the slot and right click the skill. For a while I thought I only had one slot unlocked, that was foolish.
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(Floor 2600) I´m pretty much at the point where I don´t have to "Rebirth" anymore. I kill everything in one hit, nothing can reach me. Also I´m confused about LordKrysto (congratz dude/chick). He clears a Level more than 4x faster than me and I have no clue how he does it :'D
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Nice little game so far, would recommend a few additions for it: 1.) Show BASE stat under Effective stat, 2.) Rework what stats do slightly (Eg: Dex should effect Att Spd as well as Ranged Damage, can offer more if wanted). 3.) More Detail on how to Upgrade Skills.
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An on-screen button to turn skills such as Righteous Fire on/off without having to open the menu (thus keeping a closer eye on the combat) would be really nice.
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I'd like to be able to lock at least some of my skills upon rebirth, or at least to have chests unlock the skill they upgrade rather than increasing the rank of a skill without providing a way to use it.
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I have 2 items which increase my ATS - http://prntscr.com/quiyz6 and http://prntscr.com/quiz4w. But after reopen game my ATS decrease from 1,52 to 0,73 . What's wrong?
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Does attack speed stop rolling on items after a certain room number? It seems like after I hit the fifties I can't get an attack speed roll on a shield after buying two inventories full.
Attack speed rolls on off-hand are rarer than on rings and jewelry, the fact of having them so early was more a matter of luck! So no, you can always find some after the fifteenth.
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I found a BUG: I got a mace with 10% critical chance, and I equipped it (so i had 15% critical chance). I closed the game and came back and my critical chance was 5% with mace equipped. I changed it for another mace and my critical chance went to -5%. I don't know if it's just visual or not, just letting you know.
Really enjoying the game so far!
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The skill upgrades seem rather underwhelming given that you get so few of them. Not to mention the random aspect of how they distribute. I could easily get an unlucky streak where everything gets channelled into bow skills which I have no intention of using. And I don't want to feel forced to use a build I don't really want to just because I have higher skills in it.
Basically, this system was not intended to give the impression of being forced to play this or that class, and for that, we are sorry, that's why a more logical and controllable way is going to emerge.
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I love the game so far, but it would be helpful to know how to increase certain stats such as critcal hit chance. Especially the ones used for skills. one of the mace skills for instance, is used when you get a critical hit, it would be helpful, then to know how to increase that stat to increase usefulness of skill
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the 'compare items' function only seems to compare the extra effects. it doesn't compare whether or not say, the base defense of some armor piece is better than the base defense of some other piece.
for example, a new, 42 def item with +18 armor compared to my 32 def armor only shows up as a change of 18 defense, because of the armor bonus on the second, ignoring the difference between the two's basic defenses. sure, you could mouse over the two to compare, but the whole idea of this thing is to compare without doing that.
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so i have been playing for a couple days and it occurred to me that most of my problems with this game in the state it is in would be solved by being able to target specific stats on gear some way, perhaps a stat becomes 1% more likely to roll for each 100 you have in that stat?
In truth, at the moment the system is already analyzing the class you are playing based on your statistics to provide a little more consistent statistics. But more global control will be added soon.
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I'd like way to increase movement speed and spawn rate of enemies. I m on level 685 and it's just going so slow now. Also, I wish i could level up my skills manually with chests rather than getting upgrades for ones I never use. I have so many chest now there should be a way to open all of them at once. Lastly, maybe you could make where you can upgrade items you already have or set an auto-sell option based on quality and effects.
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What's the reason for a weapon adding to a stat irrelevant to that kind of weapon? (+int sword, for example) As for me, it's better if every stat helps somehow to any weapon. Or at least every kind of weapon should add to its own stat.
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I couldn't find how to know the exact element im using. Like when a item stat says +X% fire, holy, ice damage. So if that would be possible to know the current weapon element, it would be nice.
Also, adding the Gear LVL to know which part to focus first when time comes to upgrade could be very nice.
Good game so far. Looking further for updates.
Hello, currently elemental damage only increases the associated skills! For example, the consecration skill is influenced by holy damage, the element in is listed on the skill tooltip! thanks for your comment!