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I change what I said, 5/5 for everything aside from the difficulty(was pretty easy, but then again, the game doesn't focus on that now, does it?)
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theirs something abt both these "all seeing eye" games that makes me think ur either obsessed with Aztec stuff or ur a... u know what!
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Excellent game, but locating objects can be pretty hard. I still found them all on my own. Try to find a way to make collectable objects stand out. Other than that, 5/5 great game.
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Ok, I'm sorry, this game's visuals made it unplayable. I could barely tell what was going on in each frame, and it was quickly apparent that it would be nearly impossible to find clickable areas. I hate this particular art style, so I'm sure that's part of the problem, but this style just does not work for a point-and-click game, which is based around finding items and using them on other items.
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The game, while certainly, um, creative let's say. Is very lacking in conveyance. It is impossible to tell through eyesight and common sense/logic to figure what to do, what to use, what can be used etc.
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I agree with Helvetti, I like the visuals and the idea behind using the art as a showcase in a point and click style but I find myself clicking on everything to see if i can pick it up. I guess if there was a more subtle contrast in the clickables' art, it would help draw the eye to those elements without blatantly drawing a circle around them. Otherwise I enjoyed exploring the art.
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Once you get into the flow of things it's a decent little puzzle game, but the art style (which in and of itself isn't bad) is so busy that it's basically impossible to guess what's going to be interactable or not. Some kind of highlighting system for interactable objects would improve the game greatly.
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Best part of this game? Reading the comments and seeing all the references to Superjail, as if the seventies didn't happen and Superjail spontaneously formed without psychedelic art from the decade.
I guess the French still like this style, the author is French, right?
Yes I'm french. (It's difficult for me to speak English) . I did not know this series, I just watched some videos and I really like. Unfortunately there is no French translation. Thank you for the discovery! :)
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I do have to say, the background music was done well. I love the subtle changes to it as you progress through the rooms.
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Between your two games, I noticed you have a very interesting style of art that makes me think everything I see belongs as an item in my inventory. This is good for the art, but sometimes bad for the flow of the game. keep that in mind.