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so my lumberjacks produce 5000 logs a second, i get to 50000 logs and then it resets back to nothing and starts building them up again... wtf??
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The best game I played, but it need something more. For example more trees more expensive tools and more expensive workers. For example: First worker cost 1000. The second cost 1100, the third cot 1200 and so on. 4/5 stars plus 1 from me.
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Ok, I bought an axe then a hatchet, followed by a machete.
I exited the shop screen and was left only with a machete, for some reason the game doesn't scroll through my already purchased armaments at the press of three, two or so.
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I just realized that the third tree drops 2 golden logs instead of one normal log, actually making them more valuable, whoops
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Too bad golden logs are worth less than normal logs at the third and fourth tree. I wish the value of golden logs would go up instead of the quantity.
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Also is there a benefit in processing the lower volumes of logs at a time, it all appears to grant the same amount of planks, to that point why would i pick anything but 'all planks' ever?
No, my first thoughts were to have the lower buttons be cost free, and the "All planks" cost money each time used, or cost a certain fee to unlock it. Possibly with all this feedback you gave me I can make a large update and include this stuff!
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"I made a limit of 15 logs on the screen, because if you have too many more for most computers it will cause performance issues. Also stops people from autoclicking a bunch of logs and coming back to collect them. Sorry, but the performance was more important as of right now, if I get a solution to have more logs without these issues I will definitely change it." Would you possibly consider adding a sliding bar to self set how many logs appear at a time, perhaps a control could still remain to diminish benefit of clickers, but still perhaps more than 15 for higher performing machines, perhaps 10 - 25 - 50 or increments of five from 0 to 100? perhaps you could add this as an upgrading feature, like a haul truck that has an inventory limit and you upgrade your vehicle to transport logs to the mill? just some ideas, i like the RPG feel from being able to make a business and so forth, reminds me of stick rpg
I'm really appreciating that you are taking the time to add all this feedback! And I actually could make some additional buttons to allow for more logs to be on the screen at once. I have thought about adding a truck button that would automatically collect logs, just haven't gotten around to it, and thought that it may also shorten the game, which is already kind of short as it is. Although if I put this much effort into the game I may include large updates that could extend the game.
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I would like if it were possible to zoom in, when i enlarge the screen the game stays the same size, is this a huge undertaking?
Once you buy everything you can buy the monument (the little board with next to the trees that is very hard to read), afterwards you can continue to play to get as much money as possible or wait for additional updates or games to come out.
The Lumber Mill is the first building you see with the logs moving through the saw. Just click on that building and you are able to use all the functions of the Lumber Mill.
I made a limit of 15 logs on the screen, because if you have too many more for most computers it will cause performance issues. Also stops people from autoclicking a bunch of logs and coming back to collect them. Sorry, but the performance was more important as of right now, if I get a solution to have more logs without these issues I will definitely change it.
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Among workers, only lumberjacks give you actual income. Mill workers and salesmen just convert resourses, which is useless because you can convert any amount in one click.
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Good little game, I enjoyed it. Great work so far, the mechanics are sound, but the game play needs a rework. Maybe look at separating the different areas back into their own menus instead of scrolling? I'll have to keep an eye on this, good job.
Yeah I'm currently working on an exponential function for the increasing value of the workers so it will come in to play soon! Thanks for pointing that out though.
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Not too bad, but really short. Few things. Exiting a shop screen shouldnt reset the main screen, you should come out where you went in. Its tedious to scroll over to cut logs, then scroll all the way back over again to sell the planks. Too few upgrades, made the game really short, i skipped all the "tools" right to the chainsaw, and never needed the laser cutter. By the time you get a couple workers in the "business" you never need to click a tree again.
I have had other players give me feedback that the beginning of the game was too slow and tedious, that's why I added the golden logs. As of right now I'm trying to find a happy medium that that doesn't require too much grinding but isn't too fast but thank you for the feedback. As for the business I made it that way to simulate progress, as once you earn that much money you shouldn't have to be cutting trees anymore but maybe I'm wrong and I should incorporate a few upgrades to make cutting trees still a valuable asset later in the game.
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The instructions are confusing and some of the text is extremely hard to read. Additionally this game has some serious performance issues which shouldn't be present. This game needs a lot of work, and I highly recommend using a performance tracker such as adobe scout to see where your issues are stemming from. Additionally you need to explain what the upgrades do because this game just leaves a lot of questions that need to be answered.
Sorry about not being more clear on the instructions in the next update I'll include better instructions. But do you mind letting me know what performance issues you ran into so that I am able to fix them? Thanks for the feedback by the way.