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i wish to able to hold a element sand or stone to place it down like hold down the left button move the mouse cursor and it will place stuff down instead of keep clicking on the element over and over and over again pls make this happen and give me a comment to tell me if you agree!!
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The prize chest from the citizens doesn't work. The movie doesn't play. All I see is a half a second long gif of a tetris piece.
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The amount of disconnects from this game is BEYOND RIDICULOUS! What kind of game developer is this, that doesn't even bother to fix the issue with players being kicked SEVERAL TIMES PER DAY and prevented to get back in!? It's almost as if you don't even want people to play your game. It's been months now and no improvements.
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So now you can't sell off timbers, so what happens when we have ALL timbers our warehouses? Game over? Good job devs on thinking this through. >:(
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What bother charging 10% tax on purchases, when that 10% isn't used for anything. It just disappears in the ether. I guess you devs didn't think this through huh?
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I spent 5 clan tokens to refresh the clan shop, and instead of something different, the same damn thing comes back. Seriously, you devs are crooks.
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storage is horrible. why is it so hard to upgrade the warehouse.. i have 25 buildings+ and one itty bitty little tiny warehouse that fills up in seconds...
it ruins the game
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ok, there have been so nice improvements in terms of earning money in order to get things done. Here is the main thing though. If you do not want to be stuck by lack of money, simply play by looking at the market offers and the daily quests so that you get your gold and move on. This is somewhat annoying but at least it works.
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Are you enjoying this game... not really. The idea is awesome and I stick to it up to level 17 but here are the main issues that make me stop (1) price are incredibly high compared to the money you earn (2) why does the game disconnect every time I spend two minutes outside the tab (3) the limitation on the storage is the most annoying thing ever! You can't even spend money to try to build it. You actually need to buy gems with real money because your chances to get the proper material is about 0. (4) It's hard to see the area that the building covers.
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These "Send X to the market for completing orders there" dailies need to be removed. I've been cancelling every order that does not ask for the required item for 12 HOURS and I've only sold 4 out of the 5 that I've been tasked with. So with no orders to fill, I'm gaining pitiful crafting xp, and not nearly enough gold from my shop to pay for the FOUR THOUSAND COIN house, as required by one of my other dailies. In short, these dailies only serve to hamstring the game; a job which is performed more than adequately by crystals.
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The limited warehouse space that you are not able to upgrade without Gems or being extremely lucky with expeditions is unbearable... Feels like they don't even want you to play.
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No, you thought it's gonna make you money trciking people into getting invested into a game that is not what it seemed. Where are the times when browser game creators were actually creative and passion driven. I would love to do a one time payment or patreon support someone who is trying to make a good game for me. Aww, everyone is so greedy and tries to treat other people like a resource, the result sucks balls.
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Just another cashgrab "game".
Seemed fine up until the point you joined a tournament.
You spent several hours gathering points for it since it promises you lots of nice bonus rewards at the end of it....then at the end you get hit with a "pay 500 crystals to redeem your rewards, oh and you only got 24h to do this"
At no point is this mentioned beforehand!
This is an extortion like tactic that prays on the weakminded, not a legitmate monetization!
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Do you actually play the game at some point? So far, I've been asked to "click this, drag and drop that", and for some reason the game seems to already ask me to wait for stuff or pay up. Why don't you guys just straight up ask for money?
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I like the graphics for exploring new elements, but also the adding of them to the game-play is visually stunning in a positive way too. Btw: the explorer-Browser gets a syntax-error when loading the game (while "Basilisk" an open-source browser supports unity and other stuff, could actually load that game successfully).
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I have a 200mb/s internet speed... I'm on YT on another tab playing videos. But this tab... Always disconnecting from the server. I have the green plug so it's not from Kongregate server. And even wihout another tab open this game always get disconnected... Each time it was happening i was removing a star rate. 1 star now.
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I'm always surprised that people think they can get away with games like this, games designed entirely to make money off gullible people. It only works if you have an IP like star wars and are EA, then you can make money doing stuff like this, like having to pay for rewards you earn.
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You do realize that making me spend 400+ crystals to get tournament prizes means that decorations that cost crystals are no longer prizes, right? It's not really a reward if I'm literally paying crystals for it anyways. Same for the rewards that are crystals; I pay hundreds of crystals to get... eight crystals back? Not one bit of paying hundreds for bonus prizes makes any sense especially considering the time, effort (and often crystals) that went into earning them.
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this game just wont open like many (about half) new games on kongregate, since about March 2020. played on chrome with flash enabled and unity installed.
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Wooh, that comment from Joybits is pretty bad. Guys, you don't get it, you built a game with a monetization scheme as PART of progression. You get blocked because you don't pay up.
If instead you make a fun doodle god style game built around just the progression in GENERAL, you can instead add customization, extra little tidbits an progress increasers for those who don't want to spend a month to reach end game. You can earn a bunch if you focus on game first, earning money second. Weird as it may sound. But if you deliver a fun experience first, people will be more inclined to pay up.
Weird right, would you pay for this game, do you really, really look at this and say, this is what I look for in a game, I really enjoy waiting around for the next few clicks or paying up?
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Enjoyed the game but leaving i think due to poor data delivery decisions. Games crashes a lot leaving actions uncommitted. I believe the task queue is the culprit. It uses an optimistic algorithm and does micro transaction sends to server for each action taken. Since I can commit 100s of actions a minute that has got to take a toll on the server. I think it might be better to store locally in a buffer and fire a 10 or 50 action off to server in a chunk to save threads. Also I would move real time data (market offers) to a local cache so you can queue 30 or 40 up in the cache so the request for more is also limited.
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the fact that u don't use energy to do an action, is a pro for me, il keep playing to see how it goes, but u lose some on time, but other than that i think is pretty well done.