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Did my first tournament and laughed when I tried to redeem my bonus prizes. "_Bonus Prizes_" So basically, we're just using money to buy that stuff. It's a bundle package of mediocre items. I love this game, but that is just a poor decision.
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As the clock is in-game, and does not run while not playing, the ship from the port is never coming back once you've completed a quest.
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requests from settlers are ridicoulus (es: 4 paper for 90 gold), sometimes the shop freeze and if you get out you lost the item you place when freezing, need too much diamonds when tournament finish, in the shop i find myself even 4 times, the game seems good but need to solve this problems
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The premise of this game seemed awesome... But then, meh :( it's a pay4win with an interface optimized for mobile, which sucks :( I'm pretty sure this game will get a badge pretty quickly.
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It's good that the walk-in customers only ask for things we have, but the warehouse is painfully small. Either it should be upgradable with things we can make, or else we need to be able to add items to orders as we get them instead of having to wait until we have everything.
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You need to fix your clock. Real-time is not!
Waiting for a free spin on new player. More like 4 hrs when it says 2hrs 49 min.
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This game could be so much better, but the tutorial is so boring. Quit holding my hand. I just want to experiment with the elements and see what happens. And the timers for building structures tell me that eventually you're going to ask for money to speed things up. I'm out.
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What's the point of the Colosseum if I need crystals to redeem prizes? If I fulfilled the conditions I should get them.
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What's the point of even having a zoom function that limited? The maximum zoom doesn't go in close enough and the minimum zoom doesn't go out far enough, and there's barely any difference between them
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Played it on mobiles, game had no content updates since release (a year or so) which is really sad. Tournaments are unwinnable without great money investment and playing 20+ hours per day. Getting even a single epic worker is nearly impossible, while you need atleast 20 of them with different proffesions. And stupid timers we all hate are everywhere, while also it gets booring after 2-3 hours. There is no mid-game nor late-game content, game is not really trying to entertain and instead looking for money whales, while completly scrapping everyone else. Event items are real-cash only. You are forced to join guild else no rewards for you.
Overall this is not a bad alpha game, but developers did nothing at all since then. I joined it during early access in google play and hoped they will add atleast something over time. Absolute zero!
Hey. I would argue here, regarding updates. I'm sitting in the office and every single day I hear "Let's add this new feature into the game! New update is coming, is it approved by "well know mobile store #1"? What about "well know mobile store #2? What?!?! Recompile the build, I need it now!" You know, just an ordinary day when we do *nothing*))
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am very very fan with this game, i do like city building.
One thing i really miss here, is being able to show me island to people.
Alchemy concept & city management is really a good idea, we can provide requiered resources to buildings. Workers management is fine too.
I hope the game will go on with more interresting features ^^
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Basic idea of the game is nice, I like the doodlegod aspect but unfortunatly that aspect falls flat after just about 5 minutes and then it's basically just "Click a couple times then wait" with ever increasing waiting times and a million opportunities to spend money to reduce the waiting time...
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Is it true that one can only claim their rewards from the Coliseum/tournament, by using gems? If so, I see no reason to continue that endeavor.
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It's like they asked someone "What features do Kong players hate in a game" and they took that feedback and put in every response they got.
It's nothing more than a typical world builder game where everything is gated behind typical, ever increasing timers that you can conveniently pay to shorten. The doodle god related features fall flat, they don't add anything amusing after using them for a few minutes. Thankfully developers that pump out these atrocious games have mostly vacated Kongregate for other platforms. 1 star rating, moving on.
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way tooooo many things to pay for, zoom out is not enough at all, controlling putting and deleting tiles is iffy. Great potential, but this sort of pay 2 win easily gets 1/5
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The fun of doodle god comes from experimenting to get new things. This game appears to hold your hand or dictate your moves way too much.
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@preep: top left where your populatoin display is. click on that icon in form of a human. then search for the worker you are looking for and press the i on the right.
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Do people die in this game? Because I assigned somebody to a job, but they don't come and work, and I can't find them...
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Here's a tip:
If you have a huge island already and sick and tired of scrolling through it to reach a desired area/building - use our "fast travel" function. Press the compass (top center of screen) and see that there is a list of building you can instantly travel to.
Well, we just thought that it will be a great idea to mix alchemy-doodle-god-like game and citybuilder or farming simulator. And it's gonna blow (your mind), get into the chopper!
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An option to skip the tutorial would be nice, as well as to be able to move the screen around without using the mouse. Selecting something and then wanting to move around gets frustrating because it unselects whatever was selected.
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Gets boring really quickly. Also it's just a money grabber. Question is, why would I want to raise my stats at all and pay for it when nothing exciting happens. The tutorial time is too long and you have the feeling you are just a clicking machine. Then it is fun for about half an hour until you realise there is no more to it. I'm out. This is Kongregate, not FaceCrook.