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Oh my, I was so pissed when I died because of overlooking the bunny holding zombee. You did it again, mate! 5*/5 Just had a nit of adjusting to do with the special skill but all good afterwards.
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Why must you present me with such hard speedrun strats!? I got 207 secs before I started finding any hard strats. This is gonna suck up too much of my time tomorrow.
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For anyone struggling on the 3rd ending (as in, ending 1), the trick you need to figure out is before you choose paths. Being more precise would only cheapen the experience so I won't.
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You get the third "secret" ending by not choosing between the two options, hint hint... upvote for keeping this live!
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Welp.
Managed to actually touch the enemy in level 20 before it disappeared.
yet it didnt count. but strangely enough it counts if you do damage in another way.
kind of dumb :-/
The damage direction shouldn't matter. What will matter tho is the current color of the skull (as you can only damage zombies of a specific color if the skull has a matching color). Could it be the case that you had shot the skull through the flames when it "touched" the enemy?
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#1 ending was confusing i kept trying to hit them with my skull before it wasnt till after seeing the walkthrough that i realized that even if a managed to do it it wouldnt have worked
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Damn #1 ending!
I mastered pixel to pixel to throw skull into thieves but it doesn't work... Glad to finish this already (to be sure, I've got all 3 :D)
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Very good game design and concept and nice dificulty. The only think that made it a bit dificut was the exact timing with the sculls. 5/5
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I tried the secret ending for five minutes and then gave up and looked it up. I had it almost right the first few times, then I started looking for secret doors.
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clean, stylish and entertaining like usual 5/5 (6/5 with more content, i know easy to say, it's a lot of work but.. (= )
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Yet another winner. I have to wonder if it would be a little trickier if the skull didn't stop moving when you transported to it, so certain puzzles would require better timing.