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awesome update i gotta say that but i do not understand Scientific Numbers (math aint my strong side) but what i understand is Mil. bil. Tril. etc. so if could make it able to turn of scientific numbers that'll be great ^^
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Awesome, this game have reset. Im gona play this game, because i saved game, was been ok for 2 times, and when i log in as 3rd i got restarted :/
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well the flying vegetable, blocking the upgrade nominal, so i dont know if it's need 41*7 or 41*8 or 41*9 or 41*10, please rearrange those.
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Yeah, if the flying produce could not obscure the prices for new workers, that'd be great. Also, another (little) thing that kinda bothers me, when you watch ads for money, the add window kinda obscures the Wheat field, so while watching adds I can't manually collect the Wheat.
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The tutorial is pretty long, i would suggest adding a skip button. All games with tutorials should add a skip function to it.
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i don't understand how upgrades work. if it costs me all of my prestige each time just to look at the upgrades, how am i supposed to buy any?
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ok, so i just got the starred cabbage the selling price is 55.99 *11. Now i just upgraded the sell speed/sell price and the price for selling them is now 17.49 *10.
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An upgrade for auto buying would be nice, maybe something that would buy workers and/or merchants if the cost is under a certain % of your current money, and levels in the upgrade could increase which plants and star level it was applied too. Right now there's a ton of unnecessary clicking at the start of every new farm :[.
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Ok guys, I think I've found the problem with the decreased speed of stared crops. It should be ok from now on. Thanks for the descriptions of the problem, it helps a lot.
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Plz add 2 buttons , one to sell all items, and another to buy seller's and farmers at same time, like, 1F/1S or 5F/5S at same time.
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something is making the * grass field unbuyable after a while. a price appears upon upgrade to 50 after purchasing corn field (although what it may be is hidden under flying grass graphic). then it reverts to 'max' and becomes impossible to purchase. cannot seem to find trigger, but happens last 4 times.
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same as akooha, i see it on tomato, i have 15 bought, all of a sudden energy barely speeds it and its slower then a level 10 wheat, despite i have +16 upgrades on tomato, equal to +1000% and only basics on wheat
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Ok, something is absolutely wrong with the star-potatoes. I bought the(for 64*11) and worked them manually, and they progressed about one green bar for every purple bar I put in. Then I upgraded them to 10 workers, and now they only progress about 1/4 green bar for every purple bar.
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Something is wrong with the star-crops.. They are fast to produce, you buy something and then suddenly, really slow again. Also, please make the notation better :) It should be x*10^y where x is a single digit(with decimals).
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So. I've got stuck in the tutorial.
I bought the potato field before told so. It asked to buy the field - and luckily moved on when I bought the carrotfield. But then - it asked me to buy it and so on...
Now it wants me to buy another field - but I've already bought wheat and the following field needs some upgrade-star,
I assume would get this star, if I didn't had skipped a part of the tutorial.
So I am stuck in a catch 22.
Could you make a "Skip Tutorial" button? Or at least a complete restart?