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Note to self: Land is cheap on Death Valley, but the manual irrigation is murder on back. Next time, establish the farm in Mississippi Valley. Regular flooding must be better than this...
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Excellent game. I've been waiting for someone to make a better-than-average idle game for quite a while. Nice start, and I really hope you work on adding more content to it.
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i love idle games and this is very good one. i wish there will be little more to do in the future. keep updating please :)
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I've been having the same bug as Devildog14. I think it's related to the placement of the clearing the field button. If you click towards the top left corner of the planting icon it'll be fine. If you click too far in to the button it'll try to clear the field again instead.
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a bug i've encountered is that when you buy the 5th type of seed when you have a tent and 4 fields i can't seem to plant it. i click it and it increases the percent but when it hits 100% theres nothing there and if i click the field it asks what i want to plant
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I have one technical problem: I get short freezes when the storingboxes get updated after harvesting a field. Pretty annoying. And what is the effect of "skill"?
Yes, I've noticed it too. It only occurs when connected to kongregate. I think it has to do with saving the game and/or sending statistics. I have to do something about it.
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When I go to the town and than back to the farm all the water meters are empty. Should it do this? The plants do not grow while in town do they?
Oh! thank you very much! I knew that it was some bug like that somewhere (and that some people were using it) because of the impossible values I was seeing at the scores... now it's FIXED!!
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Hmmm... not too bad but the game really lacks content and details. More (cosmetic) upgrades for the farm, upgrades for watering, trees with randomly growing fruits to sell as a little bonus, different croptypes and possibilities to further process them or sell them to certain shops you can support/upgrade... so many possibilities. Let the girls talk some lines, add dogs and cats, create animations for each action (just add tools), etc.pp.
This game actually has great potential and a pretty solid base already.
Yeah, I know that it ask for more content. That's because is on the way, but I wanted to give it a try before working on more details. Thanks for your comment.
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You should make the fruit boxes broader. There is a point of time when a lot of harvested fruits need to be accumulated for the next tier of seeds. The number under the box does then split into two lines (e.g. 243).
Maybe there should be an incentive for not only using the highest available tier seeds, but I have no idea for this.
For an easy way to let the crops grow while one is in town: Just take a timestamp when leaving the farm and calculate the difference when it is reentered.
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What does marriage do? Please answer, this quesion makes me undedided wchich woman i got to marriage. PS: My ideas: Buildings ( Mill in which you make flour ( which you can sell...), Barn ( You store cows which make milk and compost ( milk sellable ), House : Allows you to rest ( Energy system..) and got a Kitchen in, Kitchen ( in House ) : Allows to make cheese from milk, soup from wegetables (carrots, potatoes...), Roast chicken and other. Other Ideas: Animals: Cows ( Makes milk, compost), Chicken's ( You kill them for raw chicken, or let them survive to make eggs (( and breed own chickens ))) PS: You can buy chickens from chicken breeder too. Goats ( Makes Goat milk, and compost) Im still thinking about more ideas. I will write them soon. PS: ( Number 3...) Sorry for my grammar. I'm Polish, English is not my national language. Big thanks for making this game!
hehe many ideas here (and many of them are on the road-map).
Marriage is just some kind of game end (if you want to have an end), it will be the starting point of the sequel. If you are going to play some more days, choose Janet, she will look beautiful in front of your stone house ;)
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Having the girls say a short sentence or one of a few random sentences that will change the further your 'relationship' progresses would be a nice gimmick. Solid start, but could use a lot of extra systems to expand on it to keep it interesting for the long run. Introduce new options at higher levels, if it's a Idle game I'd like to be able to have it on while doing other stuff for weeks without feeling like I'm 'working' towards nothing. Some ideas could be investing in buildings in the village that will eventually get new people to town to give you new upgrade options/ways to expand your farm in different ways. Or being able to hire specialists to help you speed up different processes.
Interesting ideas. Yes, the game needs more content for higher levels, I'll work on it. The idea was to use this game as a base for a bigger one, but I'll update this one from time to time.
Well, you can buy upgrades with the money you earn after selling your harvest (you should start by fields and seeds). And don't forget to talk with the girls!
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So, umm. I go to town, and I didn't see the seed seller. I upgraded my tools and bought a new farm plot. And now I can't afford seeds, but it won't let me return to the farm. Normally you try to eliminate dead ends like this...
Hmmm if you can't afford the seeds, it should allows you to return to the farm.
Sorry, I'll check it. In the meanwhile, RELOAD the game and you will appear at the farm.
Maybe. If I see an easy way to do it, I'll try, but you don't spend so much time at the village, and you'll get just one harvest of every field... not so useful, I think.
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Hmm, I guess it would be helpful if the water bar to the side of the field wouldn't tick down when the crop is already at 100%. Most of my running arouns is due to not being able to harvest quick enough for the irigation to be actually helpful.
Yeah, it's true... but I'm not going to implement divorce ;)
If Dana was so easy for you, let's reset and try with Brenda or even Janet.
Think on it as a dificulty level. I want to put a badge on each of her, if kong allows me (please rate it high, to make it possible!). Hmmm but maybe I should warn it...
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Look, when I go to town to talk to a labourer, I want to hire them at substandard wages to work in the fields, not bloody marry them!
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Yeah definitely missing an Auto Irrigation System (probably Idle-Mode where your character does everything 50% slower, but he does also does the irrigation)
From the fields? You can do it by plowing it again (so you can plant a diferent crop).
Click on the button that appears at the corner of the field when the mouse is over it.
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Hmm, do I marry the mayors daughter to gain power, marry the chicken breeder for free chickens and chicken produce, or marry the laborer for free work...
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Great Idle game! I definitely think that you could add a walking speed upgrade, and maybe upgrades to irrigation (automatic or lasts longer). Adding animals sounds like a great idea!
Walking speed upgrade! I'll do, thank you.
About irrigation, it cannot be automatic (I want it as an active action of the player) but lasting longer when upgrading could be ok.
for irrigating? hummm... I'm not sure. The idea was that if you want to take advantage for playing active (not idle) then you must be really active, clicking there and there... not just setting a queue and going to another window for a while.
But that's for this type of game, I note your idea for a possible sequel.
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About workers, I was thinking you could make two versions: A cheap but temporary aid and an initially expensive but permanent son/daughter.
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I'm still not sure how this is an idle game, since I'm clicking all the time. I'd like to be able to buy some automatic irrigation. I'm also disappointed that the Laborer in town wasn't someone I can hire. I hope the purpose of marriage is to have kids who can work on the farm as free labor. ;) That said, I enjoyed my play.
Haha :) the idea was that you can play idle, but also actively if you like it more.
Several workers at once is on the road-map, and yes, primary purpose of mariage was to have free workers (your wife and sons), but is not implemented yet. Probably it will go in a sequel.
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I wouldn't mind if the two little black bars (one with money, and one with seeds/compost/tools) were able to be minimized. That way, I could see the whole house that I spent a pretty penny buying! :)
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Damn nice game so far. Some use for EXP and skill level would be nice though. get to know to villagers seems to take too long in relation to get money and "win" the game. Excuse my bad english! xD You're doing well! I need more content so keep updating :D
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A well put together game, out of what exists I would say the biggest issue is you can obtain all the upgrades you will ever reasonably need and more money than you could possibly use well before you can finish interacting with any of the town girls. I think either the money accumulation needs to be slower, there needs to be more to purchase, or the number of times needed to talk with them needs to be a good deal less.
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Very good game wish that you could buy upgrades for your farm like maybe a auto irrigation system for your fields and maybe make so that you can also buy animals too
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Something i forgot it really needed a .."Story" becuase players will get bored from time to time and Quest or Missions
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Really great game. but something is missing ohh yeah since its being judge maybe you should add these 1.zoom in and out 2.more fields 3.how about hunting animals 4.workers (usefull if you do no.3) and now still thinking.
Thanks for your ideas. I'm thinking on a upgraded version and some of them (workers, for example) are on the road-map.
A zoom feature will be useful? I'll think on it.