It's a special fertilizer (now there are two types: for growing flowers, or to speed up crops), and it's autimatically used when you return to the farm.
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Gotta say I agree, DracosBlackwing. I've been messing around with ways to get water to last, and it'd be great to have a little more control over irrigation via game mechanics.
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On the watering concepts, maybe as ab aspect of prosperity, consider adding in *actual* irrigation... waterways that slowly feed water to your plants. These could also be upgraded or upgradeable. If that seems too extreme, perhaps add in a skill that increases the time irrigation lasts? It often seems that by the time two crops have grown, I have to do it again.
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It might not be a bad plan to change the signpost to be a little more obvious, like a sign saying "Market" with an arrow, or something of the sort.
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Somebody else asked and I don't see an answer. How do I go to the village? I think I would like this game if I could get past this stuff.
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Great game, I just wish that there was a ultra-low graphics mode, e.g. no display, or, possibly, on startup have it calculate how many crops you would have farmed since you shut down the game and then give you a percentage of that number.
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@exportforce what level is tools at? the actual harvesting speed bonus is harvest_speed + tools, so it's possible that tools has turned it into a drop in the ocean.
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could you make it so that every level of wheat increases the amount of feed gained. (if you factor it as "(1+(1/3)*x)*((x+1)*(x+2)/2)"(variation of the formula for the 'block' count of triangle_based_pyramids) then the first two levels should still give their original amounts, but the gain shouldn't snowball out of control)
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Am I stuck with the same crops or is there a way to switch them? I have been looking everywhere on the internet. I need wheat and most of my fields are low level crops
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yeah, the levels leaderboard got pretty messed up by exploits. Hoping Junjo's been able to patch up all the holes. I have hopes of making it to the last page of the all time level ranks someday. That, at least, still seems possible to do. :)
The problem is that, once the player have been used a exploit to take such a big advantage, I cannot take him back, even if I've already patched the hole... :(
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Please inform me how someone could possibly be level 53,000 in this game? They are obviously hacking or using some kind of cheat.
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Should the Skill "Harvesting" give me faster harvesting? If yes, it seems to not work for me... He still autoharvests with the same speed from 30 to 60% :/
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Very cool idea for an idle game, I like it.
I would like the wife to be more effective in the beginning though. She's really hard to level up, and having to get 10 levels just to increase her egg gathering by 13%... it's super grinding.
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I disagree with the suggestion to add % flower for each seed upgrade, unless it was something as insignificant as the number of stars on your seed (i.e., potato 1 star has 16% & 2 star has 17%). The entire point of the compost / tools upgrades are to speed up your harvest, so if you're harvesting a decent speed, the flower creation is simply and elegantly balanced at a flat percentage. Admittedly, my wife is only 171, but I would think any drop off in level speed for the wife would be fixed by changing her XP requirement, not changing the number of flowers generated.
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Thanks Anorhi! And boy, can these ladies water! Janet cries on the crops every time I go to village and talk to Brenda...
multiplayer... what a BIG word... sadly, it involves to mantain a good server, and I fear that my anti-hacking skills are not enough yet to deal with the potential problems :(
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so there's one other thing you should take a look at as a suggestion. It's the money, I've noticed that you're actually adding a decimal place. like right now i supposedly have farmed 517,324,800 which is in the millions but once i get another decimal place, then the game recognizes it's a million with the M only it's actually in the billions. you may want to check that out to make sure that you're getting the upgrade costs to match up with your players income as well as if the crop scaling is doing what you actually want it to do.
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Idea just came to me that it would be nice you could upgrade at the town without going to the town. Would make the game much more playable and would allow you to not have to leave the action. Also we need more plots!
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I'd really like to see an easier way to buy multiple tools or fertilizer... I had the game running over the weekend and I came back to 40k Million. Taking along time to spend it :(
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@mmcadory : Junjo said the fields have priority rankings in the programming. (In order: top right, top left, bottom right, bottom left) So if a high priority field becomes available, your farmer will run over to it the first chance he gets. Once you see how the priorities work, you get use to it and can even make use of it sometimes.
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there are some issues where if a planting task or harvesting tas is interrupted they are not resumed if another field reaches 100%. Sometimes these interrupted tasks require manual intervention to overcome. Not sure if by design or bug.
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This is a very nice idle game. However, it could be improved by adding a real-time metric that measures and displays the rate of units harvested per unit of time. This would allow you to see how many units you're harvesting when idle versus when active, and you'd be able to see the harvest speed increases after each upgrade. Other idle games have this feature, such as Idleplex and Idle Mine. Thanks!
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I think it would be great if you also can upgrade the fence to impress the girls more.
Also it will look a lot nicer when there´s a stone house AND a stone fence.
Press + if you are with me. :D
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New suggestions: 1.The special flower compost. It would be nice if the flower compost had one additional effect: +100 % to the normal compost rating while it lasts.
2. Enhance the probability of flowers by the seed level. For each seed level bought (not used) the chance for flowers enhance by 1%.
Say + if you like.
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Ok, the messages are bugged to helllllll... Going off of what I said here; "OK... I'd like to point out first of all, holy crap. You are an amazing game maker. You listen to your players and fix/rebalance where needed. t really happen at 5 eggs a click. Please and thank yooooou~" It should have really said, at the end, What I think needs to be implemented next would be a simple x10 for the eggs. Cause as I type this i'm sitting at 3k(+) eggs and clicking on them for the lunch bonus isnt really happening at 5 eggs a click. (Hope the comment goes through completed this time and not chopped off.