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You dont know how much i love this game i like at the start you can customize and your armor shows in some pixle games your armor. the creators did awesome
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"Milgram Heroes" as I like to call this game lovingly. It is easy to play, hard to master. An addiction management game par excellece. An outstanding frustration endurance trainer. A grinder so merciless and at the same time so cheerful and colorful, you just have to love it. And lets not forget the mostly helpful people in there. All in all, I like it quite a bit :)
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Reasonably well-balanced full grind game. Not much to complain about other than the exceptionally annoying pet/accessory RnG hell.
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If you like games where you have to grind and do the same thing over and over and over and ... in the hopes that you get lucky enough to be able to get what you need to advance then you'll enjoy this game. I like it. The community is pretty cool too.
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Here's a little analyses of the game from a mostly f2p players perspective over 9 months of playtime, playing very efficiently every day.
If any of you new players expect to be top tier as f2p run away now. It is impossible even at maximum efficiency due to the limited time between new tier/content release. You have to p2w if you want to be full endgame.
With that being said...
Hope I can save at least a few people from 8-12 months of f2p torture just to realize your dreams of becoming a desirable endgame player are shrouded by your bank pin.
However, People who can look past "gear" and "playtime" will have a much more enjoyable experience.
Finally, if the game wasn't so greedily developed I'd happily drop it a 5 star, but I have to say... I feel a little underappreciated even being a light p2w and a long time player.
And just to clarify by "Light" I mean over $150.
(Note: Ratings based by mostly f2p)
General Gameplay - 3.5/5
Playtime - 1/5
Community 4/5 - 5/5 with Discord
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So, witha "50% Capture Rate" daily bonus, after running 7 Heroic Raids, 6 Heroic Dungeons and a few gauntlets, I got... not a single chance to capture a familiar. Pretty sure I get better capture rates on days where it IS NOT the bonus.
You know, even with the "50% capture" BS, 50% times 0 still equals 0. Not cool.
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It would be interesting if when your main character reach certain milestones (lvl 35, 70, 105, 195(This is open to debate)) or so you'd get a (second,third,fourth etc.) character but you'd have to level that character up from level 1. It would provide an interesting alternative option for players who don't want to just go around trying to friend overpowered players and using them in dungeons.
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Can we get 4 people to go into dungeons at a time? I can only have 1 dps, one tank, and one SUUUUPER squishy healer.
Having 4 people would both be OP and would balance it wout a bit more, having it be able to have a dps, a tank, a healer, and one of the past 3 options.