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The Energy system, coupled with the random chance to have a random chance to catch a thing, will be the death of this game. The gameplay is fun. The systems are infuriating.
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Fantastic game ruined by an abusive energy system, if you want the game to attract more people you will have to lower the energy consumption, at the rate it is now you can play 20 minutes a day at best, and I'm sure most people will forget about this game after a week if they cant play more than that... It's sad really could of been a great game...
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Just read the comments and saw it is energy based... bye bye, i'm not even trying this bullshit. You guys gotta learn that to make a game last, or you make a really good game or stop doing the same mistakes as other games did, using this pay to win system and pay to play acctually.
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To start this game has great potential. That said a few changes are needed. Being able to replay levels for items and gold. Add the ability to defend as to take less damage and give a chance to save for ability use like healing. The healing pots cannot be used sometimes, I believe that is a glitch though. If no replay of levels then make it so your gold is not spent when failing to get a pet. Also remember devs that we here at Kongregate love to support the devs but it should not be a play to win game, getting things like pets or wings and even energy(when you get more by waiting) encourage people to spend since they get the needed stuff in game. When you turn it around though it makes it less popular in the long run. Great game to start and a few changes would make it better and still get you the money you so desire and deserve for making a good game.
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I don´t understand why would you need a chance to get a familiar to join you only to have a chance if you pay him... So it´s a chance of a chance... it don´t have any sense
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The energy system is a bit too heavy... i mean 25 energy for medium and 50 for hard dungeon its way too much only play twice and you done. I would reduce drop rate a bit and reduce energy used x5 or something... Give people the chance to play your game! ;)
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Having a very small chance to try and capture creatures in the first place, a measly 10-30% chance for xxxx amount of gold seems very greedy by the developers. It appears that this will be a "pay to win" type of title.
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I've only been playing this for about 2 minutes and I already love it.
I love the retro look and play of it. I eagerly look forward to seeing what happens with this game.
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A few observations- while I like the gameplay and the pace overall, I'm not thrilled with the drops since they don't seem to do much either way. Maybe that changes at higher levels, but it sort of feels like my character will be the same cookie cutter mold no matter what I do.