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Realistic suggestion how to fix the problem. be able to choose the rune of your choice for 20% more fragment cost. OR exchanging gives half the fragment price back. there, just fixed your game.
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I may as well pick smoking back up. Oh btw devs, tell me if by equipping a rune, i can no longer exchange it. That's actually a crucial piece of information when a legend rune takes a month of effort/grind to get.
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Because it legit turns into auto battle ever single battle while I do something else, so the amount of grind/effort for a potential "meh that's cool" moment, LATEgame, the ratio is abysmal. I realize this is just going to get downvoted by the wallet warriors and the mid game addicts. I was the exact same way, I was legit telling all my friends how cool this game was and how it is "the best flash game I've ever played" admittedly it was a fun ride until a point, then you hit a wall and realize clicking "auto battle" and reading reddit, and having to be attentive to a game so don't DC for about a half hour-40 minutes of your day EVERY day isn't all that fun.
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game honestly becomes such a disgusting addiction/chore to play. 900 TS and done with it. grind for a month or so to get a crappy legend rune you don't want so i'm supposed to what? regrind another month for it to potentially happen again and MAYBE roll a decent rune after like... a quarter of a year? no thanks. the dev treats this game like it's some epic AAA RPG like WoW. dude it's a flash game, get over yourself. Rune system ruined it for me. the #1 spot always goes to the whales of the server, so the ONLY when to get legend is to get/grind 10k points every week for about a month. sorry I can't wait that long when it's the only thing keeping my interest when the rest of the game went stagnant.
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Fun game but very bad pricing on premium items - pure RNG - makes the game un-fun. Basically success depends on extreme luck. Needs to be fixed before game is playable beyond day 3.
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You'd think 20% would be close to a 1-in-5 shot of getting a familiar, but I can go through dozens of rolls on the same creature (and others in between!) without having anyone join me. It's getting a bit silly.
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The PvP coins trading option is a good idea in principle, but the price for a silver coin is just wrong. If I want to buy a skill point with bronze coins, I will need a bit more than 250 000 of them. Even if I am very optimistic, I don't get 250 per day. Which means it would take more than 1000 days just for one skill point. When you know you get one free skill point every ten days, this is just not comparable. For the price of gold coins (50 silver for a gold), I think it is a bit too much, but I let you judge.
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>>Player: "You don't want to join me? But you said I was cool!" Monster: "I said I thought you were cool but meh. I'll take the gold anyway."
They act like ex-girlfriends
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To everyone that doesn't want to wait for the app there's a browser called puffin that let's you play web games on your phone
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Im not able to be active enough to keep friends who can run hard + r2. Hyper Shards are just seemingly near unnatainable for me atm especially as a f2p player who cant spam raids/trails . Would be great to have them as a craftable commodity.
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like si te gusta el dislike y si te gusta el dislike dame like y si te gsutassasfsdaasdf (ERROR) Internet explorer corporation TM
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hey guess what that comment is a joke, I know what ur thinking "HOLY SHIT REALLY? I FELT SORRY FOR YOU AD UR ROBLOX ACCOUNT FAM"
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Eh, pretty standard overpriced PTW game. Not worth my time except for the achievement, and DEFINITELY not worth anybody's IRL money.
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about 1/3 of the time the game is a black field upon startup. I can still my avatar box and click it for stats as well as see guilds and such.
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I suggest that everytime a player fails to persuade a Familiar, increase the chance to successfully persaude that same creature by 1%, that way grinding will actually feel more progressive and much more enjoyable for players.
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Since it's pretty clear your not going to get rid of the energy system maybe you could give us more energy per level or have a higher maximum amount of energy, shards, tickets and tokens.