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Listen. I realize you want to make money in this game; and not 'in game' money either. But you need to unclench your grip a bit. Let people actually have a chance to get familiars without grinding for weeks. Either get rid of or reduce the cost to actually play the game; putting in any kind of energy system is bad. You're is nigh on mindless. And put a few things in the shop that DON'T require people to spend real money to get. Right now, as fun as this is, it's just not really going anywhere.
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I have so many bronze coins, and barely any silver or gold coins. There NEEDS to be some sort of trading system (ex. 20 bronze coins=1 silver coin 20 silver coins=1 gold coin etc.)
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Never gona RNG ya up! Never gona Astaroth ya down! Never gona stop raid'n! never gona turn around and Curse you! (Bit Heroes Rick Rolled Song :D)
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If you dc from the server via shockwave crash or something along those lines in pvp, you should not always lose. I hope there is some way that it can auto determine who wins
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one day devs will finally understand that energy system is crappy, i don't throw you the stone , you aren't the first to do this frustracting system.
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Why the energy system? You've got ads and plenty of microtransactions to keep this funded. Pets, accessories, gear, keys, ect. Adding an energy system on top of that is just a ridiculously greedy.
It would be so much better if I could actually play the game when I want to.
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Excellent game and a lot of fun, the biggest downside of the game is the energy system. However it is kept nicely updated and gets new content constantly.
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Every time I go to the PVPtab, all the suggested guys are all always ofline for a few days. Is it possible to patch this up so that only the people who are online show up? It's always such a shame of spending 2 tickets for nothing ...
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kinda fun for the first 2 hours then you just run out of energy after 10 minutes and log off everytime. not really recommended if you are f2p
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I don't understand all these comments about the "crappy energy system" etc... You have enough energy + PvP ticket then Raid (further) to play enough time
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I have a suggesting regarding the capture of familiars. For common and rare familiars, if you fail to capture it, the next time you try the % chance should increase by 5%. For rare familiars, if you fail to capture it, the % chance should increase by 10%. Once you capture a familiar, the % chance resets to what it originally was. Currently, I feel that the capture of familiars, especially epics, makes the game too luck-based. I understand you want people to buy gems, but there should be viable alternatives otherwise.
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Potentially good game but energy system ruins it. Much more people would stay if it allows people to play twice more.
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or was it a temporary event? like every week there will be # familiars allowed? If yes then everyone gets a chance to dominate for a week and for the heroes that are in a disadventage, like in this instance me as a tank, I have to do it with the familiars I got and I should try to figure out what composition would be the best for me and since you can inspect players stats before battle will make planning your composition a lot easier but it will still depends on how many familiars are allowed, making the game more challenging and enjoyable. But if...
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the pvp should have stayed 5v5, now there is no any reason to go full stamina since there wont be enough fire power backing you up, I had a great time in pvp but it seems my time is over... and I am just playing this game for a week
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The pvp system is now so hardcore :/ I'm level 63, and i can't beat a damn pvp ! Because of my lamn pets and because my weapon is a staff
It needs to be modfied, i'm sad of it