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When buying bombs...if you buy 3 you only receive 1 in inventory. Also..Elite monsters should drop elite gear or something rarer than normal beasts. fun game all in all good to see a developer actually develop and progress the game!
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Health bars "disappearing" might be because if you scroll inside the game, the view window shifts slightly, bringing the health bars out of view. On the right there's a scroll bar too. For reference, a gif: tinyurl com roguefableii
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Suggestion: Decrease damage dealt by ice statue when you charge them. Just had my barbarian with 65 health killed in a single shot when I charged it from 5 spaces away.
Yeah there's something screwy with them. They should not be able to deal that sort of damage. I'll be looking into it. I've also been knocked back like 10 tiles by them a few times which should be impossible.
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How to save game? I've heard people talk about it but i froze in the Crypt and was wondering. Also, what game is the Crypt music from it is bugging me.
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Update: This occurs with every merchant I am now encountering on this run. Began on level 10 in The Crypt. I can use a skill trainer without issue.
Possibly fixed the merchant issue (was unable to replicate myself). Please let me know if it continues to occur. Also I believe music should now work and save as expected.
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Would be nice to get some skills that are effected the Range stat. Been trying to build a decent ranged Rogue attacker and it just doesnt seem that viable.
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Bug report: Music inconsistently remains off between runs, sometimes yes and sometimes no. In a run as a barbarian the second merchant I ran across results in the game freezing. I select view items and no screen pops up, I can move and play as normal, if I click on the merchant again the game freezes. Refreshing the page and continuing the save recreates the error consistently.
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While I do enjoy the game, is it possible to keep the sound settings after death? Kinda annoying to die, then get blasted with music lol
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Bug? I used my scroll of enchantment and tried to select my (regular) sword. Nothing happens, it won't accept my click. I ended up enchanting my axe instead.
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i've been playing for days and i can't beat this. it really is difficult for me. others have had success but I can't find it. I see a lot of comments still that are along the same lines. I'm wondering if maybe difficulty options could be implemented. This mode, as the base, could be normal with an additional easy and hard mode added with mods to enemies, drops, and treasure rarity and rates
Great suggestion. I'm not totally against the idea. It just might take awhile to get to. The biggest issue is with multiple difficulty settings I end up essentially having to balance 2-3 different games. Trying to get the balance 'just right' for the base difficulty is hard enough (and probably impossible to perfect). I'll think about it a bit, there might be some really easy tweaks that make the game easier and don't take forever to balance. I'd preferably like to get easier settings working simply by balancing the classes in such a way that some are easier and some (like the rogue) are basically a challenge mode for skilled players. Thanks for the feedback.
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Bugs :
- Rage : the text correctly shows Rage points ("Rage : x/5"), but the bar does not fill
- if you charge through a skeleton's remains, you stop on the remains
Hurr durr, can't believe I missed that bar thing lol. Will look at the charge, seems like it has quite a few issues. There's some scary messy code in charge since it breaks the standard turn order :p. Thanks for feedback.
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I have been testing the Rogue out a ton. The Spear seems to be the Wep of choice in my opinion. The extra range on it does wonders when stealthing up and going for that crit 1 shot kill. That being said, the best i have done with Rogue is around level 12/16. The class really needs a passive of some sort for his skill line up. Maybe some sort of 20% Evade any attack. The class only having 4 skills vs the other classes 6 makes it pretty poor.
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@Justin Wang123 : From my Barbarian game, I remember falling very low on HP a couple times, i.e: getting cornered by an orc warrior, or missing a finishing blow on a dangerous enemy. However, most of the time I was comfortable even though I never put any points in HP until I had maxed melee so yeah I think reducing hp could work.
Thanks! Yeah that mirrors my experience with him. Makes me more confident with dropping his hit points a bit. It will be interesting to see how weak we can make him hit point wise and how much of a boost his rage can take while maintaining balance. I'd love to see him as just this suicidal berzerker that if played well can be devastating but player has to be very careful not to die.
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Bug? If you buy an item you already have (say, buying a +1 longsword to improve your +1 longsword) it just disappears. Expensive mistake! Pretty sure the same thing'll happen if you buy the better one (buying a +3 to replace the +1)... it just disappears. I haven't tested it that way tho. Great game, love that you're constantly improving it!
Thanks for feedback! This is getting reworked in next update. Merchants will always have better items then the player currently has. It will auto sell your item say if your going from a +1 to a +2 long sword and just charge you the difference.
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Oh no! Crashed when talking to the trader on level 10! And I was doing so well! I might have made it to level 12 that game! *sobs quietly & vows to spend another three days getting back there*
Oh my, sorry about that. Please anytime a crash happens, right click -> inspect -> console and send me a shout or PM with the debug text that comes pouring out. Makes a big difference for finding the problem.
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"- Removed exploding drop walls from first level." - Encountered this still. died immediately. Womp.
I also see in the notes:
SHOP SELLING:
In response to lots of comments and issues with full inventories, the merchant will not buy items from you.
should this say "now"?
Hmmm I'll look into the walls. And yes lol should say now, durr that was the whole point of the post. Apparently I can't edit it now either. *edit* never mind, apparently I can just delete it and repost it. Thanks for catching that.
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The rogue is still almost unplayable. You pretty much have to pour all your skill points into stealth in order to survive (and still it is possible for monsters to notice you from 5+ tiles), meaning that you're stuck with EP good enough for 1-2 attacks and very low damage. Stealth critical itself isn't enough to 1-hit most enemies as the dagger has very low base damage. Poison is nice addition to dagger, but when there are lots of enemies, hit and run-tactics does not work.
You've said 'almost' unplayable so we're making progress Huzaa!. He still needs two more talents so there's room there for improvement. I've also changed his starting weapon to a spear which has a higher base attack and lets you attack with one less tile to sneak up on him. I definitely want to keep the rogue hard to play. I'm looking for ways to fill those last two talent slots without just turning him into another combat machine. I've spoken through email with a very helpful fellow designer who has beat the game with rogue and he said he was often times clearing only 1/4 of some floors. This is what I'd eventually like him to move towards. Part of this may require some alternative way for him to collect exp that doesn't encourage him to kill everything. Thanks for your feedback! Every bit helps.
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@Lorinsilver: what I did was skip power strike and choose Charge: as 1st talent, put a few points in Focus then all on Melee. 2nd talent: Berserk. The idea is to charge ranged enemies, then cast Berserk and deal with the melee enemies. Might be useful to cast Berserk right before you charge against a group or a powerful enemy. I beat the game using just those 2 skills. Always remember using the environment to your advantage, tactics have a huge impact in this game (Which I love).
Congrats :) Neat build you describe above. I think balance for the barbarian will just slowly go in the direction of reducing his hit points and defenses while possibly giving boosts to some of his offensive abilities. I'd like him to really be differentiated from the warrior who may eventually be renamed knight to denote his armor focus. I want barb to be the 'risky' character where you're rewarded for just barreling into groups of enemies. Pretty much what you've described above is what I'm aiming for :). Let me know if you think a small decrease to his hit points would have still left the game winnable, while giving it a bit more challenge.
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The barbarian looks just like a stronger version of the warrior.
More competitive IMO with this rage mechanic in exchange for some inconsecuential talent like Heavy Hands
Heavy hands was removed. I'd like to keep buffing up the warriors defensiveness so that we get warrior=defensive melee and barbarian = offensive melee.
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Okay, played with the Barbarian five times now. I definitely need to find a good strategy for him, since I haven't gotten past level 5 yet.
A few comments: his rage doesn't seem to have much of an impact; so far it adds a point of damage, maybe two... for a very short time. I would definitely extend the time rage lasts. Even at double that time when you spend a talent point (and have 8 melee), that seems "okay". By the way, it's possible that you just kill a monster, and the rage counter goes from 5/5 to 4/5 immediately. How about your Maximum Rage would go up with your Melee percentage (like damage)?
Gonna give him one more try before I get back to work.
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Game crashed when I tried to shift (or ctrl) click a stask of darts in my inventory while trading. It would be nice to have an option to sell whole stack.
Will look into the crash. Stack selling would be nice, I was trying to avoid having additional buttons on the interface but ctrl/shift click sounds like a good, standardized way to handle that. Thanks!
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I tried out the barbarian, and after three try I reached floor 13 and died (I'm not good in close combat)
the rage system need more impact to the gameplay, it was hard to feel what it does. Maybe bigger stack size, and some damage reduction based on how full it is.
Thanks for feedback. Gonna let barbarian comments pile up a bit before I make any sweeping changes so that I can get a good feel for the general consensus on him. I'm probably planning to reduce his hitpoints and as you've mentioned boost the rage so that he plays significantly different then the more tanky cautious warrior.
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Im 90% sure that health bar disappearing is related to the fact that you can "scroll" the screen a small amount. Its not enough to remove any information other than the top line, but that is where a bunch of important info is stored. Im using safari.
The problem is not fixed in this current version
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I was playing with the new tweaked Warrior, which has that useless sword in the beginning. Lvll 5-ish I believe. Found a wishing well. What should I wish for? I want my hatchet back!! And bingo a +2 Hatchet appears. Next corner, exploding wall, angry mob, took it back :( All hail the RND gods..
Aww poor sword, I even boosted its stats. It wants to be a real boy too! And yes the great RND god is a fickle and chaotic deity who dishes out gifts and punishments in ways mere mortals cannot comprehend.
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It's rare to see a developer so invested in a game; replying to comments and making adjustments as he sees fit. Great game, great developer - thank you!
It saves each time you descend a level so if you leave the page and come back there is a continue button. I'm working on implementing a save and quit button to save you in the exact spot. If you mean save to reload upon death then that doesn't exit, permadeath is core to the design of this game (and all roguelikes).
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either necro is really strong or the rest is really weak. couldn't get further than a few levels on all classes, except necro where everything was a breeze with the life spike ability. overall a nice game. "Crawl lite" kind of feeling
Crawl... but I don't have 8 hours is what I was going for. I'm not suuper concerned with the classes being balanced. I'd rather they each play differently. Some can be easier for beginners, others can be for experienced players. That being said poor mr necro is probably going to be nerfed soon after it was demonstrated to me how you can literally have infinite energy and life with life spike + canni. Thanks for feedback!
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This is probably one of the best flash Rogue-likes I've played, however, I do have a few ideas and concerns.
1) I like the idea of having little inventory space, but I sure would like to be able to sell, and/or drop items from my inventory.
2) I've seen this one mentioned before, but I'd like to see more end game content, perhaps points you get for beating a run that could be spent toggleable changes to game mechanics. ie, Spending a few points would give you the ability to increase spawn rates for enemies, or increase the chance of a certain level
3) This one's just a little nitpicky, and goes along with my first, in the way of inventory management, but I sure would like the ability to change the order of my activated talents. Same goes for weapons. Sometimes you get darts and then a melee weapon, and once the darts are gone, you just have empty space until you get another item.
For me, inventory management is important :P
Thanks again for the game, and I hope my feedback helps.
LOL, berserk + you standing on vines + he rolled an actual crit on top of his berserk? Your welcome, that ones being hanging around since the first game as was mentioned.
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Remember me? Probably not. Back in Rogue Fable 1, I confirmed your thing about firefox long while back, Jan 18th, 2016, to be exact. I'm glad to see you finally made a second game!
Haha I've probably filed you away in that locked part of my mind where I put all the hellish memories of bug fixing and crash reports :P Hope you enjoy the sequel!
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As an one life game, this game rely too much on luck.
Lack of talent pt / correct skill book can kill a lot.
not to mention no way survive a group of imps ambush.
Balance is still being worked on so I agree there's always room for improvement. That being said I can get to level 8-9 in almost every run and after that I've got maybe a 50/50 chance of winning depending on focus. I've also spoken to other people who have won with every class (sometimes multiple times). Its all just about figuring out every... single.. little... trick and exploit. Every possible advantage you can take must be learned.
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Also possible bug: I think i received lethal damage from a fireball (the shoot in direction huge aoe one), but on the same turn the fireball exploded and may or may not have killed me I killed an enemy so leveled up,taking no damage from it- probably.
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Bug: if there are coins immediately next to you, and in a line from that an item to pick up, if you click the item you move to the coins and pick up the item, regardless of how far away that item is
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As in the *Hack games, could it be possible to sell unwanted items with the trader than have them clutter up your inventory. There are cases when you run out of space and you can't get the thing you want. I've been playing this game instead of sleeping. Chance of winning: low. Chance of being tired again tomorrow: very high.
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Some visibility issues: Slimes under water are invisible and necromancer's poison clouds often make it very hard to spot enemies under it.
Thanks for letting me know. Slimes might need to have their graphic modified (blue on blue was a baaaad idea given the volume of water in sewers). I'll just make poison cloud a 'bit' more transparent.
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I've played several times - just finished it for the first time! ;-)
Wouldn’t call it easy game – but challenge level is acceptable.
I got special weapon (StormChopper), but only one time in all my games.
With such rarity - I assume that most of the players doesn’t even know that special weapons exist in the game. Maybe you can change the chances of rare item drop?
LOL but that's the whole point of rare drops. I just found a ring of reflection for the first time while running the barbarian down to make sure he's actually winnable and I've being playing this game for months. There are actually quite a few very rare items to find.