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I am a little disappointed in the fact that when you die you cannot continue from the last save point.....worked three days on a character only to be surrounded and killed in one turn
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Please get rid of the re-spawn feature, it's extremely unfair, so often I am at the end of a level and get ganked by 5-6 re-spawn gang near the stairs. Either get rid of it or lower the spawn rate considerably, makes the game harder then needs to be, which is already pretty damn hard.
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the respawning mechanics are weird - after I clear a level, I quickly run around to find a health regen circle or something and then BOOM I get attacked by creatures that were definitely not there cause I killed them all! Is this a feature?
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I do't get it this rat is showing a 25% spot chance but clearly I'm being aggroe'd!!! How does this stealth/sneak past an enemy thing work?
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The ice stage is the hardest stage. The lava stage can be easily win by getting flight ability items and you can easily make enemies kill themselves by snipe on fireballs fire elementals spiting or just make enemies on the way on trail of fire orb. But ice stage's enemies who have ice shooting ability also have ice bomb which blocks from transpassing. Combining those two are really hard. Also the cold gauge forces find campfire which also can be frustrating when there's statue nearby
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I see the load button, but if I quit the browser then come back later, it's not there. I do have cookies enabled for Kong.
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How do I get a previously saved game to load? If I play today, quit and save, then come back tomorrow, my game is gone. How do I fix that?
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Note - though you note you can't find a book pre level 4, I literally had a Book of the Rogue and Book of Necromancy in the starting room of a ranger run. Just a heads up. :P
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Fun and well made game. I like the loyalty to the classic concepts, but no permanent progress is a little bit of a dated concept for good reason. I would at least appreciate high scores, if not some kind of incremental permanent bonus for spending hours delving only to be killed in a mundane fashion.
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Ehhh, my playthrough as a rogue showed how much unbalanced the lava level is, atleast there is no way a rogue can skip it without spawning with the goblet at its side. The towers can spot you very easily and there is no way you can avoid the eel's damage since even casting evade they don't forget about you. And i thought Ice cave was hard, hahah stupid me.
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With the very first step in level 15 I took, 6! lava eels ambushed me, instant death. I had no time to do anything, just one turn-kill. My health was almost full, I guess I have to keep it maxed before entering a new level... Still, that sucked A LOT.
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Ring of reflection, shield of reflection and weapon shield also doesn't stack with each other. PLEASE be more clear with the limitations!!!!
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I wanna leave some tips I have found neat:
Abuse terrain u can crit from there easily without sneak attack (stacked does more).
Barbarian charging sneak attack does tons of damage even if you arent close... Charge cleave anyone?.
Oil is not only meant for fire damage guys fire mage can summon those and that creates area of free crits plus the best is the sliding when hitting with melee you get free hits most times as enemies slide on it.
careful to dont get into it and ganked by both sides or that will hapeen to you too, a blink scroll helped me out of it, place it well
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I have enjoyed this game and tried other classes, so far necro does have an edge but not only because of the heal (stacking but lil damage) and easier mana handling but the real deal of him is that poison bomb if placed well and kitting it does the job alone. tip also waiting turns instead of chasing can help those kites vs ranged enemies on corners.
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Just get lucky and finished that damned Ice Level, didn't spawn with multiple cages, pillars and bears does wonders to your health
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I like it, it's fun, I just wish it was more balanced. For the life of me I can't understand how a melee character is supposed to do anything.