Under rating threshold (hideshow)
Okay I got to floor 13 and tried to go back to 12 and got a black screen. I had to refresh the game to continue on floor 13. I tried several times to go back to 12 with the same result. Same thing happened with floor 14. I don't know if it continued beyond that since I died on 14. I'm using FF browser. The game had been up for a few hours, so it probably bridged your update. I really needed to go back upstairs because the mobs were like 3 levels higher than I was LOL and they were toasting my buns with fire spells.
Alright, thanks for letting me know, will be trying again tomorrow to fix this issue. I might just have to try rewriting the whole level save/load stuff from scratch and hope that flushes it out. Its tough trying to fix a bug that I can't actually replicate so I'll just keep posting updates and I hope people will keep posting crashes and eventually I hope to catch it. Thanks for your patience.
It saves every time you descend a level so if you come back after closing the page, there will be a continue button on main menu. Someone mentioned an actual quit + save button to save you in the exact spot you want so I'll add that with the next update.
Nope, when I had it in what I found is during testing people would just sell all their items, buy the items they wanted and essentially end up with the same inventory with every play through. I feel like that removes a lot of the randomness from the game, so I removed it. For future projects with larger, longer game lengths I'll definitely add it back in, but for this game I wanted to keep everything tightly focused. The focus is suppose to be on tactical combat again random encounters with random resources and I felt like selling diminished this a lot.
Oh god seriously lol? I can try it but my keyboard has a pretty big offset between the rows. You don't think that's going to be insanely weird? I mean I appreciate the suggestion though cause again, I don't even have a numpad on my main keyboard so I understand the problem. I could always just have an option for two different keyboard configs, that might be best of both worlds.
Couple questions (trying to track this bug down). #1 Did you start the game earlier than 12 minutes ago when I released an update. #2 Had your previously visited the level you were descending to. #3 What browser are you using. Thanks for your help!
Under rating threshold (hideshow)
Just an update: I've been spending the last few days really trying to figure out whats up with this crash on the stairs bug since I can't seem to replicate it on my side. I'm not sure if its just insanely rare or if its somehow related to peoples systems/browser. Anyone who gets a stair crash please contact me by PM with the console output and your browser. I really want to get this fixed, I know how frustrating it is to crash in the middle of a good run.
I'm planning on using the same base combat engine in my next game and expanding it into a proper RPG without the permadeath and random dungeon generation. In an expanded game like that I totally agree crafting would be good and I'm planning on implementing some sort of system. But for this game, I want it to remain tightly focused on combat with as little bloat as possible.
Working on fixing this issue, what browser are you using if you don't mind me asking? The defining design goal of this project was to compress DCSS into an hour, so yeah its basically removing all the tedious bullshit and trying to retain the essential experience.
Heavily influenced by DCSS :). Really the core idea I wanted to do with this game was to capture the feel of DCSS but in a form that doesn't take me 8 hours to play through.
Under rating threshold (hideshow)
I started on the first floor as a fire mage, (this is my first time playing so this may not be a bug) I killed a few enemies, got halfway through the dungeon. I shot some fire mushrooms then killed a goblin archer. I could not move after these actions. Like I said above not sure if this is a bug or not but just wanted to comment on it.
Thanks for letting me know. I'll likely be contacting you at same point by PM. This appears to be a bug that some tiny fraction of people are getting. Fire always seems to lock up their game. I'll make some changes and contact you if you don't mind since I can't replicate this on my side. What browser are you using?
WASD doesn't allow for diagonal movement is the issue. I'd have to redesign the entire game to not use diagonal movement if I wanted to go with WASD (like cardinal quest does). Otherwise numpad is basically the standard in the major roguelikes. I know its kind of a pain (personally I have a whole second keyboard since my main one doesn't have a numpad). Its something I'll think about next time I start designing a roguelike.
Under rating threshold (hideshow)
enjoying the game. ive never been very good at roguelikes, so hard to judge difficulty, but 5-10% easier would suit me. Two features to check out:
1) I cleverly dodged a fireball so it would hit enemies behind me and ended up with a mob of health "nam/18", which wandered around just fine, but when i changed floors and returned, display went black, so reload required/game over.
2) Also got stuck on a new level behind a gate needing key, with no key, due to pit trap. that could be intended game play, but losing to lack of key is not satisfying.
Under rating threshold (hideshow)
Of course. Another bug. I found awesome item on a floor, I was also low on food, but I found merchant and bought food. It was going too well, so obviously last enemy on floor (I even had helm of telepathy), goblin bomber glitches out. When he dies smoke tile animates forever and it's impossible to move. When I reloaded I got thrown into previous level before I descended, and I died out of hunger. Screw this game 1/5.
Under rating threshold (hideshow)
So about this hunger mechanic, I understand your rationale from the feedback you gave Razdon, that being said, not a fan at all of it. In your rationale you said that merchants carry food, if that's the case, then where are the merchants? I have not found a single one and had to waste numerous turns just popping pots and shrooms to stay alive. If the merchants are random (and I assume they are) and there is a very low chance for food to drop, this puts a massive strain on your resources and severely lowers your chance of survival (like with what happened with me.
Other than this mechanic and the sudden rapid increases in level difficulty (also assuming this is random) this is a very fun game.
I love to hear feedback that isn't just 'x sucks' so thanks for the great breakdown and explanation of your thoughts. I've added a guaranteed food drop on level 4 which I'm hoping is enough to take an edge of those times when no food drops and the merchants spawn deeper than normal. Please let me know how this goes and any other feedback/suggestions.
Under rating threshold (hideshow)
kinda boring if u wanna do well and kinda tough if you want to clear/explore every room on every floor I can't play typical style so unfortunately games not fun for me. I don't mind the hunger thing so much I'd rather have auto heal at x amount or x% of health and not take a turn but i guess that's part of the challenge that I don't find enjoyable is constantly having to check your health after every fight.
Under rating threshold (hideshow)
I ran into a bug: I went down a level, threw some fireballs, then went up to run away and heal. Now game crashes if I try to go down again.
Under rating threshold (hideshow)
Tips, continued: 5) Pay attention to your experience bar! Your life and energy are fully restored when you level up, so if you’re going to level up soon, you can be more liberal with spending energy points, and more conservative about using recovery items.
6) Learn how your character sheet works! Skill points boost your damage by +5%. This is applied to your base damage, and then rounded up. This means that if you have darts that do 5 damage, and you put just 1 point into ranged damage (+5% damage), then your darts will do 6 damage. But it will take several more points to get from 6 to 7 damage… (math note --- it takes a +25% bonus on base damage of 5 to get it to 6.25 damage, which would then round up to 7 damage).
Under rating threshold (hideshow)
A few tips from a veteran Rogue Fable II newbie:
1) Be lucky! The easiest way to have a nice game is to get sweet items early.
2) Survive until you get lucky! There could be a nice item right around the corner. No matter how screwed you are, just make it to the next room and you never know what you might find.
3) Pay attention to everything! The interface is intuitive but there's lots of little tricks you might not realize unless you're alert. For instance, an unaware foe is auto-crit by attacks even at range - taking double damage. A foe also takes double damage if it's on 'unstable' terrain (water, vines, bones). Needless to say, be careful not to take hits while you're on unstable terrain.
4) The stairs are your friend! Foes won't follow you up or down stairs, so it's a good way to get time to use recovery items (and if you return, the foes will be 'unaware' at first --- see above about double damage).
Under rating threshold (hideshow)
Don't like games that I can die from hunger in ... being a single player game, is it so bad to let players grind if that's how they choose to play?
skills are have 1-6 as there hotkeys. I'll try to think about an elegant way to implement item hotkeys since your item inventory reorders itself a lot. Any suggestions are appreciated.
Under rating threshold (hideshow)
Hm, I just went down the stairs, took a few steps. Something to the north exploded, but now I can't click on anything anymore (not the ground, nor my weapon or mushrooms). The only things I can click on are the C-button and E-button (last one says there are monsters nearby). Has anybody else had this problem?
Under rating threshold (hideshow)
hmm, is it just me who is bad lucky or have those bookshelve been removed since last patch? cant seem to find a single one now o.o
Under rating threshold (hideshow)
once i opened a big door with lots of monsters and i was just "OMG WHAT AM I GOING TO DO!!!" the i just killed the all xD REVERSE BABy #DumbWaysToLive
Under rating threshold (hideshow)
passives don't work, mental fortitude never give the energy points even with the required skill level. spawning into rooms with ambushes is difficult to deal with especially on the first floor. it would be nice if there was an indicator for total bonus stats from items.
Under rating threshold (hideshow)
The auto explore feature is nice. Hope to see more classes in the future and maybe something that will keep us from wanting to play over and over.
That 6th blank spot on the menu is waiting for a 6th class so that should be filled once I can figure something interesting out. I'd like to do something that isn't just a variation on the existing ones, so I'm hesitant to just fill it with something simple. Not sure that I can help you with the second problem, though I'll take it as a complement! Thanks for your feedback!
Under rating threshold (hideshow)
Ok had my first game (was giving it 25 runs to fully feel it out) where level 1 didn't insta kill me. 3/5 until more balance work is done
Under rating threshold (hideshow)
I keep getting slaughtered rather quickly from the bajillion archers and turbo bats that once they see me seem to be able to insta kill me.
Are there any perm upgrades for characters, as it feels a bit unbalanced.
Are you using your skill and talent points in the character menu? Otherwise all I can say is there are a lot of sneaky little tactics you need to learn to deal with different enemy types. Archers for example if you retreat around a corner and wait until they pop around you can hit them in melee range and kill them quite easily. Bats as well you usually want to wait a turn and let them fly into melee range then one shot kill them.
Under rating threshold (hideshow)
Warrior: 'Here comes some archers, and I have no cover. I better use this handy scroll of teleportation.' *Teleports in between all of them* 'Uh-oh...' #DWID
Under rating threshold (hideshow)
ring of life saving seem bugged, cant use it when i died, did gave me option of using it but when clicking that option nothing happen... appart that nice game, and necro seem a little bit op or at least much easier to play then other class , Life Spike + Cannibalize then run away, allways high health and rarely have to use mushroom for mp...plus, poison cloud take well care of those big crowd...
Under rating threshold (hideshow)
lets compare three different magi:
1: pyromancer: you base scepter deal flat 3 dmg and you can somehow create AOE combo with fireballs and oil - if you manage to obtain so much energy for that.
2: storm mage: you base scepter flat 3 dmg again, you AOE need tactics to push moobs in lines and you have useless super long stun, because, you know, after you cast it - you run out of mana and base attack deal weak 3 dmg. and yeah, you can combo-wombo with water, which spawn very rarely - seems not every floor even have one.
3: necroguy: oh yeah! base scepter - 3 dmg and then 5-7 as DOT. and you can even heal yourself. and you can spend health to gain mana - to heal yourself after, and cicle it, and youre gosh damn perpetuum mobile. and you get simple AOE.
do we need to declare a winner?
Haha, that's a pretty good assessment. The classes are not supposed to be balanced in power, so I'm fine with there being 'stronger' classes. Maybe the other two casters could use a slight boost to their damage to offset the lack of DOT? I don't want them to feel completely useless even though I'm fine with them being harder than the necro/warrior.
Thank you! The associated magic stat will increase it though its a very small increase (won't actually add a point of damage every time). I didn't want the staves to become overpowered since they have infinite ammo. A good trick is if you can find some enchantment scrolls use them on your staff for a big boost in damage.
Under rating threshold (hideshow)
maybe an option to use arrow keys for movement or move one space in the clicked direction. Many time I have moused over something to look at details or stats only to accidentally click and go running to it. Fun game though.
The game actually is playable by keyboard (forgot to list it in controls).
Numpad for movement (need a numpad to allow for diagonal movement) numpad 5 will wait the turn, T will allow you to target distant enemies. E for auto explore, C for character screen and 1-6 for using abilities.
Can't use standard arrow keys since diagonal movement is pretty essential.
Under rating threshold (hideshow)
I'm liking the game so far, but I'm at Level 4, and am a Storm Mage, and I can't go down another level. Going down the stairs, the screen fades to mostly black but I can still faintly see the outline of the prior level's walls. It doesn't load Level 5, and I've restarted my tab, and then browser, and although it saves my progress, it doesn't move to the next level. Not happy about losing my character to a fatal bug :(
Looking into it, someone else has the same problem. If you've still got the save file could you go down the stairs again open up your browser console: right click-> inspect -> console and send me a PM with all the debug text.
Under rating threshold (hideshow)
Note to self: Shooting a nearby firepot while standing in a middle of of an oil field may be hazardous to my health aka dumb-ways-I-died-#10
I was sort of iffy about it myself. I can at least give you the rational for keeping it in. I want to have respawning enemies because I like the idea of players getting ambushed from previously cleared areas. This introduces the problem of players grinding on early levels to gain lots of exp. Food fixes this by forcing the player forward. I like the mechanic of eating food to regain health and mana. This introduces a dilemma in which to save yourself in the short term you have to sacrifice a long term resource. Finally there are some good tense moments introduced where your rushing faster than you are comfortable in order to find food. I like these tense moments. I don't want the player to die from hunger just randomly because of bad drop rates so every merchant has guaranteed food. That rational may not satisfy you (like I said it was sort of a design trade off I wasn't 100% sure of) but at least I can assure you there are valid reasons for its inclusion. Thanks for your feedback!
Under rating threshold (hideshow)
Just added Kongregate stat tracking. If anyone has suggestions for interesting stats to track I'd love to hear from you.
Just want to point out I appear to be in the lead for total deaths so you guys need to up your games.
Under rating threshold (hideshow)
I wish the game would not keep getting me stuck so often in situations where no matter where I click my character refuses to move without any indication as to why.
Sounds like a crash to me, sorry about that. If it happens again could you PM me the error log from the browser console please. right click -> inspect -> console and just send me a big ol message with all that spam.
Under rating threshold (hideshow)
Great game. Finished on my first run as a warrior; wasn't very challenging until the last few levels (no spoilers though), but fun nonetheless and definitely got the feeling I couldn't just rush through stuff.
One thing that would be nice though would be to get perks for finishing the game or even reaching a certain level, some kind of points gain like Cardinal Quest has. That would give the game a lot of replayability value. But overall still very nice and a lot of improvements from the first one.
Thanks for the feedback! Your now my number one example when people say: "Games to hard! It's impossible!". I haven't given much thought to end game achievements so that's something to think about. Does Cardinal Quests perks make the game easier essentially after you've won?
Under rating threshold (hideshow)
Some general advice to those unfamiliar with roguelikes:
#1 Slow Down!
Roguelikes are turn based for a reason you should be carefully choosing each move you make especially when in dangerous situations. Even easy fights should be approached carefully in order to conserve valuable resources. Try to avoid rapid clicking and don't be that guy that dies with 5 healing potions in his inventory.
#2 Terrain and Position:
Pay careful attention to the terrain and plan your moves accordingly. Water, vines and other surfaces will cause both you and the monsters to be critically hit with every attack. Try to avoid getting surrounded and use walls and other monsters to block ranged attacks.
#3 Wait or Retreat
Passing a turn (by clicking space or your character) is the single most valuable thing you can do. Find defensible positions and let enemies come to you. Let them close into melee range so that you get the first hit.
#4 Use Your Items
RPGs have trained us to be overly conservative with our items. This is not going to work in a game with permadeath. Try to use your consumables before its to late, don't die with dozons of healing and escape items in your inventory.
#5 Be Prepared
Don't run around the dungeon with half HP. Don't descend to new dungeon levels with 0 energy points. Generally try to be prepared for the worst. Again you may need to consume some of those valuable items early to guarantee that you can survive the next ambush.