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Comments for Rogue Fable II

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nejcc02

Mar. 28, 2017

Under rating threshold (show) Does anyone have a tip on how to win? I just can't seem to get past level 6

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(0)

foodog4

Mar. 28, 2017

Under rating threshold (show) i think the saving might still have a few bugs in it, i ended last night with a plus 3 long sword that i used an enchantment scroll on and came back the next day for it to only be plus 1

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(0)

Debilikon

Mar. 28, 2017

Under rating threshold (show) IMO fire mage needs some buff. He is lack of crowd control (electric stun, poison cloud), fireball have wierd area of effect, OOF is slow, uncontrollable and enemies dodge it with ease.

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(-1)

Milambier

Mar. 28, 2017

Under rating threshold (show) Ooh, gold. Ooh, green mushroom. Ooh, red mushroom. NO! Never get the red mushroom!

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(1)

Mjk_cz

Mar. 28, 2017

Under rating threshold (show) another bug - staff range is 5 but not diagonaly, that stays 4, enemies outranging me by 2 :/

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(0)

clchan

Mar. 28, 2017

Under rating threshold (show) some pathing bug: some times when there are a couple of things directly next to the player character, it cannot go diagonally even if its an empty space. its very noticeable when you fight a big mob behind closed gates.

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(-1)

Debilikon

Mar. 28, 2017

Under rating threshold (show) Life spike crit damage heals caster only by a half of base damage

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(-1)

Debilikon

Mar. 28, 2017

Under rating threshold (show) Should duplicate equipment I pick upgrade existing one? I picked Staff of poison twice and got no upgrade! Also, how can I wish for staff?

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(1)

Zashnif

Mar. 28, 2017

Under rating threshold (show) Great game! :D I've had so much fun playing this. Simple is truly, best. ^^

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(2)

BloodKat

Mar. 28, 2017

Under rating threshold (show) Reminds me of those pokemon mystery dungeon days :P Lags like hell for some odd reason (when you use numpad, if you click somewhere with your mouse your character moves like they're on crack). Cool game.

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(0)

Debilikon

Mar. 28, 2017

Under rating threshold (show) Also I have something to report: 1. When player use skill to kill enemy and level up in the same turn, first you get level, next your MP is reduced by the skill mana cost. I believe it should go in reverse order. 2. I don't know is it a bug, but ice bombssometimes deal huge damage to stunned enemies out of LOS. 50 is common damage, and I hit 100 once.

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(1)

jah83

Mar. 28, 2017

Under rating threshold (show) It's really annoying having to start the dungeon all over again when you die and even after you save and die it does the same thing.

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(-2)

Mjk_cz

Mar. 28, 2017

Under rating threshold (show)

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(-3)

Mjk_cz

Mar. 28, 2017

Under rating threshold (show) oh and ice tower summoning bug is not fixed, constant spawning of ice eggs even tower is out of sight still happens...

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(1)

Mjk_cz

Mar. 28, 2017

Under rating threshold (show) Pretty nice game dragged down by really stupid game flaws and design, like snow level is 10x toughter than anything above, zoning to appear between 3 ice towers and 3 wolf cages... really? And with cold timer?

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chief10beers

Mar. 28, 2017

Under rating threshold (show)

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(-3)

Spellweaver

Mar. 28, 2017

Under rating threshold (show) Necromancers should be able to raise the dead into a skeleton army.

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brenigan

Mar. 28, 2017

Under rating threshold (show) I am sorry, but I don't get it... There ain't no save option... Was that meant this way?

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(1)

Debilikon

Mar. 28, 2017

Under rating threshold (show) Hi everybody! First, I want to thank Justin Wang and all contributors (if any) for this great game. I love how user-friendly interface meets roguelike style here, creating great game with awesome replayability. I grew up on DCSS and really apreciate that aspects of the game. I have some questions/proposals which (I think) can make this game better. 1. Why do this game use euclidian distances for projectiles and LOS? Most (not slow) enemies move diagonally and along the grid with the same speed, so it is wise to approach your enemies via different ways if you are a ranged combatant or a melee fighter. 2. Why LOS and tiles you can hit are so different? This forces players to bear in mind all that obstacle mechanic and learning whether you can shoot around the corners and statues or not.

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Raanil

Mar. 27, 2017

Under rating threshold (show) For those who are wondering, no getting a same skill book will not give you skill points.

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(1)

JConlisk

Mar. 27, 2017

Under rating threshold (show) Bombers are by far the most useless enemy. You see, they'll throw a bomb, and you, being a smart, tactical being, move away from the AoE, right? Instead of running for cover, they'll run into the very bomb they threw, and die. In other scenarios concerning more than one enemy, a Bomber included, they're also very good at blowing up their own teammates.

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(1)

JKFast84

Mar. 27, 2017

Under rating threshold (show) started off as warrior. had 14 points in toxic skill with a +2 staff of acid. 6 meat, 30 green mushroom, 3 full health pots. got caught between 2 crossbow, think im out of range to move away instead of heal, the other one hits me and i die :(. I couldn't have asked for better items

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(2)

shenziridwan

Mar. 27, 2017

Under rating threshold (show) Altar of Health, the only religion with instant benefit so far.

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(2)

kondeoxy

Mar. 27, 2017

Under rating threshold (show) Another possible bug: had a ring of flight, found another ring of flight... nothing. No improvement, money, additional ring, totally wasted.

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(1)

kondeoxy

Mar. 27, 2017

Under rating threshold (show) Possible bug: started as Necro, found an acid staff, but my original acid staff was not improved (like normal for weapons).

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(0)

Atalan

Mar. 27, 2017

Under rating threshold (show) Barbarian is way too squishy to be effective. Takes too much damage from having to be up close. There should be damage reduction and at least the rush skill to handle ranged attackers.

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(2)

Sco0oby

Mar. 27, 2017

Under rating threshold (show) not sure if this was a bug or not; at a vendor that had a +1 shield, i sold my normal shield and a +2 popped into his inventory, i was able to redo this until i had a +6 shield, only being stopped by my gold running out..^^

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(0)

chevaliervos

Mar. 27, 2017

Under rating threshold (show) Warrior was a breeze with with double movement and spears!

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(1)

DarkDain

Mar. 27, 2017

Under rating threshold (show) Barbarian doesnt start with a stat ? No +4 to melee?

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(3)

ChrisBrownZERO

Mar. 27, 2017

Under rating threshold (show) Okay, so I left it at the Main Menu for too long and now it's gone black.

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(3)

froydutd

Mar. 27, 2017

Under rating threshold (show) It’s a very well-made game, and it deserves a 5 rating. But for us players who ain’t that skilled, it soon becomes too frustrating starting all over again and again. What’s on floor 16, we will never know …

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(2)

inonimus

Mar. 27, 2017

Under rating threshold (show) Great game. I love the modular the classes, with findable books and weapons. It's a hard game (barbarian is hardest), but it's rewarding. When I'm leveling up a damage skill, I'd like to see when the base damage will increase by one. The percentage boost is useful for damaging spells, but with base damage, the numbers are so small that we'd have to get a calculator to see when the decimal is going to cross the line.

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Shadowdweler01

Mar. 27, 2017

Under rating threshold (show) My first win: Rogue with max stealth, nearly max melee; all rogue abilities and summon oil for easy melee crit. Thoughts: Sleeping dart is only usable against lone foes, but is still decent for backstabbing. Sneak works...ok...against enemy groups spotted with keen senses. Evade is completely worthless - when used against groups it instantly fails even at max stealth.

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(1)

Sanmei

Mar. 27, 2017

Under rating threshold (show) I assume you Ceiling damage rounding? Working on that assumption, I've been looking at how the Staff of Acid numbers compare to the other staves, and it still seems to me like the growth rate of Acid doesn't keep pace. It basically grows half as quickly as other staves. If I'm right, here are the big landmarks for a fire staff: 0-4 deals 4 damage, 5-11 deals 5 damage, 12-18 deals 6 damage, 19-20 deals 7 damage. For a Staff of Acid on the other hand, the landmarks are 0-8 deals 3 damage, 9-18 deals 4 damage, 19-20 deals 5 damage. At best, the poison effect only brings it up to the DPT of other staves with their respective damage stats between 0 and 4; at any higher value, they deal more damage per round. One can rightfully argue that poison allows the player to drain an enemy's HP by a few points while they hide around corners or behind obstacles, but this tactic quickly loses its effectiveness when dealing with later enemies.

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SATPS

Mar. 27, 2017

Under rating threshold (show) Loving the game and your constant updates! One suggestion is to make your character stop 2 spaces away when you auto-attack with a spear (i.e. when you click on a monster to attack it from far away). Currently you move right next to the monster before attacking, which takes away the benefit of the spear. Thanks for making this!

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(4)

bweenie

Mar. 27, 2017

Under rating threshold (show) It seems that once monsters are alerted, they don't go back to not alerted; they just chase you all over the place. Am I corrected? It seems that there should be some chance of monsters going back to "?" status when they are out of line of sight.

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(3)

Developer response from Justin_wang123

Once you break line of sight its 20 turns and they forget about you.

Shadowdweler01

Mar. 27, 2017

Under rating threshold (show) Staves have unlimited ammo and provide other (sometimes circumstantial effects). Range 5 is fine. If you need more range, use ranged weapons.

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Developer response from Justin_wang123

That was my thinking exactly.

dirk_steele

Mar. 27, 2017

Under rating threshold (show)

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(-5)

Developer response from Justin_wang123

Check instructions on the right.

Dusk_Army

Mar. 27, 2017

Under rating threshold (show) The range is a good compromise. Rating upped to 5 stars because you listen to your players. And I just got penta-slashed by a polar bear. Not sure if that's intentional or not.

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Developer response from Justin_wang123

Thanks! Please PM me with a definition of 'penta-slashed' lol. That doesn't seem right.

lorinsilver

Mar. 27, 2017

Under rating threshold (show) Yay, I finally beat the game with every character! I'm not going for the "speed runs", I prefer taking it slow. I went through with the Storm Mage again and won again. Range 5 is fine!

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Developer response from Justin_wang123

Awesome achievement! I think even without consciously going for speed runs your time will just gradually improve. First time I beat DCSS took something like 11 hours and second time I won, though I wasn't even trying to play any faster, was only about 6-7.

Germanboy98

Mar. 27, 2017

Under rating threshold (show) I think i found a bug. I got near the Archer altar and it spawned 30 Javelins before i even clicked at it. So i didn`t have to pray at all. :D

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(2)

Developer response from Justin_wang123

Not a bug, altars spawn some items around them when generated.

JConlisk

Mar. 27, 2017

Under rating threshold (show) Know your shrooms, kids. Green shrooms are okay, they heal you for 10 hp. Purple shrooms are cool, they restore your energy. Red shrooms are bad, they'll blow up when you step on them. (note, this applies to enemies as well, so not so bad?)

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Ravensvoice

Mar. 27, 2017

Under rating threshold (show) range 5 is still tough for mages but now its playable and since I havent played any melee class yet I have no base for comparison on that score.

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Ravensvoice

Mar. 27, 2017

Under rating threshold (show) fofald the barbarian book gives melee skill the warrior one gives fortitude

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(1)

BenjaminS24

Mar. 27, 2017

Under rating threshold (show) Better than the first. Keep improving.

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Developer response from Justin_wang123

Thanks :). That's the plan. Short development cycles and just keep making each game better. RF2 actually took the same time to develop as RF1 so there's definitely improvement happening.

xeraphax

Mar. 27, 2017

Under rating threshold (show) This is a fun game, though there are some annoying niggles (such as no guaranteed food or traders, so you may run out due to no fault of your own.) Necromancer is the character that will most likely take you the furthest. Melee will most likely die early on. The difficulty will often spike and end a good game in a few moments. Balance could be better but still an enjoyable game. Thanks.

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Developer response from Justin_wang123

Thanks for feedback. People seem split pretty evenly on whether casters or melee are the OP class, so... I guess that means their balanced? Honestly I don't even know anymore myself lol. Food is now changed to be less random, and there is a guaranteed trader on level 6.

manemag

Mar. 27, 2017

Under rating threshold (show) Great game, best I've played here in a long time

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Developer response from Justin_wang123

Thank you!

panagatka

Mar. 27, 2017

Under rating threshold (show) can you publish older versions ? I had more fun with first version with barbarian

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(1)

Developer response from Justin_wang123

There's not really any mechanic on kong to publish old versions and I don't want to clutter up the new releases with the same game. That being said, what changes made the barbarian more fun? I don't think I've touched him since he released yet.

fofald25

Mar. 27, 2017

Under rating threshold (show) My fire mage didn't get any melee skill when I bought the warrior book.

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(2)

Developer response from Justin_wang123

Warrior books gives fortitude and will only do so if you have less then 4 skill.

DarkDain

Mar. 27, 2017

Under rating threshold (show) Please add an 'attack nearest target' hotkey?

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(0)

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