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Comments for Rogue Fable II

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illustratorgirl

Mar. 27, 2017

Under rating threshold (show) I wish you could save.

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(2)

Developer response from Justin_wang123

You can save and exit, but saving would defeat the core idea of a rogue-like. I think its important to note that rogue-likes and RPGs are completely different genres.

DarkDain

Mar. 27, 2017

Under rating threshold (show) This games amazing, why do i even bother with buying games on steam anymore with simple and addictive stuff like this! Really wish we had actual volume sliders for the sound though.

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(1)

Developer response from Justin_wang123

Thanks for the feedback and kind words. Adding volume slider to my todo list.

chief10beers

Mar. 26, 2017

Under rating threshold (show) necro OP??? you have to be kidding, I can't get past about 8 with him... nerf OP

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(0)

gidonid

Mar. 26, 2017

Under rating threshold (show) Incredible game, beat it with a necrommancer just a few seconds after the range buff. No idea how anyone can beat it without using range, but I'll try and beat it now with a barbarian. Only suggestion is if there would be an infinite mode where the highest difficulty is set as floor 16 but repeated.

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(1)

Developer response from Justin_wang123

That's a neat idea and easy to implement. Could make for a cool achievement stat. Thanks for the feedback!

wsdwds

Mar. 26, 2017

Under rating threshold (show) the ice area is way WAY too hard... with the status effects, and any of the runic doors you open causing you to get pinned by ice bombs... difficulty needs to be toned down a hair, and you need to be able to walk through ice bombs

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(2)

Developer response from Justin_wang123

Just fixed some issues with the Ice Bombs in last update (just a few mins ago). They should be significantly less bullshit now. Lemmie know how it goes with the new changes. The last few levels are definitely supposed to be a big step up in difficulty though. Ideally I'd like players just desperately searching for the stairs at that point, running from monsters, fighting only when absolutely necessary. Basically I want an exciting climax that isn't just more methodical clearing of every floor.

Gobie7494

Mar. 26, 2017

Under rating threshold (show) Holy F**k that ice map. By far the most difficult aspect of the game, is figuring out which attunement i will need.Fire, cold, the crypt.. (ugh) toxic, or storm. I've yet to see anything in the physical damage that can drop my ass down as a lv 20 necromancer with a little under 90 hp and 20 in each magic stat. (10 or so in stealth, 4 in melee due to books now, and maybe 10-15 in focus). ((THANK YOU SKILL / STAT trainers & the PRIEST. For the love of god, thank you for the priest! XD All in all, next to one of my personal favorites, elona shooter, mud and blood 2 and fantastic contraption/incredibots, a very well made game. Reminds me of "pixel dungeon". A few games on steam like 'waz hack & barony' are much more in depth versions of this game. None the less... - WELL DONE.

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(2)

Developer response from Justin_wang123

Haha thanks for the feedback and damn that's a powerful character you managed to build up. I just fixed some issues with the Ice Caves, specifically the Ice Statues and their eggs, so this should make things a bit more manageable. The priest as you have noticed is pretty damn useful, not sure how many people take advantage of him. His blessing is actually incredibly strong. While we're mentioning roguelikes for people to try I'd add Dungeon Crawl Stone Soup, ADOM (especially with the new tiled version) and TOME4. All 3 are massive games with decades of work in them, and reasonably user friendly (by roguelike standards) interfaces.

Ravensvoice

Mar. 26, 2017

Under rating threshold (show) Keneke, necro is the only mage that is not hurt badly by the nerf, but only because of unlimited energy regen. if necro's first spell was also range 4 youd be hard pressed to breeze through. and once the necro energy regen gets nerfed.....

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(1)

Developer response from Justin_wang123

Yeah I had the feeling necro would be fine. This might have been just enough to knock him back to baseline. With a small restriction to his canni (just something to stop it producing infinite mana) he's probably about right. Pop into the forum when you have time and check out the staff thread. I'd love to get your feedback on how we can bring the other two casters up somehow to compensate.

kenny_playsbass

Mar. 26, 2017

Under rating threshold (show) i love this game

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(2)

Moranidal

Mar. 26, 2017

Under rating threshold (show) Almost a really good game, but it's the little things that hold it back. Most of my deaths have been from not being able to see where monsters are because of big, useless text, and the general speed of the game is pretty slow IMO

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(0)

FrostyThePyro

Mar. 26, 2017

Under rating threshold (show) @Moderndaynight From what I could tell thier range of "2" only works in the orthaganal

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(1)

Dusk_Army

Mar. 26, 2017

Under rating threshold (show) I have to admit, the range nerf on mages is bad. They're too fragile to handle enemies that close, and since archers can out range them...

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(1)

duemellon

Mar. 26, 2017

Under rating threshold (show) Just encountered a skel warrior that was sleeping. Sleeping. Let that sink in.

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(1)

HackNeo

Mar. 26, 2017

Under rating threshold (show) If you are gonna downgrade our mages range (which is ridiculous, btw. Just give the ranger a 9 range, or something else that makes him special) could you at least downgrade the range of enemy mages, too? It makes no sense that they more magically adept than us. Thank you.

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(22)

disturbed6969

Mar. 26, 2017

Under rating threshold (show) Bombs still don't stack when you buy them....and you can't use them anyway. The mage nerf sucks!

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(1)

bill12358

Mar. 26, 2017

Under rating threshold (show) If there is a previously saved game... and you click to start a new game... can there be a warning pop up please?

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(2)

Arturo98

Mar. 26, 2017

Under rating threshold (show) The under grove is way too difficult if you stumble upon it on level 5 :|

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(2)

ColForbin

Mar. 26, 2017

Under rating threshold (show) It's fun to play. I'll never win, but I keep playing it, because it's fun. gj i guess

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(4)

julinho218

Mar. 26, 2017

Under rating threshold (show) well I woke up to meet unpleasant surprises: the range of mages was shorter, the range of monsters was the same, the robes gave no defense at all. It was already hard the way it was.

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(9)

spacedock

Mar. 26, 2017

Under rating threshold (show) Since the player magic range got nerfed, can you nerf the monster magic range as well?

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(4)

ollix2011

Mar. 26, 2017

Under rating threshold (show) now the mage has a shorter range than the enemy mages. That makes no sense at all. The game is just about too hard with out that. Your last update makes it almost impossible to play.

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(4)

Keneke

Mar. 26, 2017

Under rating threshold (show) Also, breezed through the game with range 4 necro, so stop saying range is too short.

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Keneke

Mar. 26, 2017

Under rating threshold (show) "WOW, this game is kinda fun" as I started as necro. "This game is stupid" after I tried other classes.

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(-1)

wildielein

Mar. 26, 2017

Under rating threshold (show) :L It's so fu..ing hard! - 10th floor were my best after playing hours with baba, necro and worrior.

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(1)

Sanmei

Mar. 26, 2017

Under rating threshold (show) Enemies being able to attack at longer ranges than mages is really hurting. They just don't have the HP/defense to take that extra hit or two or three while you close in on a ballista.

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(2)

Judokast

Mar. 26, 2017

Under rating threshold (show) OK, not sure i like the short range of the Mages. Understand you want the ranged characters to have the longer ones, but 4 seems kinda short for them, I'd say 5 for Mages, 6 for Archers. Now, i love the Merchant vendors and the new items, don't mind the price changes, because loving the items you can get. Loving the save features. Still hard as balls, but you keep making a game that is worthy to keep trying to beat!

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(0)

Developer response from Justin_wang123

Thanks for the feedback! Looks like the consensus is heading towards 5 range being reasonable for staves.

fibbooo1

Mar. 26, 2017

Under rating threshold (show) Can you update the description on storm chopper to say cleave? As well as what stat increases its damage?

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(-1)

Developer response from Justin_wang123

Will do! Thanks for letting me know.

nanowidget

Mar. 26, 2017

Under rating threshold (show) Way too hard/random to be fun.

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(1)

Sssyphoon

Mar. 26, 2017

Under rating threshold (show)

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(-6)

Developer response from Justin_wang123

Ranger coming tomorrow.

ModernDayKnight

Mar. 26, 2017

Under rating threshold (show) Oh, right, also spears seem to be temperamental about choosing to work or not and stealth is a gamble at best.

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(2)

Developer response from Justin_wang123

Spear is because its 2 range on the orthogonal and 1 range on the diagonal, though this may change at some point. Stealth is up for a revamp soon.

quantumgravity

Mar. 26, 2017

Under rating threshold (show) rogue with fire mage skill has the best survivability and firepower fireball has aoe and long range and you just snipe them with sneak-crit you can detect all enemy while they are fried before able to see you

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(-1)

Developer response from Justin_wang123

I feel like rogue + any of the casting skills is always a solid combination. Stealth and keen hearing just give you so much more control over engagements in general.

ModernDayKnight

Mar. 26, 2017

Under rating threshold (show) I don't mind wizards having been nerfed into the ground (I actually thought they needed a buff to be viable because they fail to keep up in lategame), but the insulting bit is that the monster fire mage has longer range on the same staff of fire than a fire mage does.

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(4)

Developer response from Justin_wang123

Pop into the forums and take a look at the longer explanation post I made. If you still disagree, just leave a comment, we can discuss it. My main thing with the range vs enemy range is simply that: you still have spells, you still have darts, you still have terrain tactics. Greater range should not be the only way you overcome range enemies.

BobMoses

Mar. 26, 2017

Under rating threshold (show) I happen to like the game. It's interesting and challenging.

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(-2)

Developer response from Justin_wang123

Thanks! Its encouraging to still hear nice feedback in the storm of anger lol.

gabriellk

Mar. 26, 2017

Under rating threshold (show) Gotta love all the people who probably never played a truly hard roguelike before (maybe they got used to the idles/pay to win?) whining about the game's difficulty.

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Developer response from Justin_wang123

Honestly I think its more just a misunderstanding. A lot of people arnt familiar with the classic roguelike genre and so they see the game, assume its an RPG, get brutally murdered in the first minute, realize they have to start over and then freak out. Now if this was an RPG I would actually agree that, that's ridiculous and should be balanced. But its not an RPG its a roguelike, and though they may look the same, that's a completely different beast. So I'm not sure I'd call it whining its just maybe getting something you didn't expect. And as a side note, I'm sure as you know, dying after 8 hours in a game of crawl because durrr I've never been into hell before, I'll just pop in for a quick look. That's brutally hard lol!

w3r3r4bb1t

Mar. 26, 2017

Under rating threshold (show) Well, the good old days when I insta-killed almost every visible monster with a staff +5 (+ 205% sp damage) seems to be over. I was fun to be a super badass sniper wizard. Now with range 4 even trying to get in range to a Lava eel is suicide. Give us at least range 5 on staffs, pls.

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(4)

Developer response from Justin_wang123

Haha, I should basically just quote you when people ask why the staves got nerfed. That's why! In regards to 5 range, that's a possibility. Pop into the forums and leave a reply to the thread I started. You've been here since the start so I'm particularly interested to hear your (and a lot of the other experienced players) opinions. 5 range might be fine, I'm mostly just trying to encourage the casters to play more like... well casters, and less like magically inclined snipers/rangers.

kkpipi

Mar. 26, 2017

Under rating threshold (show) The mages nerf is way too brutal. There is no benefits to play mages anymore. Just go with tank build and pray for getting a mage book...

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(4)

ZomgitsTIMxD

Mar. 26, 2017

Under rating threshold (show) The nerf to range on staves is too much. Ranged enemies are now a massive pain to deal with, you either try and kite them back to a corner or you have to rush them and take 2 free shots worth of damage. Enemy mages are even worse as they hit hard and have 50% more range than you. If you plan on sticking to four range they either need a damage buff or the range of enemies has to be reduced too (ballistas I can understand) as now you're just taking huge amounts of free damage from any ranged enemy in an open area. This will go into the scaling on the necromancer too which isn't great, the basic attack stays pretty bad for a huge amount of time. Melee classes could do with just starting with some basic physical defense as they only get it from gear which could take you 4-5 floors to collect. Still I do enjoy the game though, it's quite difficult and is fun, looking forward to trying out the ice mage once it's out.

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(4)

Developer response from Justin_wang123

Thanks for the well thought out feedback. Will be taking everything into consideration for future updates. I'd like to bring up the two casters (necro is likely fine) though improvements to their abilities rather than their staff. I've started a thread in the forum specifically about the staff nerf if you'd like to discuss this.

Saboku

Mar. 26, 2017

Under rating threshold (show) why do so many games (and devs) have to nerf the casters so badly? just give archers more range to start if you want them to be "best in range"... that's like taking a crowbar to the legs of your competition before they're up...

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(3)

Developer response from Justin_wang123

Caster staves are already at the maximum range, so there's no way to make rangers have 'more range'. Also I don't want the casters playing like a ranger i.e. standing stock still and firing away over and over again with a ranged weapon. They are supposed to be using their abilities more than any other class, so maybe a boost to their abilities may be in order. That said, check out the forums where I've made a post. Give a response if you'd like, I hope its obvious at this point that I'm quite receptive to your guys feedback.

Germanboy98

Mar. 26, 2017

Under rating threshold (show) God, this game is hard.

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(-1)

albertillo

Mar. 26, 2017

Under rating threshold (show)

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Developer response from Justin_wang123

Only ever played the first level for a few minutes, never made it past there. Main inspiration here is Dungeon Crawl Stone Soup. Check it out!

asdf3011

Mar. 26, 2017

Under rating threshold (show) These update was kinda bad, that nerf was not needed. But some other classes do need a minor buff. Not a great idea starting with classes having one power bar when the game starts, and then making it lower. It would of been fine if all classes started underpowered at the start, but they did not. Right now the playerbase can only feel but punished for starting the game latter then the 1st wave. Of course we also do not want overpowered classes compared to when the game started, but gamers tend to get more upset when something is nerfed rather then buffed by the same amount. When you nerf something it hard not to make it feel like your taking something away.

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Developer response from Justin_wang123

Check out the forums, I made a post. Read my rational and give a response. I'm always willing to have a discussion. In regards to classes feeling underpowerd, I'm not sure I agree. There are literally hundreds of wins happening every day (see stats tracker) and I've personally won with every class and spoken to many people who have also beaten the game with every class. I've said it before, and this is not directed specifically at you, but this game is not an RPG it's a roguelike. It is supposed to be really really hard. Winning is supposed to be a big accomplishment and not something that every player will ever achieve. The classes are not supposed to feel powerful, you should win due to your cleverness and perfect play, taking every advantage possible. I beat the game with 4 range staves with both the necro and fire mage (I'm sure the storm mage is fine with his stun), so its certainly still winnable.

del7244009

Mar. 26, 2017

Under rating threshold (show)

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(-8)

Heindal

Mar. 26, 2017

Under rating threshold (show) Another ideas for the rogue: Summon ranged weapons (either as active ability for mana or passive like the archer's god bonus). A ranged arrow attack (poison or arrow rain) would be nice too. Both should require Range, as there ar e no skills for that yet. A Sleeping Gas Grenade would also be a nice idea. Also it would be cool to visit these dungeons on a worldmap - but that would be probably to much for a rogue game like this.

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(1)

Developer response from Justin_wang123

First few ideas will be in the ranger class (possible release tomorrow). Sleeping bomb is something I've been meaning to do, especially for those late game swarms. For the world map, my next game will use similar combat mechanics but be a much larger open world RPG without the permadeath, and more of a focus on developing a character (or party of characters) over a long campaign.

Ravensvoice

Mar. 26, 2017

Under rating threshold (show) did you only reduce player stave range but not for enemy mages?

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(3)

Developer response from Justin_wang123

Check out the forums, I made a post. Read my rational and give a response. I'm always willing to have a discussion.

clchan

Mar. 26, 2017

Under rating threshold (show) instead of nerfing a class, how about buffing the underpowered class? this is garbage

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(2)

Developer response from Justin_wang123

Check out the forums, I made a post. Read my rational and give a response. I'm always willing to have a discussion. Also always buffing and never nerfing is how you get power creep which eventually destroys the difficulty of the game.

Ravensvoice

Mar. 26, 2017

Under rating threshold (show) reducing range 7 of staves to range 4 is downright brutal I am glad I finished the game yesterday because today I could no longer do it.

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(37)

Developer response from Justin_wang123

Check out the forums, I made a post. Read my rational and give a response. I'm always willing to have a discussion.

NathanNever

Mar. 26, 2017

Under rating threshold (show) with the latest update the necromancer (and I suspect other wizards) they are very weak, unable to attack from a distance and having a poor defense

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(6)

Developer response from Justin_wang123

Check out the forums I made a post. Read what I said and respond. I'm always willing to have a discussion.

kilikx1x

Mar. 26, 2017

Under rating threshold (show) So apparently if you call out a game for being a carbon copy of another game it gets downvoted to hell so it doesn't show up.. I am not kidding. Go play Pixel Dungeon. Its the exact same game.

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Developer response from Justin_wang123

I think people are downvoting you because pixel dungeon and this game are both classically inspired roguelikes which is a well established genre with many conventions. Neither pixel dungeon (or this game) invented these mechanics. Google roguelike or check out Dungeon Crawl Stone Soup, ADOM, TOME4, NetHack or Angband. These ideas have been around since the early 80s with the original game Rogue.

ninjaman10p

Mar. 25, 2017

Under rating threshold (show) ball 1138 reload the page. it happened to me and when I reloaded it worked

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(0)

dragondave17

Mar. 25, 2017

Under rating threshold (show) Bombs stack in the backpack but not in the shop store currently.

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(1)

Developer response from Justin_wang123

Yeah there's something crazy with them right now, they are on The List to be fixed.

The_Idea_Men

Mar. 25, 2017

Under rating threshold (show) that awkward moment where your reset a promising start because you think something caused a glitch on the range on your staff only to read the developer update from 4 hours ago that staffs got nerfed...

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