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Not so much a bug, but maybe a timing flaw. Playing firemage, came down stairs and had 3 enemies in front of me, used fireball while I was in range, killed all enemies and leveled up, but still had HP removed. I had enough HP to live after hit. I would guess it would have to do with a procedure order issue. Enemy dmg->assign xp->lvl up/replenish HP->character dmg vs. Enemy dmg->Character dmg.->assign xp->lvl up/replenish HP
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kinda confused about how we don't have a cold mage right now but, just my thoughts, and this is just you game so ,keep up the good work!
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Encountered a game breaking glitch. I was @ a 3 part rune wall, went up to the closest rune to unlock the room behind it and clicked on the furthest rune to unlock the room instead of the closest and the game froze. Hope this helps.
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Still feel like the rogue is really weak. I'm on level 6, have 20 stealth, and can't regularly get within two spaces of ballista without alerting them.
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i see no reason why we shouldn't be able to gain 1 coin for projectiles and shrooms. Sure, it can load us up with money, buuuuut that's kind of the point of selling things.
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Hmm, nice game, nice mechanics and full of surprises, that kind of game where knowledge is power, the way i finished it was warrior on ice cave was so funny, since there was so many ice statues to slow me and i got overwhelmed by monsters that i wouldn't defeat cuz it would take an eternity, i kept using charge on the statues to get to the goblet faster without needing to bother with monsters. Also i found a bug where i can't move my character and i can't quit and save. Here is a screenshot http://prntscr.com/etla88 atleast i wasn't at a far stage of the game in this rogue run. 5/5 maggots have never been so scary.
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Not knowing how many skill points I need to invest in a skill to get another point of damage out of my weapons is a disincentive to multiclassing. eg ranger taking points in melee instead of just full ranged.
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Got inferno sword with Rogue, but it wasn't counting for sneak attacks. I assume this has to do with physical damage vs. fire damage, but it's still weird.
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Magikarp9, you need a sword, ax, or spear to melee, and the damage you do is based on your Melee skill. (You must select the weapon in your inventory by clicking on it.) However, any mage staff can shoot enemies right next to you as well and uses the skill that corresponds with the staff's element (fire, lightening, or necro/poison).
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The game is great, reminds me of Pixel Dungeon (a phone game), if you enjoyed this game you should try that game too.
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I come back to this game constantly, its replayability is extraordinary and I've been on a hook for like a week or so.
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Fantastic principle as is with most roguelikes, but as with most roguelikes it falls into the trap of "luck will make sure you're gonna die, and if not, one misclick will make sure you're gonna die anyway. 3.5/5, minor tweaks could make all the difference, especially for all classes besides Necro.
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@plasmacow just press E, you'll explore the lower level, its not a "disconnected piece of a level with no stairs in sight" its the next level down, where you'd be going ANYWAY
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Good job, Justin the Developer! I really like how each game is different, and it is quite addictive. The game play is great, and so is the atmosphere. This game makes you think a couple of steps ahead, to avoid dying early. The combat is superb and it is challenging enough to want to play through more than once. Awesome!
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@Sanmei There are two campfires in every floor of the ice caves. It might have placed them both in a corner behind an elite Ice statue, but there will always be two of them.
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Possible BUG : I'm on a run where I picked up all the skill books except for rogue. When I bought the rogue book off of a merchant it disappeared and I have no access to the rogue spells. Stealth got +2 like normal and money was deducted as normal.
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I think the loss of armor for mage clothes is too far, they are too fragile. but i see what you mean about enforcing choices. maybe each +1 i adds 1 armor poin
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Made it to the ice caves. Three floors, not one single campfire. Exhausted my healing items and was eventually overcome by a pack of about 15 wolves, since I was under permanent Slow condition and had no possible means of beating them all (used three hellfire scrolls and they just kept coming and I was too staggered to be able to run away or kill them all). Campfires need to spawn a lot more often if you're going to have inescapable, high amounts of damage that inflict debilitating status ailments too.
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Usually, it takes me nearly 2 hrs to reach floor 16, but here’s a guy who made it in 5 min.
If not using the rogue, to get hold of the Rogue Book (either finding it or buying it from the merchant) is the best way to reach the end (keen hearing+dungeon sense). But I believe most players have more fun exploring every inch of every floor …
https://www.youtube.com/watch?v=eXRVzStkZ24
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Thanks for the ranger, but I don't know of a ranger who doesn't use a bow and arrow as a basic weapon. A spear is more for soldiers and Tarzan.
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Cleared a room, made one step and an enemy spawned on the tile I just left and killed me. Since when can enemies spawn this close?
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Hate the new format of the game. No criticals on sleeping or surprised enemies and it takes way too much to power up your character. 5% at a time per point is way too little especially when you run into the super bad guys with 120 hps.
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Justin Wang123 I just wonder how it's possible to finishing game in 3 mins. I can believe in 13 mins because on this enough have luck with downstairs but 9, 5 or 3 mins sounds for me like someone was manipulating game with third way program.
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Here's a list of the altars and what they do:
Altar of Wizard - Abilities occasionally use no energy
Altar of Archer - Occasionally get arrows or javelins (power increases with your level)
Altar of Wealth - Immediately granted a hoard of gold coins
Altar of Health - Occasionally get healed when health drops below 50%
Altar of Exploration - Health below 50% is restored to full when descending to an
unexplored level
Altar of Trog - Go berserk and deal critical hits whenever HP below 33%
Please like and keep this post on top.
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*SPOILER ALERT---SPOILER ALERT---SPOILER ALERT---SPOILER ALERT---* Love the game but when it came to the end I felt let down, i've onlt have been able to complete the game with the Warrior so far. Replay value is a 7/10 for me. Stupidest way I died was setting myself on fire using a fire wand on a grassy area while 1% away from my next level while aiming at a fleeing Goblin Warrior.