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@alexdmckeever6 There is a huge amount of new content in the steam version. A new class, races, new enemies/areas, a lot of balance changes. Currently it there is also a steam beta for what is basically RF IV - instead of a linear dungeon it is more of an open world map.
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Made it to floor 13 with a lvl 17 Archer. Had stocked up on a bunch of healing potions, food and a +5 Longbow.
1-shot myself from full health by shooting at an Ice Golem...
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Food is too blatantly a mechanism for driving characters down, whether or not they're ready for them, since the alternative is starving to death
For example, some character classes might be able to scavenge food when not in combat. They don't get hungry quite as fast. Invest enough points and they could get hungry at perhaps 10% the normal rate.
Others might be able to live off mana alone, while meditating. When waiting they
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If you have no fire magic power it will just use your spell power. For example: If you had 10 spell power you would get a 50% increase in damage. If you then got the first level in either magic mastery or fire mastery, you would have either 14 spell power or 14 fire magic power. Either way, you get a 70% increase in damage. If you got both talents, you would have 18 fire magic power, getting a 90% increase in damage. Generally magic power is considered better as it applies to everything. If you have both talents there is no reason not to take magic power first if they are at the same level.
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@Strabbo Your damage is calculated from two things: The base damage of your weapon/spell * spell power bonus (or elemental power if it is an elemental type weapon/spell). Each point of spell power increases the dmg by 5%. Fire magic power = spell power + your fire magic power bonuses, so a point of fire magic power does the same as a point of spell power for fire based spells/weapons. Whatever will give you the biggest increase in spell or fire magic power will increase your damage the most. Enchanting your staff will increase the dmg of your normal attacks more then enchanting a piece of equipment that gives bonus spell power.
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I have a question. As a Fire Mage, a number of things can help me: Spell Casting skill points, Fire Mastery skill points, Magic Mastery skill points, enchanted staff, Intelligence points... which ones help me more than others in terms of dealing damage?
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Vault of Yendor lvl 16: "DO YOU REALLY WANT TO JUMP IN THE PIT?" Sure! Maybe it's a hidden level or something... "YOUR LEVEL 14 BARBARIAN FELL TO HIS DEATH IN THE VAULT OF YENDOR" :(
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Another way to get in trouble is to Charge multiple summoners but end up on Unstable ground...if they all decide to shoot, their shots will crit you.
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2 more ways to get in trouble: meleeing Clockwork Rats with a bunch of oil around can cause oil to land on your own square, and Scrolls of Fear don't work on Clockwork enemies...I was lucky to survive those lessons!
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Fun trick with the Necro and a skelly army: ABUSE PITFALL TRAPS. Every time you drop a floor, it keeps your army the floor above you. BUT! It clears the summon counter so you can make more (so you don't have all your mana tied up in an army a floor away, leaving you helpless). Once you summon up another full MP's worth, find the upwards stairs to reunite with your previous army and double your minions! Naturally, they'll be thinned soon enough by moving downstairs and having them fall down pits or trigger explosion traps the moment the floor loads. I've managed to drop from a full army to just 4 by going downstairs into a room with a cross-section walkway over pits, naturally with enemies surrounding the bordering ring path.
It seems like the RNG likes to counter whatever I'm doing. Narrow halls and traps/pits near stairs for necros, wide rooms and tons of grouped enemies for rogues, staves all day for Fighter item drops, SO MANY MANA POTIONS and spellbooks for Barbarian.
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i eather broke the game or pits arent working this time. i clicke a pit using the minimap and the first time i did this it gave me a message... now im just flying
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It's been a while since I played the web version and the steam version is becoming quite different, so I did a quick run through of most classes to make sure I am giving accurate advice: https://imgur.com/a/hiwHn1I This game is not based on RNG, with a bit of practice you should be able to win >80% of the time.
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@Somelame About strafe: Next time you have strafe and see an enemy with a ? above their head approach them one step at a time. You do not always fire as soon as they are in range (some stealth will make this easier to notice). It will only fire the turn that they notice you. At that stage, whether you shoot them or not, they will alert all the enemies around them anyway.
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@Somelame I agree the skeleton spam necro isn't that great. The OP thing about necromancer is the lifespike/cannibalize combo. You can life spike every single enemy you come across, and always be at full HP/MP. I agree that confusion is the best skill, but charm is worth a talent point. I use to think it was useless, but after trying it for a while I found it useful in a number of different situations. It is a bit stronger in the steam version as well, due to the duration of confusion being nerfed quite heavily.
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Somelame, I've only ever won with necro, it gives you a heal and mp engine. It's the class where you spam skelly, life drain, and have high hp
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Solid roguelike. There's some unexpected attention to detail here, and nearly everything feels well balanced and somewhat realistic in mechanical terms. My only gripe is the timer, but it's a non issue as it really doesn't affect anything aside from achievements from what I can tell. Anyway, keep up the good work! :)
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and after beating game with enchanter, I tried daily challenge got inferno sword and managed to burn myself to death attacking a rat on a water tile somehow. I'm still not sure how fire+ water tiles work something about steam.
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User 329, I've tried necro multiple times and I don't see anything overpowered about the necro. If you go disease, you are almost guaranteed to kill yourself sooner or later. Summoning skeleton is mana intensive and leaves you with only a few mana to defend yourself. All it takes is a few unexpected enemies to flank you and you could lose very quickly. Not only that but skeletons flat out lose against certain enemies including strafing elf sentinels. Life spike is good, but not as long ranged as ranger, some enemies are toxic resistant, and I am pretty sure you can accidentally kill yourself by life spiking a crystal golem and having it reflect. Sure, compared to the weak warrior/barbarian necro is powerful. Yet, the ranger and enchanter seem more powerful.
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Stephen595, I disagree about strafe. Although it doesn't seem to attack asleep enemies, it will attack an alerted enemy in a nest of asleep enemies waking them all up. So, lets say there is 8 enemies asleep next to one alerted enemy, whoops strafe now I have 9 enemies to deal with in lieu of just one. Enchanter confuse is by far the most overpowered skill. Since enemies won't fight back against a confused creature, it is much better than charm. This is very potent in tight corridor, if you confuse the front enemy in a 1x5 column of enemies watch as the front enemy massacres the other 4 and they don't even fight back. Charm instead, and only the 1st and 2nd will destroy each other, leaving the 3rd, 4th, and 5th intact.
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I beat the game! Won with lv.20 enchanter, had lots of hpts, 81 or so, and a high level ring of protection and ring of evasion. Most damage only did one to me. Used lots of talent lv.2/3 skeletons for last encounter. Skeletons own reflective crystal golems. In fact, I found the arcane tower much more difficult than the last level. I still think I got lucky, those spider archers with web in a long room can outrange you and web you, add water and that is difficult. Finally, I put a few points into stealth so my enchanter could land confuse/shock by surprise.
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@Ran Dom The ring of wizardry was +6 because you already had a +5. You are suppose to get items with better enchants then what you already have, but there are a few things that don't work. Strafe attack is brokenly OP in this version, so it is definitely a game changer for all classes.
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Finally completed the game, with a fire mage best described as an prismatic amalgamation. strafe attack, magic mastery, fire master, focus and fireball maxed. found a +5 great staff of storms from a green scroll (+ shaped off element attack, why not)a +5 ring of wizardry and a +6 ring of wizardry (no idea why it was +6) movement speed boots, +4 leather armor, +3 gloves and telepathic hat, haven't seen a single shield slot item the entire game and the only charm was a mana refill one. I could have bought a +4 poison staff from a vendor and had a +3 frost staff, yet hadn't encountered any enchant scrolls or altars (but a grand total of 6 transference tables for incase i'd ever find a shield slot item or a greatstaff of fire. Ended the run with +/- 60 fire and storm spellpower, mowing down movs left right and center with +/- 30 dmg autoattacks and +/- 60 dmg fireballs woven in. The only altar i encountered was Wizard, which never activated
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Also missing the "auto upgrade" mechanic that if you found an item you already own, it'd add +1 to the existing item, instead of leaving you with 2 of them, if the item had bonus lvls those would get added also in RF2
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More difficulty spikes then RF2, non precise damage (one hit could do 3 dmg, the other 6, same weapon/foe), any non ranger class needs book of athletics as free attacks on the move= gamechanger.
Sadly you can find the same book twice and optional dungeons more often then not award useless stuff
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@DrMakuku Food is guaranteed to drop on floors 4, 8, 12, 16, with every merchant (so floor 9 guaranteed), and on the 4th floor of side dungeons.
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Man, I got 75% dodge chance and double movement speed on a ranger with strafe attack and that got stupid op fast. Just skated around, was unhitable and pumped out arrows. Also the +5 longbow really helped
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I died because I didn't want to cast Infectious Disease into a crowd of monsters with goats intermixed. As it turned out, the goats wanted to kill for for some reason anyway.