Yeah I'll definitely look into it this time around once I get the main Steam release sorted. Itch.io can also handle executable files though I think I'd have to create a second 'project' for it to not override the web version hosted there.
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Archer has a clear advantage compared to other classes. Speed, range, and strafe attack. Can also push bosses in pits from range... My choice for now to get to a first clear.
Heh we did ALOT of work during Alpha trying to dethrone the ranger a bit since he was even more over powered in the final version of RFIII. The rough conclusion reached was that no matter what, in the hands of a skilled player, highly mobile characters are always going to have a huge advantage. I've basically accepted this and even gone so far as to roughly say that the more experience a player gains the more DEX > INT > STR will hold true.
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Stop f583ing making games bigger than their own display area. I should not have to change browser settings to play your game.
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Really need to map the number pad to the defaults typical for Hack/Rogue/Larn. I don't really like using mouse just to move/attack diagonal.
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Went as far as the orc garrison (9th level i think). So hard, so good ! Found some bugs though, like attributes fountains and potions never allowing strengh and flame armor not triggering when immune to damage. Diagonal shooting is a nightmare (cannot target at distance 3 with 4 range staff, due to X+Y mode). Why do i love raging so much ? :D
Attribute fountains always offer a random choice of 2 attributes. The diagonal shooting is one of those things I've toyed with for awhile, specifically just making all ranges square since that's how movement works. The only thing holding me back right now is that it would drastically upset the balance since range already tends to feel really strong (both player and monsters) and obviously this would make it even stronger. Not that this can't be balanced around but its likely ALOT of balancing so something I'm waiting for EA to experiment with.
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For everyone who is saying the game is too hard. I can see why you're saying this. But that's what a roguelike is. A traditional one. And compared to most traditional roguelikes this one is really easy. The player isn't weak in fact the player in RF3 web was way too strong. Also use Speed Points, it's how you fight things in this game. The game is balanced around mobility and talents. Use your talents and abilities and avoid as much damage as you possibly can. The game is hard but I honestly feel the web version of RF3 is far too easy. Also the point of roguelikes is learning from your deaths.
I think you pretty much nailed it! I just want to really emphasis the specific point you made. The game is completely balanced around the assumption that the player is squeezing every last bit of value out of Speed Points and Abilities so if your not really using these to their full potential then the game is likely impossible.
There has been a pretty conscious effort on my part to reduce the value of basic attacks and simple back peddle kiting which were both highly effective in RFIII and move this power to abilities and mobility. So playing the game with the mindset of RFIII (esp web version) is guaranteed to be 'to hard'. I think its a bit deceiving cause the game looks and controls almost identically but ALOT of the underlying balance has shifted significantly.
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Game is consistently freezing when I try to take the stairs from Swamp 3 down to Swamp 4. It was fun but I can't continue.
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This game is going in the wrong direction. The player is nerfed far too much and certain enemies are cheap and unfun to fight. Troll doom knight are particularly a bad design choice. They are massively overpowered and heal which mean half of the classes cannot beat them without luck. This game is not difficult in the fair way, but in a cheap unsatisfing luck based way. I know this game is a beta to test for the larger steam release so I will say this you are going towards a bad game with few workable options and massive dependency on luck to win.
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Great game, but I miss the ability to target with the keyboard, as in Rogue Fable 3. Being able to play with keyboard only was an asset of the previous, Rogue Fable 3.