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Xonimmortal

Jul. 06, 2015

Under rating threshold (show) meh.

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(-2)

Boloc13

May. 30, 2015

Under rating threshold (show) The game is kind of ok but unfortunately at some point (around level 50) that just becomes a matter of luck... Finaly got bored of it.

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(2)

Nafredy

May. 28, 2015

Under rating threshold (show) Menu's and dialogs are way too slow. You should be able to click through them, instead of waiting 5s+ every time.

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(-1)

jeanjeni

May. 26, 2015

Under rating threshold (show) I'm having problems with lvl 17 as well.....is there something wrong?? O.o

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(1)

bonejaws15

May. 18, 2015

Under rating threshold (show)

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(-4)

SorasAni

May. 07, 2015

Under rating threshold (show) Actually, considering how long the game is, what I really need is a reminder list of what all the specials do...

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(5)

Flash37

May. 02, 2015

Under rating threshold (show) Either the boards should be de-randomized to some extent, which would be difficult and awkward and lead to brute forcing of levels, or the move count should be removed altogether. Anything relying on pure random chance, such as any match game, should not have a set number of moves to complete its goals in. The only time I've seen move limits in other games were on premade puzzle boards. It's a new and good idea, but one that doesn't play out too well.

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(3)

Seritath

May. 01, 2015

Under rating threshold (show) Good idea; terrible execution. The levels are bland with no real variance past a certain point, and while normally the "no click" or glass zones would be a challenge, in most of these there serve as an infuriating block, where if you don't start off with a spell at the beginning, you might as well restart the round and reset the board. 1/5. You tried, you made a time waster more than a game. Take out the randomness and it becomes a puzzle as opposed to a test your luck game.

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(14)

123aaa789

Apr. 29, 2015

Under rating threshold (show) I'm enjoying the game, definitely a lot of luck involved, but that's the nature of this style of game. Should maybe do something with getting the secondary score goal in levels, like maybe giving a level skip each time you reach that goal. That way you are able to progress past pints you might get stuck on, but still make it at least a bit of a challenge to earn the skips.

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(4)

Fleecemaster

Apr. 23, 2015

Under rating threshold (show) Need to be able to mute the sound sooner in the game, preferably before it starts...

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(0)

Splatmaster89

Apr. 22, 2015

Under rating threshold (show) not fun

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(-2)

NormaTheNorman

Apr. 22, 2015

Under rating threshold (show) I agree with tornadozack. Game needs some specials (and not just patterns) to make it more interesting. Also some ability to grind for these specials. To much grind in this game, and then random elements conspire to make it all useless. Need something that gives us more power to control the board, even if we have to grind for it.

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(2)

NormaTheNorman

Apr. 08, 2015

Under rating threshold (show) Level 47 is absurdly difficult. Your screen almost immediately fills with "blocking" stones, ie "special" stones, and you can do nothing. It's pretty stupid design IMO.

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(0)

NormaTheNorman

Apr. 08, 2015

Under rating threshold (show) Now I'm getting bugs with UI. Stone chosen is one or two stones over from one I actually picked. Also screen no longer sizes correctly.

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(-1)

NormaTheNorman

Apr. 07, 2015

Under rating threshold (show) Thanks, but a bit too difficult and random.

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(0)

Graybeard

Mar. 28, 2015

Under rating threshold (show) I like the game, but once the ad placement becomes effective in the full-release version I think it's going to be unplayable.

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(2)

DedGrimm

Mar. 18, 2015

Under rating threshold (show) I quit, level 56 took any fun out of it.

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(-2)

DedGrimm

Mar. 18, 2015

Under rating threshold (show) Can you even predict how the gems will fall??? I had my last special piece one over the exit, hit the line with a special, and a diagonal fell into the spot instead of letting my special fall. Is there any way to know what will fall into an opening?

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(2)

SloDave

Mar. 14, 2015

Under rating threshold (show) It's like playing solitaire with 3/4 of a deck. Fun, but it's all up to luck.

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(6)

muruk

Mar. 13, 2015

Under rating threshold (show) I like the game, though I don't think it will be a big hit. I just don't think most people are up for a challenge like this one. And really, the most challenging part is getting lucky w/ good drops

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(3)

Z__Y

Mar. 09, 2015

Under rating threshold (show) anyone else getting black screen and not able to play the game ?

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(-1)

Bullethead1

Mar. 03, 2015

Under rating threshold (show) I admire and enjoy many of Kajenx's games so REALLY want to love this one. But after a dozen plays, the sheer randomness and required restart gets old pretty quick. There's no incentive to keep trying when most of the time, how the board loads in the first place determines your fate. As with so many other games by this developer, graphics and music are wonderful... just wish this one wasn't so dead-end.

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(128)

Developer response from Kajenx

Hey guys. So, I'm seeing this in the comments a lot, and I just wanted to say I'm kind of baffled by it. I can beat most of the levels in one or two tries, especially up till level 30 or so. There's a little bit of luck involved, but that's a major factor in these kinds of games and I thought I did a pretty good job of mitigating that part of it with the strategy elements. At this point I just have to assume the game is too complicated and I didn't explain it well enough. If you guys are frustrated with restarting a bunch of times, though, just stop doing that because it makes no difference. You have to use strategy to win. Outside of Kong, restarting endlessly isn't a possibility because if the lives - that was never meant to be a major part of the game.

MistaLOD

Mar. 01, 2015

Under rating threshold (show) This game is really unique in it's own way. Unlike other "click to match" games, I actually have to think about what I'm doing instead of just *click click click*. It's nice to see a new concept for games once in a while. (BTW When level 4 happened I was feeling soooooo good about those spells)

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(1)

Bullethead1

Feb. 28, 2015

Under rating threshold (show) What is this talk of squid and level 89? I can't get past 17!!

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(26)

DedGrimm

Feb. 20, 2015

Under rating threshold (show) I'm feeling kinda stupid for thinking level 13 is extremely difficult... 15 lives and still on it.

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(0)

DedGrimm

Feb. 20, 2015

Under rating threshold (show) Well, now that I've lost them all I get it. Didn't notice them going down, thought they went up from one.

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(0)

Roxas4522

Feb. 14, 2015

Under rating threshold (show) Just like farm heroes saga and the reskins on facebook. "I'm sorry but the rng didn't give you the exact drop order you needed to win" Having to watch an ad to recover hearts will get some negativity from the community but at least it doesn't look like a freemium game or idle crap game. Still if I lose a game because I made a mistake that's fine, but to lose because the game didn't spawn it right is crap. The exit and restart exploit at start to get a good setup helps but meh not worth restarting multiple times for each level.

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(6)

Selva

Feb. 12, 2015

Under rating threshold (show) I despise ads in games. (Ads in general actually.) Never the less. Brilliant. Kudos on well done ad placement.

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(1)

LadyBern

Feb. 11, 2015

Under rating threshold (show) At first I groaned thinking that it would be another swap this for that puzzle game that I could mindlessly luck my way through. I've played enough of the same game only with a different look. But this may look the same it's rather different, I find myself taking much longer pauses to actually look over the puzzle trying to find the spells and trying to predict which move will get me the spell that I need/want.

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(0)

atrystan

Feb. 04, 2015

Under rating threshold (show) Running FF 35.01 on Ubuntu 14.04 (64bit). It sticks on the asset loading screen.

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(-1)

KryrK

Feb. 04, 2015

Under rating threshold (show) is there a way to mute this?

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(-2)

Maldrete

Feb. 04, 2015

Under rating threshold (show) I'm liking this game, but some of the levels are impossible to do without a good start, which is in the game's control, not yours. I do not like knowing I am going to lose due to the initial layout of the board.

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(101)

Atalan

Jan. 29, 2015

Under rating threshold (show) Having completed the game, I'd really like to see this game get Hard badges for getting 100 stars and completing the game, and impossible badge for getting 2 star achievement on all levels.

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(-1)

Atalan

Jan. 29, 2015

Under rating threshold (show) FEEDBACK on level 89 and warning for players - if one of your specials lands on top of a squid, you can't finish the level. To developer - I'd recommend not letting them spawn in the side tubes.

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(48)

Muhandes

Jan. 29, 2015

Under rating threshold (show) A nice twist on a familiar subject. Needs a mute button on the opening screen, better yet, start mute.

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(0)

Atalan

Jan. 28, 2015

Under rating threshold (show) Wow…somehow I managed to complete level 72 with 2 stars at over 47,000 points. You really need to hit nonstop combos in that one.

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(16)

Kajenx

Jan. 28, 2015

Under rating threshold (show) Hey guys. I'm planning to let testing run for a month or so, here. I'll do some level editing once I have some more information. If you guys get frustrated, thank you for trying! Try again once the game is officially out and you might pass the level you're stuck on. :)

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(2)

u_uFishdu_u

Jan. 27, 2015

Under rating threshold (show) Fun game, not too challenging until the later levels. Nice progression curve. 5/5

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(0)

ProspectorSam

Jan. 27, 2015

Under rating threshold (show) OK, stopping this time. Level 72 is crazy. That's too many squids to take out with other goals too.

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(-1)

ProspectorSam

Jan. 27, 2015

Under rating threshold (show) level 47 pretty hard too

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(0)

ProspectorSam

Jan. 27, 2015

Under rating threshold (show) Level 21 is very hard. If I'd made it that far through the pay-to-refresh-lives, I would have stopped there. 2 lucky breaks needed plus scoring. Urgh.

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(0)

Atalan

Jan. 26, 2015

Under rating threshold (show) Pro Tip: The bottom left corner icon is the options menu. Since the stage is randomly seeded each time, you can use the reset stage option to mulligan until you have a good setup because the game can give you initial sets that are hard or even impossible to work with in the limited number of moves given.

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(1)

ozzytm17

Jan. 26, 2015

Under rating threshold (show) I'm really enjoying the game, but the noise from the warning on the number of moves left is getting annoying. I like the other sounds, but that gets way too repetitive

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(0)

Zgod

Jan. 26, 2015

Under rating threshold (show) Hey Kajenx, just tried your game and I think it's really great. Unique, entertaining, peaceful. I'm giving it a 5/5 and I rarely do so. I hope you keep working on it for more game modes and stuff. You're one of the last few devs around with self-respect in their ideas and I hope you don't change your ways.

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(1)

Atalan

Jan. 25, 2015

Under rating threshold (show) Pro Tip for stage 30 - aim for the same hardened sphere twice to make a hole, and after you've cleared enough, try to get as many combos per shot as possible. The stacking from nine of same orb gives a huge bonus.

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(1)

JOOJOO2

Jan. 24, 2015

Under rating threshold (show) not enough lvls

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(2)

Developer response from Kajenx

You've played all 90?!

Max11255AE

Jan. 23, 2015

Under rating threshold (show) Nice work pretty great game!

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(-2)

Justme14

Jan. 23, 2015

Under rating threshold (show) A Beautifully done game of puzzles and relaxing music, my only question is why would you create level 9!?!

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(-2)

Spicepoet

Jan. 23, 2015

Under rating threshold (show) Fun, simple, chill, and in the later levels a challenge. Nice work.

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(6)

waterme

Jan. 22, 2015

Under rating threshold (show) A relaxing gentle game to pass the time. The music, sound effects and graphics are very complimentary of each other.

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(2)

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