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The game is kind of ok but unfortunately at some point (around level 50) that just becomes a matter of luck... Finaly got bored of it.
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Either the boards should be de-randomized to some extent, which would be difficult and awkward and lead to brute forcing of levels, or the move count should be removed altogether. Anything relying on pure random chance, such as any match game, should not have a set number of moves to complete its goals in. The only time I've seen move limits in other games were on premade puzzle boards. It's a new and good idea, but one that doesn't play out too well.
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Good idea; terrible execution.
The levels are bland with no real variance past a certain point, and while normally the "no click" or glass zones would be a challenge, in most of these there serve as an infuriating block, where if you don't start off with a spell at the beginning, you might as well restart the round and reset the board.
1/5. You tried, you made a time waster more than a game. Take out the randomness and it becomes a puzzle as opposed to a test your luck game.
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I'm enjoying the game, definitely a lot of luck involved, but that's the nature of this style of game. Should maybe do something with getting the secondary score goal in levels, like maybe giving a level skip each time you reach that goal. That way you are able to progress past pints you might get stuck on, but still make it at least a bit of a challenge to earn the skips.
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I agree with tornadozack. Game needs some specials (and not just patterns) to make it more interesting. Also some ability to grind for these specials. To much grind in this game, and then random elements conspire to make it all useless. Need something that gives us more power to control the board, even if we have to grind for it.
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Level 47 is absurdly difficult. Your screen almost immediately fills with "blocking" stones, ie "special" stones, and you can do nothing. It's pretty stupid design IMO.
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Now I'm getting bugs with UI. Stone chosen is one or two stones over from one I actually picked. Also screen no longer sizes correctly.
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I like the game, but once the ad placement becomes effective in the full-release version I think it's going to be unplayable.
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Can you even predict how the gems will fall??? I had my last special piece one over the exit, hit the line with a special, and a diagonal fell into the spot instead of letting my special fall. Is there any way to know what will fall into an opening?
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I like the game, though I don't think it will be a big hit. I just don't think most people are up for a challenge like this one. And really, the most challenging part is getting lucky w/ good drops
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I admire and enjoy many of Kajenx's games so REALLY want to love this one. But after a dozen plays, the sheer randomness and required restart gets old pretty quick. There's no incentive to keep trying when most of the time, how the board loads in the first place determines your fate. As with so many other games by this developer, graphics and music are wonderful... just wish this one wasn't so dead-end.
Hey guys. So, I'm seeing this in the comments a lot, and I just wanted to say I'm kind of baffled by it. I can beat most of the levels in one or two tries, especially up till level 30 or so. There's a little bit of luck involved, but that's a major factor in these kinds of games and I thought I did a pretty good job of mitigating that part of it with the strategy elements. At this point I just have to assume the game is too complicated and I didn't explain it well enough. If you guys are frustrated with restarting a bunch of times, though, just stop doing that because it makes no difference. You have to use strategy to win. Outside of Kong, restarting endlessly isn't a possibility because if the lives - that was never meant to be a major part of the game.
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This game is really unique in it's own way. Unlike other "click to match" games, I actually have to think about what I'm doing instead of just *click click click*. It's nice to see a new concept for games once in a while. (BTW When level 4 happened I was feeling soooooo good about those spells)
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Just like farm heroes saga and the reskins on facebook. "I'm sorry but the rng didn't give you the exact drop order you needed to win" Having to watch an ad to recover hearts will get some negativity from the community but at least it doesn't look like a freemium game or idle crap game. Still if I lose a game because I made a mistake that's fine, but to lose because the game didn't spawn it right is crap. The exit and restart exploit at start to get a good setup helps but meh not worth restarting multiple times for each level.
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At first I groaned thinking that it would be another swap this for that puzzle game that I could mindlessly luck my way through. I've played enough of the same game only with a different look. But this may look the same it's rather different, I find myself taking much longer pauses to actually look over the puzzle trying to find the spells and trying to predict which move will get me the spell that I need/want.
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I'm liking this game, but some of the levels are impossible to do without a good start, which is in the game's control, not yours. I do not like knowing I am going to lose due to the initial layout of the board.
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Having completed the game, I'd really like to see this game get Hard badges for getting 100 stars and completing the game, and impossible badge for getting 2 star achievement on all levels.
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FEEDBACK on level 89 and warning for players - if one of your specials lands on top of a squid, you can't finish the level. To developer - I'd recommend not letting them spawn in the side tubes.
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Wow…somehow I managed to complete level 72 with 2 stars at over 47,000 points. You really need to hit nonstop combos in that one.
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Hey guys. I'm planning to let testing run for a month or so, here. I'll do some level editing once I have some more information. If you guys get frustrated, thank you for trying! Try again once the game is officially out and you might pass the level you're stuck on. :)
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Level 21 is very hard. If I'd made it that far through the pay-to-refresh-lives, I would have stopped there. 2 lucky breaks needed plus scoring. Urgh.
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Pro Tip: The bottom left corner icon is the options menu. Since the stage is randomly seeded each time, you can use the reset stage option to mulligan until you have a good setup because the game can give you initial sets that are hard or even impossible to work with in the limited number of moves given.
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I'm really enjoying the game, but the noise from the warning on the number of moves left is getting annoying. I like the other sounds, but that gets way too repetitive
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Hey Kajenx, just tried your game and I think it's really great. Unique, entertaining, peaceful. I'm giving it a 5/5 and I rarely do so. I hope you keep working on it for more game modes and stuff. You're one of the last few devs around with self-respect in their ideas and I hope you don't change your ways.
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Pro Tip for stage 30 - aim for the same hardened sphere twice to make a hole, and after you've cleared enough, try to get as many combos per shot as possible. The stacking from nine of same orb gives a huge bonus.