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ShadowWeaver99

Sep. 14, 2015

Under rating threshold (show) So the developer claims the strategy part mitigates the luck. This claim very much underestimates the amount of luck involved in this game and is completely ignoring the fact that the strategy that is supposed to mitigate the luck is entirely based on luck. You can not make those strategic moves if they simply are not there. There's not enough moves if you have to waste them setting up big moves.

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(81)

feeenz

Sep. 14, 2015

Under rating threshold (show) Another bunch of restarts on later levels in addition to the comment by the developer got me change my rating from 5/5 to 1/5. This game really started out very very pleasureable. Which started to diminish around level 18 and didn't get better after 18

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(7)

feeenz

Sep. 14, 2015

Under rating threshold (show) Actually, the randomness pushed me down in the comment section and I see a lot of what I wanted to say. Plus, I'm right now trying to solve 18, like the guy just before me, I really want you to demonstrate on this particular level how this is not majorly influenced by luck.

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(6)

EvilTwinCZ

Sep. 14, 2015

Under rating threshold (show) I got bored at level 15. Too much luck involved.

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(6)

chiccian

Sep. 14, 2015

Under rating threshold (show) Needs new tags: Luck, Randomness. Sound and visuals are gorgeous, but the game itself is just a frustrating series of continuous fruitless attempts.

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(5)

L0rd_Belial

Sep. 14, 2015

Under rating threshold (show) Dear Kajenx, please explain to me on the example of level 18 how this game is not considerably luck-based. To win this level, I need to set up spells, which is nigh-impossible when starting out. So I waste 5 or more moves trying to set up a spell that is able to clear one or more blocks. During these moves I only gain an insignificant amount of points due to the lacking multiplier. If I somehow manage to break the blocks, I'm out of moves before being even close to reaching 7500 points. If you still insist on this game being largely strategical rather than luck-based then I'll respond that you most likely failed to convey the necessary skills/strategies to the player. (And yes, I've restarted level 18 about 30-50 times now and I'm still stuck on it)

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(8)

Developer response from Kajenx

Level 18 is one example where getting a spell in the very beginning will make a difference. It's not as big a difference as you'd think, though. Once you get one block cleared, you can get rid of the rest pretty quickly and rack up a good multiplier in order to make some big scores at the end of the level. I just got two stars in my first attempt with three moves left, was 50 points away from 1 star on my second attempt (took me a bit to get going), and got 2 stars with 8 moves left on my third try. That isn't luck. Here on Kong you can even cheat a bit and restart until you get a spell on the opening board if you want. That should make it easy for you to pass this level at least.

DaTr0LL

Sep. 14, 2015

Under rating threshold (show) Sorry, but despite your experiences, the luck factor is far more out of control than you think.

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(4)

Cyanide555

Sep. 14, 2015

Under rating threshold (show) The luck does play a major factor. Where finishing a level relies on the fact that your first move gives you a spell, luck is involved. If it's not a spell, you spend most of the moves attempting to get that spell to show up, at which point you don't have enough points, or are simply out of moves to even finish the rest of the level. I'm mostly on the "out of moves" bit by level 14. Enjoying it, but it is frustrating as strategy doesn't apply when all you can do is match stuff up hoping the one you want will appear.

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(3)

Krowzgaze

Sep. 14, 2015

Under rating threshold (show) Lol was getting anxious couldn't find the mute, didn't even expect the purple arrow to be options. labels would help but meh oh wells clever dev click baited the track :3 good game tho.

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(0)

hippariheikki

Sep. 13, 2015

Under rating threshold (show) I'm kind off annoyed by your comment Kajenx, this game is hard and there's no need to be smug about being better than most of us players. That being said, there's alot of luck involved in how stuff are initially and there's really no way to go around this. These "match 3" games just work like that from the core.

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(9)

Developer response from Kajenx

I'm not being smug. I'm just saying the game is not based on luck. If it was, it would be just as hard for me to win as a new player. I was actually trying to be encouraging... If people think they can only win by getting the right random number, then obviously the game is frustrating and not really worth spending any effort on.

Sionecrul

Sep. 13, 2015

Under rating threshold (show) This game is cool! Each level feels like you're doing something different.

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(-2)

aegbno

Sep. 13, 2015

Under rating threshold (show) "You have to use strategy to win." Ah ok so it's my bad planning and playing skills that are keeping the colors I need from appearing.

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(10)

TeaOtter

Sep. 13, 2015

Under rating threshold (show) I'd love to see a help function with the shapes of the blast radius for each pattern, how to tell if a block takes two or more explosions to clear, etc. The blast shapes, especially, are hard to map out because they show and are gone again so quickly.

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(6)

Selva

Sep. 13, 2015

Under rating threshold (show) I really like the concept here. But too many of the levels are based purely on luck. A little randomness is one thing, but when you have to restart more than a few ties just waiting for the exact config needed to hit the goal... not so good. (L21 is a good example of this issue.)

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(5)

Chichie

Sep. 13, 2015

Under rating threshold (show) Surely, if lots of people comment on how random the game is, a comment from the developer pointing out that it's easy for them is a little counterintuitive? Yes, of course it is Kajenx, it's YOUR game. It's really not the 'strategy' that makes this a little frustrating dude, it is the heavy dose of luck often required. Maybe a skip level feature?

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(9)

Developer response from Kajenx

I don't understand your logic. If it was just luck, then it would be just as hard for me as a new player. Luck is random for everyone, even the developer. If I can display a level of skill with the game, that means the game has nothing to do with luck. So, my conclusion was that I wasn't explaining the game well enough.

sirspikey

Sep. 13, 2015

Under rating threshold (show) When doing multiple spells you should get a more powerful multiplier-gem

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(89)

kobdul

Sep. 13, 2015

Under rating threshold (show) Way too much luck involved when pieces are stuck on one side.

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(6)

ladridi

Sep. 13, 2015

Under rating threshold (show) stuck at loading assets. Firefox

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(2)

PossibleCabbage

Sep. 13, 2015

Under rating threshold (show) It really seems that if you trigger multiple spells at once, they should each damage blocking pieces/glass that the resulting blasts touch. It's disappointing when you trigger 8 spells at once and that blocking piece is still in your way.

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(97)

woodardr

Sep. 13, 2015

Under rating threshold (show) A "Play Again"/"Next Level" option at the end of a level would be wonderful! Also, any way to have the game remember where on the track you are when you reload - instead of having to scan right every time? Otherwise, great game. I often play each level not planning to win the first time, just to see what strategy is needed

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(0)

lichdeath

Sep. 13, 2015

Under rating threshold (show) like it but too random to reach perfection :(

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(1)

Okojo

Sep. 13, 2015

Under rating threshold (show) Way too random to be enjoyable.

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(5)

Phoonzang

Sep. 13, 2015

Under rating threshold (show)

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(-3)

Developer response from Kajenx

There are two mutes, one for just music and one for music and SFX.

coyotik

Sep. 13, 2015

Under rating threshold (show) round 22 beaten in about 30 attempts, only after I was lucky enough to get 4-spell start. The random factor really screws it up.

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(6)

Kerox

Sep. 13, 2015

Under rating threshold (show) I really like the concept and gameplay but as has been mentioned by many others the luck required to clear some levels is just stupidly high. It doesn't help if you can spot all the combos when there's no combos to play so you have to use 5 moves to get anywhere and that's already enough to quarantee you lose the level.

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(7)

imus

Sep. 13, 2015

Under rating threshold (show) Why this game is more luck based than strategy: You have too few moves available to set up your combos. If you can't start with a few combos it means you also don't get wildcards meaning it's even harder to get more combos set up. This has nothing to do with strategy and all with initial board setup. I too feel too limited because of luck rather than lack of strategy.

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(12)

nicram

Sep. 13, 2015

Under rating threshold (show) can't beat level 82. Didn't reach 40k pts even once and never cleaned from all stones anyway... always 2 corners stays

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(0)

CynosureEchelon

Sep. 12, 2015

Under rating threshold (show) Fun to play, but it's frustrating having to try and get combos to beat a level. You say you tried to make it more strategy than luck, and that's great! It doesn't seem like the luck requirement is very low, however.

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(6)

Praxis1

Sep. 12, 2015

Under rating threshold (show) Stuck on level 17 - 25 tries is too many.

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(4)

triste

Sep. 12, 2015

Under rating threshold (show) The hardest part for me is visualizing the "s" shapes. Maybe having a little panel that shows the different spells would be very helpful. I really like the game. Great visuals, great music. I think people are just having problems understanding the spells/remembering to use them. The multipliers are so critical.

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(1)

Fugari

Sep. 12, 2015

Under rating threshold (show) Never use yourself to test your own game. Ever. You made it of course you know how to get through it easily! You're too biased. You need unbiased testers to know if your game is flawed or not.

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(8)

IMNOTCRAZY

Sep. 12, 2015

Under rating threshold (show) Did you add a zero accidentally to level 43? How the hell do you get 13000 points?

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(4)

wolfgang12345

Sep. 12, 2015

Under rating threshold (show) Great music and really smooth animation. I love it.

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(1)

xyzzy1126

Sep. 12, 2015

Under rating threshold (show) luck

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(0)

PossibleCabbage

Sep. 12, 2015

Under rating threshold (show) One thing that would be really appreciated is after you fail a level, there's a "retry" button available right under the message that tells you that you failed. Having to click on the specific level adds an unnecessary step. Yes, you can restart a level when you have >0 moves left, but you should also be able to restart at 0.

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(2)

krashkill0069

Sep. 12, 2015

Under rating threshold (show) I would like an option where if we click on each special combo it shows what is available to use.

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(1)

XxArachitexX

Sep. 12, 2015

Under rating threshold (show) I'll bet once I can see the patterns to look for to set up the spell combos, this game will be great...except I'm not seeing them. What can seem like a great idea can turn into a puzzle nightmare which is what is seriously hurting this game's rating. Needs a substantial difficulty fix...more spell combos? a more in depth tutorial?

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(0)

PossibleCabbage

Sep. 12, 2015

Under rating threshold (show) I must be really terrible at this game, since I've now played level 25 fifty times without completing both objectives.

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(0)

Roehcai

Sep. 12, 2015

Under rating threshold (show) Is this candy crush without the candy?

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(1)

Kiatk

Sep. 12, 2015

Under rating threshold (show) when testing a game you shouldnt be the one to do it, you know the game to well, if you think its ovious but more say it isnt then it isnt...

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(37)

Kiatk

Sep. 12, 2015

Under rating threshold (show) 43 is hell for me ;_;

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(0)

TLFScarheart

Sep. 12, 2015

Under rating threshold (show) no matter how strong my interenet is this game doesn't respond to my clicks much

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(0)

lichdeath

Sep. 12, 2015

Under rating threshold (show) nice but em need too much luck for perfection :(

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(2)

juggleme

Sep. 12, 2015

Under rating threshold (show) Also, some way to restart the level instead of always kicking you back to the map would be nice...

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(2)

juggleme

Sep. 12, 2015

Under rating threshold (show) The game looks great, but it doesn't give enough visual cues. Spells should be more obvious when you click that they'll trigger (maybe highlight all the other things that will go when you do them?). Also, some kind of undo, even just one turn for when things don't drop the way you expect them to. Right now, it's kind of a crapshoot when you blow up something that could have 2 things that feed into it and it doesn't always make sense.

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(3)

mludwig

Sep. 12, 2015

Under rating threshold (show) the dev said he can beat any lvl in one or two tries. i get stucked on the same lvl for half hour. i must be really stupid or he is a great liar

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(4)

Sir_Valimont

Sep. 12, 2015

Under rating threshold (show) Level 56: Completely and utterly impossible without win-the-lottery style luck.

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(6)

wesandersoniate

Sep. 11, 2015

Under rating threshold (show) I like it a lot, but the X's really throw me off and I can't progress beyond that.

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(0)

scout2901

Sep. 11, 2015

Under rating threshold (show) Konregate? Why did you put this on my 'recommended' list? Did I piss you off?? This is a great game (graphics, music, idea) with poor structure and execution. As you get past level 40 or 50, you either have to try dozens of times to get the minimum required (thank goodness the 'heart' restart seems to have been turned off), or you finally get the right drop... and you score double or triple past the MAXIMUM you need. To much repetition just praying to the drop gods... 2/5

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(2)

Avirot

Sep. 11, 2015

Under rating threshold (show) Ugh I HATE this game! *comes back greedily for more after giving up yet again*

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(3)

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