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You should make the enemy upgrades more gradual also make the final boss a lot harder my allies took care of him their selves.
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Also, is it possible to lose in this game? I died a couple times, but was always rebuilt. Can the main base take damage, or do you just keep playing 'til you win? Again, lost opportunity, combined with a low (unadjustable) difficulty kills the replay value of this otherwise awesome game.
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I have a hard time rating this one. It probably deserves a 5/5, but I'm only giving it a 4/5. Why? Because of the lost opportunity. You have here perhaps the best large-scale warfare simulation I've ever seen in a Flash game. You have a fantastic engine, cool (but non-intrusive) particles, and competant AI. However, you reduced all of this to a single, relatively short game. Instead, and I hope you take this engine and do this later, you should have had multiple missions and stretched it out. You could have a very small base to begin with and let us build up turrets, ally spawners, etc. There's such a great sense of scale, but you missed out on letting us build it up. A cool experience, but it could have been _so_ much more...
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fun game, nice upgrades. I would have liked a third option under 'particle level' for 'off'. Not much replayablility though.
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very good game, i enjoyed it. Its not too hard if you get full cannon, heat seeking, triple, then work on your shield, then you can kill all the yellows and kill red.
Noobapalooza, your name suits you, the game isnt supposed to be so easy all you have to do is log in and win.
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Good effort. It looks sensational but, unlike most games with loads of particle effects, it's pretty easy to pick out units within it. The gameplay is standard for this sort of thing, but it's still entertaining, and a damn sight more fun than any of the TD/RPG rubbish that clutters up Kong.
Nice one.
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My biggest complaints with Geometry Wars were that the developers insisted on making it "fun" and "addictive." This game solved those two problems and added a sweet 4 second sound loop that somewhat resembled music! Ether War gets a 1/5 from me, representing the fifth of whiskey I'll need to drink to forget playing it.