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I agree with all about the multiple wave option, having a timed bonus to clear the level would be awesome too! Send all waves at once and see if you can clear it in X:XX time! Also, hotkeys for towers n such would be a nice touch. Good game, quite easy as it is though...
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Just two more things: sniper missions make no sense, and i'd like to see hotkeys in the game, especially an "N" for the next wave.
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This might be one of the easiest Tower Defence games I have ever played.
I played through the entire game with only the starter towers. And then I was AFK most of the time.
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I would suggest incrementing the cost of upgrading your starting money: make it cost 1000 at first, 2000 the second time, 3000 the third, etc. That way you'd run into diminishing returns and buying the other towers would be more valuable. It'd also up the difficulty, which is problematically low right now.
Also, most other tower defense games have enemies which are different in ways other than just hit point totals, and this one hurts because of that. Big differences in speed, movement type, powers, etc. would be good on enemies.
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Like the first, well made generally all around. Unfortunately, like the first, all you need to do to win is put up 2 sniper towers, upgrade them, and take a nap
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This game is very easy and repetitive. By level 3, I could set the map up in about 20 seconds and then go do something else while the level finished.
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playerzzz, flamethrower is for heating up vehicles so the rocketlauncher can lock on. If you can't read descriptions gtfo :)
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A bug: upgrading sniper costs 100 but you need at least 110 to be able to upgrade it although only 100 will be deducted.
The upgrading cost needs to rise when you upgrade the tower, otherwise you can just win by placing sniper towers and upgrading them fully. For example: the cost for the second upgrade could be double etc. Sniper missions give too many credits and are very repetitive. Also a sniper can't fire as fast as you can fire in the sniper missions. Doesn't need any aparent strategy- i tried to use some strategy in some missions just to fool myself only to find out it just took more time to finish it. Some units need to be resistant to bullets/electricity/fire etc, otherwise there's no point for the other towers. If there are any such units at the moment then they are too weak to make me place different towers.
Good work but you need testers (td nerds (like myself)) before you release it. If it's super-duper-easy mode only, then it's not worth playing you know? :) 3/5
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I don't usually like tower defense games, but this one is the exception. There are, however, a few problems with the game, like it being very unbalanced. During the game i found no reason to buy other towers because the 3 starter towers work fine. Also its very long and tedious. There is like 40waves per level and about 10seconds per wave. ans the worst part is that you have to wait a little bit before you can press next wave, remove that and you got a 5star game. But for now 4/5
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If you click on the + to upgrade repeatedly when the game lags, you can go into negative cash and exceed the normal upgrade limits. Mega-bug.
http://img813.imageshack.us/img813/316/glitchfrontlinedefense2.jpg <---screenshot
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Fun Tower Defence. Cool sprites. War-mart is a decent idea...
But the game is way too easy. My friend and I beat it completing each level with only 2 towers.
This game gets harder if you buy more towers, simply because they cost more money, and fire slower.
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Another small bug, which I assume wasn't intentional, but when you select the support strike, before placing it, you can upgrade the ROF, Damage, and Range completely for free.
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The game balance is off my a huge margin. Since you can buy 200 starting credits for 1k warmart credits, you can trivialize the game. For every 200 credits you have leftover at the end of the game, you get 250 warfare credits.
Example:
I do a mission, I earn 1k warfare credits, bringing me up to 4k warfare.
Buy +200 Starting Credits 4x.
I do the mission again, same score, same lives, but I do not spend the extra 800 credits.
I earn 2k warfare credits now. The only limit on this is boredom.
I would suggest either taking out the option to buy credits, or raise the cost to atleast 10,000 warfare.
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honestly to had to play the tutorial a good three times just to get a clue at what im supposed to do, non of the buttons say what they do and i found it incredibly annoying that if i pressed a wrong button i was forced to place the tower or use airstike etc, overall the game looks nice but it felt like i was fighting the menus more than the next wave
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To send two waves at once, wait until "next wave" comes up at 3 seconds left, then let it stays up until 19 seconds until the wave after. Hit Next wave at 20/19 seconds remaining of the next wave
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Also i found a glitch. http://i53.tinypic.com/29nypt3.jpg It happens when you rapidly up grade then the round changes.
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I've sort of solved the problem to the slow waves. I'm sure that all of you have atleast 10 seconds to spare after a wave right? and when the timer hit's 4 seconds, you can send another. Instead of sending another wave at 4 sec, wait until the next wave starts, and immediately click next wave, this effectively sends 2 waves at a time which can easily be handled with a few tesla towers. + Plus this so everyone can get through the game easier =D
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this game doesn't put up enough of a fight, just completed level 4 the same way I did the first 3... one sniper which i upgrade, then clicking "next wave" 30 times and accumalating money i dont need to spend.
From the other comments I'm guessing not a lot changes further into the game.
1/5
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I'm echoing previous comments. Once you can buy tons of extra money, you win for free. Each time you buy extra beginning money, the price should increase. A save feature would be nice. Overall, it's not holding my interest beyond the first half hour.
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Easy Money Trick:
1) Buy the Cash Bonus Start Fund's in the War-Mart a bunch of times.
2) Beat 1st or 2nd level while spending as little as possible.
The game gives you bonus money for the War Mart based on how much cash you have saved at the end of each level. I made $17,000 every time I finish level 2.
Rate this up so others can figure this out.
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pretty generic and very silly that you can't see what towers do ingame without buying them and waiting for enemies to get shot.