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Comments for Frontline Defense Beta 2

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Rakel

Mar. 16, 2009

Under rating threshold (show) oh and maybe a speed up button would be nice? still loving it

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CracKBone

Mar. 16, 2009

Under rating threshold (show) upgrades are quite useless in this particular TD.

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Rakel

Mar. 16, 2009

Under rating threshold (show) well something didnt went well there, its missing some anyways, i think you ment .35 (inch)caliber. keep up the good work

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Rakel

Mar. 16, 2009

Under rating threshold (show) im just playing it, but the standard rifleman towers says is carries a standard 35mm gun, well believem e it aint standard its what apc are packing too blast people into pieces striving for perfection :)

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VampricDeathLord

Mar. 16, 2009

Under rating threshold (show) the skill points should based off ur personal level so like making a tower, upgrading a tower, finishing a level, and killing an enemy gives xp for other points

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doomcat

Mar. 16, 2009

Under rating threshold (show) A few more things. Escape or space should deselect/not buy whatever is selected. These 7 levels can be beaten with 6 or less machine gun towers, 1 range tower, 2 damage towers, and no upgrades. Lastly, clicking on the chrome (not gamefield areas that are part of the menu) should not deselect the current tower, but clicking random grass should. Overall, the game is fun though. It's mostly balance that needs work at this point. I love the bird chirping. There needs to be a Pause menu and the abilities to restart and to go back to the main menu. The level select should be the main menu, not the press play button.

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VampricDeathLord

Mar. 16, 2009

Under rating threshold (show) do the towers taht up near by towers and atk stack with other towers affect?

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OXxSLAYERxXO

Mar. 16, 2009

Under rating threshold (show) Great game but needs to be much harder. Also need a reason to buy something other than the machine gunners.

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candlefrontin17

Mar. 16, 2009

Under rating threshold (show) There needs to be a way to deselect a tower from the Buy menu. Also, it's incredibly easy. 3 machine guns and 2 freeze towers at the start of any level

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SpacePiratePhil

Mar. 16, 2009

Under rating threshold (show) Okay, here is what you should have, more waves with different types of enemy units, swarm type units, enemy tanks? It's army inspired, and no tanks? Also I'd like to know the criteria for gaining skill points. I like everything about it, but it should be harder. Thanks, keep reading our comments and upgrading make the perfect game! 5/5

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JensT

Mar. 16, 2009

Under rating threshold (show) to illustrate my point I just beat the last lvl using four towers of the same type, not uppgraded, scoring about 64000

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doomcat

Mar. 16, 2009

Under rating threshold (show) Unlike most tower defense games, it seems that quantity of towers seems to be better than upgrades. Actually, I'd say there is no reason to upgrade anything, at least as far as I've played Range boost towers are good, though.

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JensT

Mar. 16, 2009

Under rating threshold (show) OK, changed my mind about this game it frikking booooooring

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boblenez

Mar. 16, 2009

Under rating threshold (show) this is a pretty good game, but i think there should be a tower that specializes in killing those rolling vehicles/things.

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JensT

Mar. 16, 2009

Under rating threshold (show) and arent 50mm correct

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JensT

Mar. 16, 2009

Under rating threshold (show) when u deselect a tower the price at the sell button remains, and I think it's good that u dont have the usual tower types, if u want those kinds just play something els, but I do agree that it's still a bit easy, u can create a killing ground at the beginning of the maps and easily get the perfect score

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Poo_shoe1

Mar. 16, 2009

Under rating threshold (show) good game, but i dont like your skill system, sorry, but it's horrible, try an xp tracker, or maybe if you beat a level with a certain score, but not what you have

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Junpei777

Mar. 16, 2009

Under rating threshold (show) you might want to check the weapons you are giving your soldiers... 35 and 50mm rifles? more like cannons. I think you mean 50caliber and 30caliber rifles. which is .5 and .3 inches. 50mm would be a massive, massive rifle. like, for a ship or a small tank

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white_nitro0

Mar. 16, 2009

Under rating threshold (show) troops are still alive with 0 health and take an extra shot to die!

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superslider

Mar. 16, 2009

Under rating threshold (show) Good game keep it up. but we need more enemies i think.

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Murs

Mar. 16, 2009

Under rating threshold (show) Would be good to have a speed adjuster. get's a bit bring. Needs balanceing all round it would seem. but good game none-the-less

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SpacePiratePhil

Mar. 16, 2009

Under rating threshold (show) How do you get skill points?

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Sunderas

Mar. 16, 2009

Under rating threshold (show) some enemies are at 0HP and still alive?!?

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HaraldKlak

Mar. 16, 2009

Under rating threshold (show) Too easy to be a challenge. Need to be more use for tower suchs as slow. I would like to see different tower types, such as splash or area effect. I really like the flame thrower. Great effect in speeding up enemies.

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Versius

Mar. 16, 2009

Under rating threshold (show) JUST LIKE REAL LIFE

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BAZOOKAMAN

Mar. 16, 2009

Under rating threshold (show) Umm... It is still possible to add more than the amount of skills it shows, like you can add more than ten skill points to a certain skill...

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bendik12

Mar. 16, 2009

Under rating threshold (show) for those who didn't see it. there is a mute button down in the right corner. nabs :)

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Loki_d20

Mar. 16, 2009

Under rating threshold (show) Also, need to differentiate between 1st level turrets and Nth level turrets.

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Loki_d20

Mar. 16, 2009

Under rating threshold (show) Has potential. 1. Enemy toughness needs to scale better, needs to be more difficult and have boss battles. 2. 300+ cost weapons needs to be scaled back in strength (but not in range) 3. Differentiate more between certain turrets. When placed next to each other, it becomes very hard to differentiate. Perhaps different colors (not just hues) or different graphics entirely for some.

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V00D00M0NKY

Mar. 16, 2009

Under rating threshold (show) Scores: Area 1: 42049, Area 2: 54680, Area 3: 48769, Area 4: 50014, Area 5: 57569, Area 6: 87487, Area 7: 92072

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Debauchee

Mar. 16, 2009

Under rating threshold (show) "Machine gun turret. Fires burst of high caliber rounds. Has no special abilities". Yes, with the exception that it is freaking cheap, can be spammed and ass rapes all the enemies. Fix it, please.

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Delalcon

Mar. 16, 2009

Under rating threshold (show) Stops at 7 ? :P

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V00D00M0NKY

Mar. 16, 2009

Under rating threshold (show) I can max out every skill by replaying just those 7 levels. and the skills can be continually upgraded after they hit 10. Either make it harder to get points for the skills or add more on to those.

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Sikian

Mar. 16, 2009

Under rating threshold (show) Where can I mute sounds?

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flame897

Mar. 16, 2009

Under rating threshold (show) Great game...can't wait for the final version! Played all levels several times and Maxed out ALL skill points and may have found a small bug....after all skill points bars are full, I could keep earning skill points and it would allow me to add them to the individual skills but with no difference in game play or tower strength that I could notice. I do agree with some comments about the machine gun towers...beat all levels with 2 machine gun towers alone. my scores are: Area 1=18971; area2=25496; area3=33169; area4=39976; area5=49314; area6=71572; area7=76508

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Delalcon

Mar. 16, 2009

Under rating threshold (show) Ysayell1 Levelbug41 Mar. 16, 2009 Pretty fun, for a brainless background. Implement a mute! ARGH! Most the issues were detailed in other comments. 4/5. Look up your weapon calibers for rifle man and sniper-- a .50 cal rifle, the most powerful legitimate sniper rifle, would be aprox 12.7mm. a 50mm as you have listed would not be "rifle", so much as a cannon. 30mm for a rifleman is the same issue. .50 doesnt mean 50 mm.. .115 doesnt mean 115 mm either does it?

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skytern

Mar. 16, 2009

Under rating threshold (show) Fezz i think that it's just ur cpu, couse i saw everything there. but upgrade info had been nice, and make it a little bit harder, maybe a boss as the last wave in each level or something ;)

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Delalcon

Mar. 16, 2009

Under rating threshold (show) hot keys hot keys hot keys !! ~.~

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najim

Mar. 16, 2009

Under rating threshold (show) Snipers and Machine Guns are overpowered. makes the game too easy.

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eparks83

Mar. 16, 2009

Under rating threshold (show) Nice look, but levels are repetitive... Two machine guns, a sniper, and a rocket, then you alt-tab to something else. By the time you come back, you win!

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Loyal2NES

Mar. 16, 2009

Under rating threshold (show) I can see some real potential in this game... but it does need work, yes. Also, the sound from the Sniper tower gets annoying VERY quickly. :\

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golduck350

Mar. 16, 2009

Under rating threshold (show) very, very easy. Also needs a way to get back to the menu mid-level.

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sycoblast69

Mar. 16, 2009

Under rating threshold (show) Needs better balancing. All the stuff about adding more units is nice, but should be put off until the existing issues are addressed. Has potential to be an elite game.

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phooltk

Mar. 16, 2009

Under rating threshold (show) too easy, generic, and shallow. not fulfilling its potential.

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lamictal

Mar. 16, 2009

Under rating threshold (show) Spoko giera ale załatwa. Powinna być bardziej wyważona.

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Ysayell1

Mar. 16, 2009

Under rating threshold (show) Pretty fun, for a brainless background. Implement a mute! ARGH! Most the issues were detailed in other comments. 4/5. Look up your weapon calibers for rifle man and sniper-- a .50 cal rifle, the most powerful legitimate sniper rifle, would be aprox 12.7mm. a 50mm as you have listed would not be "rifle", so much as a cannon. 30mm for a rifleman is the same issue.

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morikahn

Mar. 16, 2009

Under rating threshold (show) Even though it only displays up to 10 skill points invested in an area, you can keep spending and upgrading that area. I put like 20 points in mercenary making 160% more money... which uppped my total score.. which upped the amount of skill points I earned at the end of the level.. repeat

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gscott513

Mar. 16, 2009

Under rating threshold (show) level 4 needs the brightness adjusted. couldn't see it with out tilting the screen.

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Fezz9999

Mar. 16, 2009

Under rating threshold (show) i would suggest, some upgrade info, as in what the upgrades are in fact doing...and lvl 4 is way too dark, i cant see anything.

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marchhare

Mar. 16, 2009

Under rating threshold (show) I noticed after level 5 that you can get more skill points if you get a better score, so I went back and played a few, but then I played one I didn't mean to click on. Since there wasn't a "menu" option or a way to quit it, I figured I'd just let the guys come and lose. I got the "mission failed" screen and when I click "done" the panel comes across, but not completely and then opens back up to the same "mission failed" screen.

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