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yeah lots of constructive comments here so I'll just stress the comment from voodoo about enter/exit signs. I found myself starting the first wave before placing any mg's. Also, almost impossible to see anything on that really dark blue map. Game is looking fantastic mate !!
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Good improvements. Although as last stated on beta 1 is that that guys health to tower damage ratio is not correct. I still can upgrade no towers and use only Riflemen turrets about 10-20 or them placed along side the path and I can win on all lvls. As well the machine gun, as already stated, only needs like 5 or 6 and they can win, no upgrades. I do like the suggestion of a sea lvl and as well as air units would be a nice addition.
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Great Game, but as a lot of people have mentioned it needs some balancing. Beat level 7 on auto with 2 shotguns and 3 machince guns all updagrade 3 times.
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wow!! XD c vr un des meilleur defence a date..les graphique sont ful beau(pour un flach game de defence)....le hic......trop fastoche:P mais bon....qui sen plaindraXD
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kazama bee, please take note of the comments regarding the ease of the game (I'm playing it now on automatic while I type). A couple of machine guns is all it takes. I'm only on level 4 or 5, but a few machine guns keeps the blood patch a half inch long at the very top of the screen - the enemies never get further. Your graphics and overall design are excellent, but this is flawed due to the complete lack of challenge. I look forward to the updates.
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weird bug, I clicked on "sell" while the panel was closing (to get that little extra cash bonus) the panel closed then reopen and the level restarted from wave 0 with all my cash and previous score. After another 20 waves the panel closed, reopened and it's stuck at wave 20/20. Anyway I hereby claims a score of 98620 and 19844k of funds at the end of level 3. I don't know how the kill bonus is calculated but that should at least break the 120k mark thanks to that bug ;)
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levels getting too much easier for me at least. by level 7 they couldn't leave the entrance before I killed them. I guess either weaken skills or strengthen enemies.
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Suggestions:
1. Make it more challenging. Right now I can auto-send waves from wave 6 of area seven and not build anything after I build 9 machine gun turrets (the 1s that cost 300). Those 9 turrets will kill -everything- from wave 6 to wave 36.
2. More variety of wave units. I liked the tanks at the start, keep that idea going, maybe add some air units and a turret designed specifically for AA.
3. Have you thought about a sea level? I think that'd be cool, not too many TD games incorporate land air AND sea.
4. Make upgrades worth getting. Right now it is much better to spam turrets rather than upgrade them.
I like this game a lot though, it has a lot of potential. Don't skimp on it, keep up the hard work and this baby could make it big I think.
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first off, I found a few bugs.
1. You can still add points to a global skill even when it is maxed out, thus wasting skill points.
2. this only happened once, but when I beat level six and tried to go to level seven, the closing door thing kept reopening back at the world map instead of at the seventh level. So I tried to play an earlier level and the same thing happened. I had to refresh the page, but that seemed to do the trick.
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Looks very nice but it's too easy. I usually put four towers by level 10 and i'm done until level 36. huge cash bonus though. :)
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The game has potential however some of the damage values/enemy health needs to be fixed. I beat all levels with only an electric and machine gun hardly upgraded and a pile of cash to spare. It's just to easy as it stands now.
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its too easy, electrotowers + slowtowers + faster shooting skil maxed, and i will beat even 100 waves but it is much better than previous version
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Needs a fast forward button, also, number display on stat increases to allow a higher displayed value, and increase skill point cost per upgrade ever 3 points. You also should add some explanation of the scoring system, took awhile fo figure out
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Please add markings for entry and exit points. At the moment it's not clear at all where the critters are spawning from. A good start!
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Better than 1st release, Weapons are way too powerful tho or enemies are too weak. Enemies with 0hp, hover around the track like a ghost, basically the animation stops i think. If you fail a mission the shutter that slides from left-right and back gets stuck in the trying to close and you cannot start a game, have to refresh page, sound effect repeats. Skills can be added even when maxed. Upgrade prices need to be balanced, the more expensive the weapon the more expensive the upgrade, the shotgun tower is more expensive at lvl 5 than a lvl 4 sniper tower which has much better stats. riflemen need to be more powerful, they are pretty much useless. in the previous release you could use more than one upgrade tower on a weapon tower, doesn't seem to have any effect now, was nice being able to group up upgrades to make one beefy tower, balance wise it uses up more space and cost a lot more so it stays quite even.
GreatGame-VeryAddictive
Lvl 7: 73754
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Nice TD, but *way* to easy. Especially Machiene-Gun Turrets are either too strong or too cheap. Also i think the rolling "Tank" enemies are not appearing in the later levels, maybe that's why its so easy.
Still the game is pretty fun though.
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This Tower Defense game won't have you racing against the clock while frantically defending your base against unforgiving hoards. The goal is to strategically conserve your resources to achieve the highest score possible.
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Great potential. Needs some balance, as it can be a little too easy. Perhaps more immunities (armour) and immunity bypassing (armour piercing). Vehicles? I look forward to it.
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Don't forget to add an option at the beginning that lets users start a new game. Usually in this things we see a "New Game" or "Load Game" on the splash screen. Thanks
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This has the potential to be a great TD game. As it stands in beta stage, it is better than most finished products. Definately needs some balancing out though. Just a little too easy once you figure out which towers to use.
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Improved since the first version I played and commented on. It's very much on the easy side though, particularly later in the levels - you can just line stuff up and kill everything the second it enters the screen. The upgrades are nice, as are the levels. The heat ray tower has a minor glitch where it fires off at nothing occasionally. A couple of the towers are overpowered (freeze, flame instantly jump out) for their cost. But those are minor nitpicks - once it's finished, I can see this near the top of the strategy/defence games section.
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Good job, but yes, on the easy side. The weapons are a bit overpowered, this could be an 'easy' setting for the final game.
Like what dantig said, there should be bosses and less power for the units, only a few units needed to keep them at bay.